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2440 commits

Author SHA1 Message Date
David Marcec
8a88110060 Added CheckFreeCommunicationPermission
This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
greggameplayer
2003771789 Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)
* Used by Mario Tennis Aces
2018-08-17 00:23:08 -04:00
greggameplayer
cef35e7c9c
correct coding style 2018-08-16 23:46:06 +02:00
greggameplayer
928e78dced Implement GetDefaultDisplayResolutionChangeEvent
Require by Toki Tori and Toki Tori 2+
2018-08-16 23:25:54 +02:00
bunnei
c594ec3417
Merge pull request #1005 from DarkLordZach/registered-fmt
file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
bunnei
c00b374e78
Merge pull request #1078 from lioncash/message
lm: Handle threads and modules within the logger
2018-08-15 18:53:47 -04:00
bunnei
1dd27aff47
Merge pull request #1051 from B3n30/UnscheduleEventThreadsafe
Core::CoreTiming: add UnscheduleEventThreadsafe
2018-08-15 18:25:30 -04:00
bunnei
cee6a7ab55
Merge pull request #1080 from lioncash/ret
sm/controller: Correct return value of QueryPointerBufferSize
2018-08-15 18:25:05 -04:00
Lioncash
aac5792a2b kernel/server_session: Add IsSession() member function
Allows querying the inverse of IsDomain() to make things more readable.
This will likely also be usable in the event of implementing
ConvertDomainToSession().
2018-08-15 06:50:50 -04:00
Lioncash
5752454629 sm/controller: Correct return value of QueryPointerBufferSize
This should be returning a u16 according to Switch Brew.
2018-08-15 06:16:10 -04:00
Lioncash
b74df62959 lm: Use LOG_DEBUG for printing out trace logs
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
2018-08-15 01:07:41 -04:00
Lioncash
e0b0f4eece lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.

Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
bunnei
8f9c49f7ee
Merge pull request #1072 from lioncash/svc
kernel/svc: Log svcBreak parameters
2018-08-14 22:42:44 -04:00
bunnei
409d2e07c2
Merge pull request #1056 from lioncash/mm
mm_u: Move interface class into the cpp file
2018-08-14 21:47:07 -04:00
Lioncash
25d71454d1 kernel/svc: Log svcBreak parameters
Given if we hit here all is lost, we should probably be logging the
break reason code and associated information to distinguish between the
causes.
2018-08-14 20:54:05 -04:00
bunnei
d1520410a3
Merge pull request #1055 from lioncash/init
audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
Mat M
309564abe3
Merge pull request #1046 from ogniK5377/missing-channels
Added missing channel devices
2018-08-13 19:36:26 -04:00
Lioncash
b6c47b578f mm_u: Forward all old variants of functions to the new ones
Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
Lioncash
9d09d92c56 mm_u: Move implementation class into the cpp file
Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00
Lioncash
57d007e545 audout_u: Correct IAudioOut initializer list order
Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
B3n30
eab35c8235 Core::CoreTiming: add UnscheduleEventThreadsafe 2018-08-13 13:56:41 +02:00
Lioncash
3476f5b4d3 kernel/object: Tighten object against data races
Despite being covered by a global mutex, we should still ensure that the
class handles its reference counts properly. This avoids potential
shenanigans when it comes to data races.

Given this is the root object that drives quite a bit of the kernel
object hierarchy, ensuring we always have the correct behavior (and no
races) is a good thing.
2018-08-13 00:16:40 -04:00
David Marcec
76fad8410d Registered missing channel devices 2018-08-13 14:03:50 +10:00
David Marcec
92492ee23b Added missing channel devices 2018-08-13 14:00:27 +10:00
bunnei
fecffeb0dd
Merge pull request #1043 from Subv/timing
Use an approximated amortized amount of ticks when advancing timing.
2018-08-12 22:31:55 -04:00
bunnei
9608f51cde
Merge pull request #1036 from lioncash/thread
scheduler: Make HaveReadyThreads() a const member function
2018-08-12 22:13:14 -04:00
bunnei
e4ed5bc836
Merge pull request #1042 from Subv/races
Fixed a bunch of race conditions when running in multicore mode.
2018-08-12 22:05:48 -04:00
bunnei
de5d431eec
Merge pull request #1041 from Subv/duplicated_mutex
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
2018-08-12 22:02:03 -04:00
Subv
a9877c8f65 Kernel/SVC: Don't reschedule the current core when creating a new thread.
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-12 20:38:37 -05:00
Subv
84b542c386 Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv
0135b328ed Kernel/Thread: Always use the threadsafe option when scheduling wakeups.
WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.

Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
2018-08-12 18:40:56 -05:00
Subv
5224cc49c4 Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.

This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.

Also added more validation asserts.

This should fix one of the random crashes in Breath Of The Wild.
2018-08-12 16:35:27 -05:00
Lioncash
cf0a7cd1c1 vfs: Make type hierarchy objects classes instead of structs
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei
4cafc24a4e
Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei
68c44ca0ee
Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
Lioncash
e850ff63bc scheduler: Make HaveReadyThreads() a const member function
This function doesn't modify instance state, so the const qualifier can
be added to it.
2018-08-12 12:55:58 -04:00
David Marcec
66f4f86a82 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash
63a70c253e hid: disable clang-format around tables
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash
9e74d6238e hid: Stub DisconnectNpad()
This is required by ARMS.
2018-08-12 05:56:28 -04:00
David Marcec
094f6003e0 Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec
e5ee0afe6f Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
David Marcec
ecfbe7d9c8 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
Zach Hilman
c0257cf52f filesystem: Add Open and Register functions for BISFactory 2018-08-11 22:50:48 -04:00
bunnei
249341d08f friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei
261a4f0311 friend: Fix CreateFriendService to return an IFriendService interface. 2018-08-11 21:29:58 -04:00
bunnei
ca4bf671ce server_session: Provide more useful information and don't crash on bad IPC request. 2018-08-11 21:15:24 -04:00
Lioncash
20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
bunnei
5191c20b71
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
2018-08-09 19:30:51 -04:00
bunnei
69cd213fac
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 -04:00
bunnei
96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 -04:00