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video_core/memory_manager: Default the destructor within the cpp file

Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
This commit is contained in:
Lioncash 2019-05-09 19:04:41 -04:00
parent 53afe47cec
commit fd12788967
2 changed files with 3 additions and 0 deletions

View file

@ -25,6 +25,8 @@ MemoryManager::MemoryManager(VideoCore::RasterizerInterface& rasterizer) : raste
UpdatePageTableForVMA(initial_vma); UpdatePageTableForVMA(initial_vma);
} }
MemoryManager::~MemoryManager() = default;
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) { GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
const u64 aligned_size{Common::AlignUp(size, page_size)}; const u64 aligned_size{Common::AlignUp(size, page_size)};
const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)}; const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};

View file

@ -48,6 +48,7 @@ struct VirtualMemoryArea {
class MemoryManager final { class MemoryManager final {
public: public:
MemoryManager(VideoCore::RasterizerInterface& rasterizer); MemoryManager(VideoCore::RasterizerInterface& rasterizer);
~MemoryManager();
GPUVAddr AllocateSpace(u64 size, u64 align); GPUVAddr AllocateSpace(u64 size, u64 align);
GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align); GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align);