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Merge pull request #7357 from Morph1984/s8_uint

video_core: Implement S8_UINT format
This commit is contained in:
bunnei 2021-11-19 01:16:49 -08:00 committed by GitHub
commit c45af76ea0
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 65 additions and 10 deletions

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@ -83,6 +83,7 @@ enum class DepthFormat : u32 {
S8_UINT_Z24_UNORM = 0x14, S8_UINT_Z24_UNORM = 0x14,
D24X8_UNORM = 0x15, D24X8_UNORM = 0x15,
D24S8_UNORM = 0x16, D24S8_UNORM = 0x16,
S8_UINT = 0x17,
D24C8_UNORM = 0x18, D24C8_UNORM = 0x18,
D32_FLOAT_S8X24_UINT = 0x19, D32_FLOAT_S8X24_UINT = 0x19,
}; };

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@ -148,6 +148,8 @@ GLenum AttachmentType(PixelFormat format) {
switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) { switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) {
case SurfaceType::Depth: case SurfaceType::Depth:
return GL_DEPTH_ATTACHMENT; return GL_DEPTH_ATTACHMENT;
case SurfaceType::Stencil:
return GL_STENCIL_ATTACHMENT;
case SurfaceType::DepthStencil: case SurfaceType::DepthStencil:
return GL_DEPTH_STENCIL_ATTACHMENT; return GL_DEPTH_STENCIL_ATTACHMENT;
default: default:
@ -907,6 +909,8 @@ void Image::Scale(bool up_scale) {
return GL_COLOR_ATTACHMENT0; return GL_COLOR_ATTACHMENT0;
case SurfaceType::Depth: case SurfaceType::Depth:
return GL_DEPTH_ATTACHMENT; return GL_DEPTH_ATTACHMENT;
case SurfaceType::Stencil:
return GL_STENCIL_ATTACHMENT;
case SurfaceType::DepthStencil: case SurfaceType::DepthStencil:
return GL_DEPTH_STENCIL_ATTACHMENT; return GL_DEPTH_STENCIL_ATTACHMENT;
default: default:
@ -920,8 +924,10 @@ void Image::Scale(bool up_scale) {
return GL_COLOR_BUFFER_BIT; return GL_COLOR_BUFFER_BIT;
case SurfaceType::Depth: case SurfaceType::Depth:
return GL_DEPTH_BUFFER_BIT; return GL_DEPTH_BUFFER_BIT;
case SurfaceType::Stencil:
return GL_STENCIL_BUFFER_BIT;
case SurfaceType::DepthStencil: case SurfaceType::DepthStencil:
return GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
default: default:
UNREACHABLE(); UNREACHABLE();
return GL_COLOR_BUFFER_BIT; return GL_COLOR_BUFFER_BIT;
@ -933,8 +939,10 @@ void Image::Scale(bool up_scale) {
return 0; return 0;
case SurfaceType::Depth: case SurfaceType::Depth:
return 1; return 1;
case SurfaceType::DepthStencil: case SurfaceType::Stencil:
return 2; return 2;
case SurfaceType::DepthStencil:
return 3;
default: default:
UNREACHABLE(); UNREACHABLE();
return 0; return 0;
@ -1264,10 +1272,20 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
} }
if (const ImageView* const image_view = depth_buffer; image_view) { if (const ImageView* const image_view = depth_buffer; image_view) {
if (GetFormatType(image_view->format) == SurfaceType::DepthStencil) { switch (GetFormatType(image_view->format)) {
buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; case SurfaceType::Depth:
} else {
buffer_bits |= GL_DEPTH_BUFFER_BIT; buffer_bits |= GL_DEPTH_BUFFER_BIT;
break;
case SurfaceType::Stencil:
buffer_bits |= GL_STENCIL_BUFFER_BIT;
break;
case SurfaceType::DepthStencil:
buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
break;
default:
UNREACHABLE();
buffer_bits |= GL_DEPTH_BUFFER_BIT;
break;
} }
const GLenum attachment = AttachmentType(image_view->format); const GLenum attachment = AttachmentType(image_view->format);
AttachTexture(handle, attachment, image_view); AttachTexture(handle, attachment, image_view);

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@ -164,8 +164,8 @@ private:
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{}; std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
std::array<OGLFramebuffer, 3> rescale_draw_fbos; std::array<OGLFramebuffer, 4> rescale_draw_fbos;
std::array<OGLFramebuffer, 3> rescale_read_fbos; std::array<OGLFramebuffer, 4> rescale_read_fbos;
const Settings::ResolutionScalingInfo& resolution; const Settings::ResolutionScalingInfo& resolution;
}; };

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@ -108,6 +108,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
{GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE}, // S8_UINT
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,

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@ -208,6 +208,9 @@ struct FormatTuple {
{VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT {VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT
{VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM {VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM
// Stencil formats
{VK_FORMAT_S8_UINT, Attachable}, // S8_UINT
// DepthStencil formats // DepthStencil formats
{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // D24_UNORM_S8_UINT {VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // D24_UNORM_S8_UINT
{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // S8_UINT_D24_UNORM (emulated) {VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // S8_UINT_D24_UNORM (emulated)

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@ -102,6 +102,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
break; break;
case VideoCore::Surface::SurfaceType::Depth: case VideoCore::Surface::SurfaceType::Depth:
case VideoCore::Surface::SurfaceType::Stencil:
case VideoCore::Surface::SurfaceType::DepthStencil: case VideoCore::Surface::SurfaceType::DepthStencil:
usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
break; break;
@ -173,6 +174,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
return VK_IMAGE_ASPECT_COLOR_BIT; return VK_IMAGE_ASPECT_COLOR_BIT;
case VideoCore::Surface::SurfaceType::Depth: case VideoCore::Surface::SurfaceType::Depth:
return VK_IMAGE_ASPECT_DEPTH_BIT; return VK_IMAGE_ASPECT_DEPTH_BIT;
case VideoCore::Surface::SurfaceType::Stencil:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case VideoCore::Surface::SurfaceType::DepthStencil: case VideoCore::Surface::SurfaceType::DepthStencil:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default: default:
@ -195,6 +198,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
case PixelFormat::D16_UNORM: case PixelFormat::D16_UNORM:
case PixelFormat::D32_FLOAT: case PixelFormat::D32_FLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT; return VK_IMAGE_ASPECT_DEPTH_BIT;
case PixelFormat::S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
default: default:
return VK_IMAGE_ASPECT_COLOR_BIT; return VK_IMAGE_ASPECT_COLOR_BIT;
} }

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@ -82,6 +82,8 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
return PixelFormat::D32_FLOAT; return PixelFormat::D32_FLOAT;
case Tegra::DepthFormat::D16_UNORM: case Tegra::DepthFormat::D16_UNORM:
return PixelFormat::D16_UNORM; return PixelFormat::D16_UNORM;
case Tegra::DepthFormat::S8_UINT:
return PixelFormat::S8_UINT;
case Tegra::DepthFormat::D32_FLOAT_S8X24_UINT: case Tegra::DepthFormat::D32_FLOAT_S8X24_UINT:
return PixelFormat::D32_FLOAT_S8_UINT; return PixelFormat::D32_FLOAT_S8_UINT;
default: default:
@ -213,6 +215,11 @@ SurfaceType GetFormatType(PixelFormat pixel_format) {
return SurfaceType::Depth; return SurfaceType::Depth;
} }
if (static_cast<std::size_t>(pixel_format) <
static_cast<std::size_t>(PixelFormat::MaxStencilFormat)) {
return SurfaceType::Stencil;
}
if (static_cast<std::size_t>(pixel_format) < if (static_cast<std::size_t>(pixel_format) <
static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) { static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) {
return SurfaceType::DepthStencil; return SurfaceType::DepthStencil;

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@ -110,8 +110,12 @@ enum class PixelFormat {
MaxDepthFormat, MaxDepthFormat,
// Stencil formats
S8_UINT = MaxDepthFormat,
MaxStencilFormat,
// DepthStencil formats // DepthStencil formats
D24_UNORM_S8_UINT = MaxDepthFormat, D24_UNORM_S8_UINT = MaxStencilFormat,
S8_UINT_D24_UNORM, S8_UINT_D24_UNORM,
D32_FLOAT_S8_UINT, D32_FLOAT_S8_UINT,
@ -125,8 +129,9 @@ constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max
enum class SurfaceType { enum class SurfaceType {
ColorTexture = 0, ColorTexture = 0,
Depth = 1, Depth = 1,
DepthStencil = 2, Stencil = 2,
Invalid = 3, DepthStencil = 3,
Invalid = 4,
}; };
enum class SurfaceTarget { enum class SurfaceTarget {
@ -229,6 +234,7 @@ constexpr std::array<u32, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{
1, // E5B9G9R9_FLOAT 1, // E5B9G9R9_FLOAT
1, // D32_FLOAT 1, // D32_FLOAT
1, // D16_UNORM 1, // D16_UNORM
1, // S8_UINT
1, // D24_UNORM_S8_UINT 1, // D24_UNORM_S8_UINT
1, // S8_UINT_D24_UNORM 1, // S8_UINT_D24_UNORM
1, // D32_FLOAT_S8_UINT 1, // D32_FLOAT_S8_UINT
@ -328,6 +334,7 @@ constexpr std::array<u32, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{
1, // E5B9G9R9_FLOAT 1, // E5B9G9R9_FLOAT
1, // D32_FLOAT 1, // D32_FLOAT
1, // D16_UNORM 1, // D16_UNORM
1, // S8_UINT
1, // D24_UNORM_S8_UINT 1, // D24_UNORM_S8_UINT
1, // S8_UINT_D24_UNORM 1, // S8_UINT_D24_UNORM
1, // D32_FLOAT_S8_UINT 1, // D32_FLOAT_S8_UINT
@ -427,6 +434,7 @@ constexpr std::array<u32, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{
32, // E5B9G9R9_FLOAT 32, // E5B9G9R9_FLOAT
32, // D32_FLOAT 32, // D32_FLOAT
16, // D16_UNORM 16, // D16_UNORM
8, // S8_UINT
32, // D24_UNORM_S8_UINT 32, // D24_UNORM_S8_UINT
32, // S8_UINT_D24_UNORM 32, // S8_UINT_D24_UNORM
64, // D32_FLOAT_S8_UINT 64, // D32_FLOAT_S8_UINT

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@ -194,6 +194,8 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str
return "D32_FLOAT"; return "D32_FLOAT";
case PixelFormat::D16_UNORM: case PixelFormat::D16_UNORM:
return "D16_UNORM"; return "D16_UNORM";
case PixelFormat::S8_UINT:
return "S8_UINT";
case PixelFormat::D24_UNORM_S8_UINT: case PixelFormat::D24_UNORM_S8_UINT:
return "D24_UNORM_S8_UINT"; return "D24_UNORM_S8_UINT";
case PixelFormat::S8_UINT_D24_UNORM: case PixelFormat::S8_UINT_D24_UNORM:

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@ -21,6 +21,13 @@
namespace Vulkan { namespace Vulkan {
namespace { namespace {
namespace Alternatives { namespace Alternatives {
constexpr std::array STENCIL8_UINT{
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_UNDEFINED,
};
constexpr std::array DEPTH24_UNORM_STENCIL8_UINT{ constexpr std::array DEPTH24_UNORM_STENCIL8_UINT{
VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT,
@ -74,6 +81,8 @@ void SetNext(void**& next, T& data) {
constexpr const VkFormat* GetFormatAlternatives(VkFormat format) { constexpr const VkFormat* GetFormatAlternatives(VkFormat format) {
switch (format) { switch (format) {
case VK_FORMAT_S8_UINT:
return Alternatives::STENCIL8_UINT.data();
case VK_FORMAT_D24_UNORM_S8_UINT: case VK_FORMAT_D24_UNORM_S8_UINT:
return Alternatives::DEPTH24_UNORM_STENCIL8_UINT.data(); return Alternatives::DEPTH24_UNORM_STENCIL8_UINT.data();
case VK_FORMAT_D16_UNORM_S8_UINT: case VK_FORMAT_D16_UNORM_S8_UINT:
@ -145,6 +154,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica
VK_FORMAT_R4G4B4A4_UNORM_PACK16, VK_FORMAT_R4G4B4A4_UNORM_PACK16,
VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT,
VK_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM,
VK_FORMAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,