From 9f34be5a6176674c9f4be0e2636cf1c01c067e69 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 25 Dec 2021 16:59:55 -0500 Subject: [PATCH] emit_glsl_integer: Use negation work around --- src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 44060df334..b0d85be995 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -87,11 +87,11 @@ void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin } void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU32("{}=uint(-({}));", inst, value); + ctx.AddU32("{}=uint(int(0)-int({}));", inst, value); } void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU64("{}=-({});", inst, value); + ctx.AddU64("{}=uint64_t(int64_t(0)-int64_t({}));", inst, value); } void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {