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2275 commits

Author SHA1 Message Date
liamwhite
0eae0b6803
Merge pull request #9601 from liamwhite/it-never-ends
qt: unlock during signal emission
2023-01-10 15:27:12 -05:00
liamwhite
e2c68edd35
Merge pull request #9595 from liamwhite/per-game
qt: fix configuration weirdness on turbo
2023-01-10 15:26:49 -05:00
liamwhite
9f974ea818
Merge pull request #9565 from MonsterDruide1/tas-multiplayer-lengths
TAS: Show all script lengths for multiplayer
2023-01-10 15:26:36 -05:00
Liam
385ddef8c3 qt: unlock during signal emission 2023-01-10 12:46:01 -05:00
Liam
1caa84e652 qt: fix configuration weirdness on turbo 2023-01-09 17:54:49 -05:00
UltraHDR
fda0e7e989
macOS: Make Yuzu show up in the Launchpad Games folder (#9594)
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
This makes it show up in the Launchpad Games folder
2023-01-09 16:43:45 -05:00
MonsterDruide1
115bf20448 TAS: Show all script lengths for multiplayer 2023-01-07 21:15:37 +01:00
Liam
9ed4c13758 qt: additional fixes for reentrant shutdown 2023-01-06 18:50:01 -05:00
liamwhite
020dbcdbc7
Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Wollnashorn
9c9008ac81 video_core/vulkan: Driver pipeline cache will now be deleted with the shader cache 2023-01-05 21:03:01 +01:00
Wollnashorn
8945fafcc0 config: Set the Vulkan driver pipeline cache option to be global 2023-01-05 21:03:01 +01:00
Wollnashorn
f4626512ff config: Better wording for VK pipeline cache option and enable by default 2023-01-05 21:03:01 +01:00
Wollnashorn
16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Liam
a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
liamwhite
b78328f19a
Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
Fernando Sahmkow
3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Alexandre Bouvier
eceee8c3d9 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
MonsterDruide1
d46c9c4659 TAS: Record sanitized instead of raw stick inputs
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-01-01 22:39:18 +01:00
liamwhite
0b228fde15
Merge pull request #9514 from ColinKinloch/en_gb
settings: warn on invalid regon/language combinations
2023-01-01 10:23:46 -05:00
Colin Kinloch
28cfc2146f settings: comment language blocklist columns 2022-12-30 13:51:35 +00:00
Wollnashorn
1df5d12b19 config: Save multiplayer settings only globally
Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
2022-12-30 02:32:58 +01:00
Colin Kinloch
8594f287b8 settings: added regon/language warning bounds check 2022-12-29 15:55:24 +00:00
Colin Kinloch
2ccf175324 settings: warn on invalid regon/language combinations 2022-12-28 20:34:28 +00:00
bunnei
343c01b87a
Merge pull request #9495 from german77/no_refresh
yuzu: Automatically refresh device list
2022-12-27 00:07:13 -05:00
Liam
cb7f0c2ec3 qt: prevent reentrant shutdown 2022-12-24 17:31:34 -05:00
liamwhite
c86e21abe4
qt: fix 'Pause' menu item (#9497) 2022-12-23 21:44:53 -05:00
liamwhite
db15142ac9
Merge pull request #9476 from liamwhite/async-shutdown
qt: continue event loop during game close
2022-12-23 21:05:10 -05:00
Liam
646656412f qt: fix uninitialized memory usage 2022-12-23 20:57:36 -05:00
german77
c3a5522830 yuzu: Automatically refresh device list 2022-12-23 18:26:48 -06:00
Liam
60ce34aa80 qt: exit properly on guest-initiated close 2022-12-21 19:55:01 -05:00
Liam
ae6015a69b qt: use main window as close overlay parent 2022-12-21 19:27:11 -05:00
Liam
053ad04d3f qt: continue event loop during game close 2022-12-20 09:16:08 -05:00
liamwhite
1b11e0f0d3
Merge pull request #9463 from liamwhite/manager-events
EmuThread: refactor
2022-12-20 09:10:41 -05:00
Morph
690a4c9438 overlay_dialog: Avoid starting the input thread if non-interactive 2022-12-19 00:00:03 -05:00
Morph
190ded7f48 overlay_dialog: Hide button dialog box when both buttons are hidden
This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-12-18 23:54:56 -05:00
liamwhite
2724ffd6e3
Merge pull request #9469 from Rubo3/patch-1
Use execlp instead of execl to avoid failure
2022-12-18 11:46:43 -05:00
liamwhite
ee71404d71
Merge pull request #9467 from german77/folder
yuzu: Remember last selected directory
2022-12-18 10:21:33 -05:00
Marco Rubin
56b0f979eb
Use execlp instead of execl to avoid failure 2022-12-18 14:03:26 +00:00
german77
c218c7d4da yuzu: Remember last selected directory 2022-12-18 00:37:06 -06:00
german77
f999d268f9 bootmanager: Use proper camera size 2022-12-18 00:13:18 -06:00
german77
c489cbee29 bootmanager: Encapsulate all QCamera code 2022-12-17 23:54:47 -06:00
german77
dffeca66fa yuzu: fix device name setting 2022-12-17 23:54:36 -06:00
Liam
92ce241d4d qt: use _exit instead of exit on SIGINT 2022-12-17 16:26:25 -05:00
Liam
d3123079e8 EmuThread: refactor 2022-12-17 16:26:24 -05:00
Mai
f8a7d6a0ae
Merge pull request #9461 from liamwhite/wanative
qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 21:07:01 +00:00
Mai
da31326c17
Merge pull request #9454 from liamwhite/wayland-egl
qt: handle wayland-egl platform name
2022-12-17 21:05:46 +00:00
Liam
45672d43e3 qt: avoid setting WA_DontCreateNativeAncestors on all platforms 2022-12-17 10:41:20 -05:00
liamwhite
a3bac5550d
Merge pull request #9451 from ameerj/camera-data-array
camera: Use pre-allocated vector for camera data
2022-12-17 10:21:50 -05:00
ameerj
7bf4bec257 camera: Use pre-allocated vector for camera data
And avoid an unnecessary copy
2022-12-16 18:00:47 -05:00
liamwhite
bbb202ceed
Merge pull request #6354 from ogniK5377/device-name
Set: Allow setting device nickname
2022-12-16 14:05:00 -05:00
liamwhite
6bc1a477bf
Merge pull request #8605 from devsnek/graceful-shutdown
let games gracefully exit
2022-12-16 11:57:33 -05:00
liamwhite
9bfd4d880e
Merge pull request #6769 from lat9nq/create-shortcut-2
yuzu qt, common: Add option to create game shortcuts on Linux
2022-12-16 11:57:16 -05:00
Liam
b81caf1879 qt: handle wayland-egl platform name 2022-12-16 08:47:22 -05:00
Chloe Marcec
c5f519e1e4 Set: Allow setting device nickname 2022-12-13 19:54:17 -05:00
lat9nq
5a5bb91f40 main: Address review feedback
Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13 19:23:54 -05:00
lat9nq
18bdf45868 yuzu qt: Create shortcuts on Linux
This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.

yuzu qt: Add more error checking and OS gating for shortcuts

main: Remove FreeBSD gating for shortcuts

I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.

main: Move shortcut function to its own function

This function should really be in a common library, at least among
frontends.

main: Remove image manip references

main: Fix difference in MinGW and native GCC versions

main: Fix negation in creat shortcut

Addresses review comment

Co-authored-by: Jan Beich <jbeich@FreeBSD.org>

main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13 16:42:00 -05:00
Alexander Orzechowski
09e3029c11 gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski
2221afaf26 OpenGL: Check for threading support
We need this.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
45fcde817e wayland: Always use exclusive fullscreen
Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
29fbce9fe6 RenderWidget: Set WA_DontCreateNativeAncestors
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2022-12-13 13:23:35 -05:00
Liam
d5f53da79d renderer_opengl: refactor context acquire 2022-12-13 13:23:23 -05:00
Liam
179adee396 emu_thread: properly force shutdown for unresponsive guest programs 2022-12-12 21:38:20 -05:00
Gus Caplan
f44c60321e let games gracefully exit 2022-12-12 21:18:32 -05:00
Narr the Reg
0ed80c9818 yuzu: Make unlimited frame rate non persistent between game boots 2022-12-12 19:21:30 -06:00
Mai
0c531ff911
Merge pull request #9419 from liamwhite/no-gl
cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Liam
8d1d6e149f cmake: make OpenGL loader optional
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam
5b837157bd video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
merry
e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite
d8534ea140
Merge pull request #9390 from lioncash/keyboard
applets: Extract callback types into aliases
2022-12-06 11:26:53 -05:00
liamwhite
bbdb6d391e
Merge pull request #9389 from lioncash/emumove
emulated_console/emulated_controller: std::move ParamPackage instances where applicable
2022-12-06 11:26:46 -05:00
liamwhite
a225ba4cda
Merge pull request #9391 from abouvier/cmake-sdl
cmake: use sdl2 imported target
2022-12-06 09:58:48 -05:00
Lioncash
dba84458be configure_graphics: Make SPIRV backend string translatable
The parenthetical needs to be translatable, like with GLASM
2022-12-06 00:13:07 -05:00
Alexandre Bouvier
e6ae720c33 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00
Lioncash
fedd857054 applets/controller: Use aliases for callbacks 2022-12-05 19:06:04 -05:00
Lioncash
d8da9a2afd applets/error: Use aliases for callbacks 2022-12-05 19:06:04 -05:00
Lioncash
a84676c2aa applets/profile_select: Use aliases for callbacks
Deduplicates callback definitions and situates it in one place.
2022-12-05 19:06:04 -05:00
Lioncash
e26c86a6e7 applets/web_browser: Use aliases for callbacks
Deduplicates a lot of long callback declarations
2022-12-05 19:06:04 -05:00
Lioncash
9bbb77637e applets/software_keyboard: Use aliases for callbacks
Deduplicates really long std::function declarations to make the
interface nicer to read.
2022-12-05 19:06:01 -05:00
Lioncash
e4a16f50ef emulated_controller: Remove unused parameter in GetMappedDevices()
This isn't used, so it can be removed to make the function a little
nicer.
2022-12-05 18:27:18 -05:00
liamwhite
3b19f741bd
Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite
522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier
8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
bunnei
f77cc6c412
Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Matías Locatti
c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam
6072b22a0b core: add option to break on unmapped access 2022-12-02 08:25:45 -05:00
ameerj
5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
Morph
49219b8a86
Merge pull request #9349 from lat9nq/cmake-322
CMakeLists: Bump minimum required CMake version to 3.22
2022-11-29 19:41:47 -05:00
ameerj
37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
liamwhite
d6b63239ae
Merge pull request #9308 from lat9nq/from-scratch
startup_checks: Use Windows flow for *nix
2022-11-29 18:45:39 -05:00
liamwhite
cafca891ea
Merge pull request #9322 from german77/pump_events
input_common: Pump SDL events from main thread
2022-11-29 18:45:25 -05:00
lat9nq
0941ae0b61 CMake: Directly link to SDL2-static when appropriate
Trying to be lazy and alias SDL2 to SDL2-static causes issues in later
versions of CMake. Just use the same condition to tell which one to use.
2022-11-28 23:21:14 -05:00
Liam
89dd7dc180 video_core: add null backend 2022-11-28 19:49:09 -05:00
ameerj
4cbbf590e3 configure_input_player: Fix profile saving when using handheld controller type 2022-11-28 19:22:18 -05:00
ameerj
3de05726eb config: Custom profile detection fixes
Also only reads/writes applicable configs for the custom profiles.
2022-11-28 19:22:18 -05:00
ameerj
b1b20ad84a configure_input_per_game: Allow configuring all 8 players 2022-11-28 19:22:18 -05:00
Lioncash
e96f55b6e2 yuzu/main: Merge variable declaration into ifdef
This is only used in the non-Windows path.
2022-11-28 08:40:41 -05:00
liamwhite
6b64557ad6
Merge pull request #8829 from Docteh/qt6_0002
CMake: rework for Qt6 support
2022-11-27 17:56:22 -05:00
Liam
2956a33463 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00