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1566 commits

Author SHA1 Message Date
Fernando Sahmkow
492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow
797e351bf8 Fix bad rebase 2019-04-08 11:35:22 -04:00
Fernando Sahmkow
a77e9a27b0 Simplify ConstBufferAccessor 2019-04-08 11:35:19 -04:00
Fernando Sahmkow
90d06acfed Fixes to Const Buffer Accessor and Formatting 2019-04-08 11:23:47 -04:00
Fernando Sahmkow
7af82ca022 Implement Bindless Handling on SetupTexture 2019-04-08 11:23:46 -04:00
Fernando Sahmkow
fe392fff24 Unify both sampler types. 2019-04-08 11:23:45 -04:00
Fernando Sahmkow
e28fd3d0a5 Implement Bindless Samplers and TEX_B in the IR. 2019-04-08 11:23:42 -04:00
Fernando Sahmkow
c4ac05c82c Implement Const Buffer Accessor 2019-04-08 11:19:34 -04:00
bunnei
f14328bf0a
Merge pull request #2300 from FernandoS27/null-shader
shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07 17:58:27 -04:00
bunnei
8aaf418bd6
Merge pull request #2306 from ReinUsesLisp/aoffi
shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07 17:52:30 -04:00
bunnei
6b18a1592f
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
gl_state: Rework to enable individual applies
2019-04-07 17:50:07 -04:00
bunnei
21a4e7deea
Merge pull request #2098 from FreddyFunk/disk-cache-zstd
gl_shader_disk_cache: Use Zstandard for compression
2019-04-07 17:48:33 -04:00
Fernando Sahmkow
021cd56bc9 Permit a Null Shader in case of a bad host_ptr. 2019-04-07 07:52:01 -04:00
bunnei
520e4e5d4b
Merge pull request #2327 from ReinUsesLisp/crash-safe-visit
gl_shader_decompiler: Return early when an operation is invalid
2019-04-05 23:36:18 -04:00
bunnei
cb2209d06a
Merge pull request #2337 from lioncash/temporary
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
2019-04-05 23:35:31 -04:00
bunnei
f7d6e08688
Merge pull request #2336 from ReinUsesLisp/txq
gl_shader_decompiler: Fix TXQ types
2019-04-04 22:36:19 -04:00
Lioncash
52746ed8dc gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing.
2019-04-04 19:35:04 -04:00
ReinUsesLisp
88a3c05b7b gl_shader_decompiler: Fix TXQ types
TXQ returns integer types. Shaders usually do:

R0 = TXQ(); // => int
R0 = static_cast<float>(R0);

If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
2019-04-04 20:07:11 -03:00
Lioncash
3fd5998d84 video_core/renderer_opengl: Remove unnecessary includes
Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
2019-04-04 12:00:46 -04:00
bunnei
d6374b2522
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-03 21:50:29 -04:00
bunnei
d7438d067f
Merge pull request #2299 from lioncash/maxwell
gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
2019-04-03 21:47:48 -04:00
ReinUsesLisp
78bd66d037 gl_state: Rework to enable individual applies 2019-04-03 20:26:27 -03:00
ReinUsesLisp
06c1f75f21 gl_shader_decompiler: Return early when an operation is invalid 2019-04-03 16:02:09 -03:00
ReinUsesLisp
38658b38b4 gl_shader_decompiler: Hide local definitions inside an anonymous namespace 2019-03-31 00:26:34 -03:00
bunnei
1960164055
Merge pull request #2297 from lioncash/reorder
video_core: Amend constructor initializer list order where applicable
2019-03-30 20:00:26 -04:00
bunnei
e199d1e14f
Merge pull request #2298 from lioncash/variable
video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
2019-03-30 19:59:45 -04:00
ReinUsesLisp
e8abe4b77c gl_shader_decompiler: Add AOFFI backing implementation 2019-03-30 02:55:18 -03:00
unknown
b4857e326f common/zstd_compression: simplify decompression interface 2019-03-29 18:22:08 +01:00
unknown
aa92da205e gl_shader_disk_cache: Fixup clang format 2019-03-29 18:22:08 +01:00
unknown
35ebbbc167 gl_shader_disk_cache: Use Zstandard for compression 2019-03-29 18:22:08 +01:00
unknown
4fad477aeb gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time 2019-03-29 18:13:00 +01:00
unknown
c791192d64 Addressed feedback 2019-03-29 18:12:42 +01:00
unknown
74cee1b65d gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files 2019-03-29 16:42:19 +01:00
unknown
798d76f4c7 data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression 2019-03-29 16:42:19 +01:00
Lioncash
c1ba3e3d4a gl_shader_manager: Remove unnecessary gl_shader_manager inclusion
This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.

core/memory.h is also not used within this file at all, so we can remove
it as well.
2019-03-28 11:16:25 -04:00
Lioncash
1650593927 gl_shader_manager: Move using statement into the cpp file
Avoids introducing Maxwell3D into the namespace for everything that
includes the header.
2019-03-28 11:16:21 -04:00
Lioncash
7d88fc83bf gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
We can just pass in the Maxwell3D instance instead of going through the
system class to get at it.

This also lets us simplify the interface a little bit. Since we pass in
the Maxwell3D context now, we only really need to pass the shader stage
index value in.
2019-03-28 11:14:24 -04:00
Lioncash
d68716efdc gl_shader_manager: Amend Doxygen string for MaxwellUniformData
Previously only one line of the whole comment was in proper Doxygen
formatting.
2019-03-27 13:10:43 -04:00
Lioncash
e2131f7310 gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL
This member variable is no longer being used, so it can be removed,
removing a dependency on EmuWindow from the rasterizer's interface"
2019-03-27 12:45:59 -04:00
Lioncash
a5fa4b311e video_core: Amend constructor initializer list order where applicable
Specifies the members in the same order that initialization would take
place in.

This also silences -Wreorder warnings.
2019-03-27 12:37:53 -04:00
Lioncash
bbe700359d video_core: Add missing override specifiers
Ensures that the signatures will always match with the base class.

Also silences a few compilation warnings.
2019-03-27 12:24:52 -04:00
bunnei
e5893db3e6
Merge pull request #2256 from bunnei/gpu-vmm
gpu: Rewrite MemoryManager based on the VMManager implementation.
2019-03-22 18:41:12 -04:00
bunnei
d0dddb3e9d Revert "Devirtualize Register/Unregister and use a wrapper instead."
- Fixes graphical issues from transitions in Super Mario Odyssey.
2019-03-21 21:56:56 -04:00
bunnei
21eb4cfa7f gl_rasterizer_cache: Check that backing memory is valid before creating a surface.
- Fixes a crash in Puyo Puyo Tetris.
2019-03-20 22:36:02 -04:00
bunnei
22d3dfbcd4 gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
bunnei
241563d15c gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
bunnei
032e4c4ca3 gl_rasterizer: Skip zero addr/sized regions on flush/invalidate. 2019-03-16 22:03:19 -04:00
bunnei
2392e146b0
Merge pull request #2244 from bunnei/gpu-mem-refactor
video_core: Refactor to use MemoryManager interface for all memory access.
2019-03-16 21:59:45 -04:00
bunnei
10118c71e0 memory: Simplify rasterizer cache operations. 2019-03-16 00:41:08 -04:00
bunnei
574e89d924 video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
#	src/video_core/engines/kepler_memory.cpp
#	src/video_core/engines/maxwell_3d.cpp
#	src/video_core/morton.cpp
#	src/video_core/morton.h
#	src/video_core/renderer_opengl/gl_global_cache.cpp
#	src/video_core/renderer_opengl/gl_global_cache.h
#	src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00