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SVC: Cleaned up function wrappers to pass in correct argument types.

This commit is contained in:
bunnei 2014-06-06 23:31:29 -04:00
parent bfdd874b1f
commit 862db811f0
2 changed files with 232 additions and 901 deletions

View file

@ -1,19 +1,6 @@
// Copyright (c) 2012- PPSSPP Project. // Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// This program is free software: you can redistribute it and/or modify // Refer to the license.txt file included.
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once #pragma once
@ -21,759 +8,113 @@
#include "core/mem_map.h" #include "core/mem_map.h"
#include "core/hle/hle.h" #include "core/hle/hle.h"
// For easy parameter parsing and return value processing. namespace Wrap {
//32bit wrappers ////////////////////////////////////////////////////////////////////////////////////////////////////
template<void func()> void WrapV_V() { // Function wrappers that return type s32
func();
}
template<u32 func()> void WrapU_V() {
RETURN(func());
}
template<int func(void *, const char *)> void WrapI_VC() {
u32 param_1 = 0;
u32 retval = func(&param_1, Memory::GetCharPointer(PARAM(1)));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval);
}
template<u32 func(int, void *, int)> void WrapU_IVI() {
u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)), PARAM(2));
RETURN(retval);
}
template<int func(const char *, int, int, u32)> void WrapI_CIIU() {
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(int, const char *, u32, void *, void *, u32, int)> void WrapI_ICUVVUI() {
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2),
Memory::GetPointer(PARAM(3)),Memory::GetPointer(PARAM(4)), PARAM(5), PARAM(6));
RETURN(retval);
}
// Hm, do so many params get passed in registers?
template<int func(const char *, int, const char *, int, int, int, int, int)> void WrapI_CICIIIII() {
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), Memory::GetCharPointer(PARAM(2)),
PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7));
RETURN(retval);
}
// Hm, do so many params get passed in registers?
template<int func(const char *, int, int, int, int, int, int)> void WrapI_CIIIIII() {
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4), PARAM(5), PARAM(6));
RETURN(retval);
}
// Hm, do so many params get passed in registers?
template<int func(int, int, int, int, int, int, u32)> void WrapI_IIIIIIU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
RETURN(retval);
}
// Hm, do so many params get passed in registers?
template<int func(int, int, int, int, int, int, int, int, u32)> void WrapI_IIIIIIIIU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6), PARAM(7), PARAM(8));
RETURN(retval);
}
template<u32 func(int, void *)> void WrapU_IV() {
u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)));
RETURN(retval);
}
template<float func()> void WrapF_V() {
RETURNF(func());
}
// TODO: Not sure about the floating point parameter passing
template<float func(int, float, u32)> void WrapF_IFU() {
RETURNF(func(PARAM(0), PARAMF(0), PARAM(1)));
}
template<u32 func(u32)> void WrapU_U() {
u32 retval = func(PARAM(0));
RETURN(retval);
}
template<u32 func(u32, int)> void WrapU_UI() {
u32 retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
template<int func(u32)> void WrapI_U() {
int retval = func(PARAM(0));
RETURN(retval);
}
template<int func(u32, int)> void WrapI_UI() {
int retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
template<int func(u32, int, int, u32)> void WrapI_UIIU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(int, u32, int)> void WrapU_IUI() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(u32, u32)> void WrapI_UU() {
int retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
template<int func(u32, float, float)> void WrapI_UFF() {
// Not sure about the float arguments.
int retval = func(PARAM(0), PARAMF(0), PARAMF(1));
RETURN(retval);
}
template<int func(u32, u32, u32)> void WrapI_UUU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(u32, u32, u32, int)> void WrapI_UUUI() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(u32, u32, u32, int, int, int,int )> void WrapI_UUUIIII() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
RETURN(retval);
}
template<int func(u32, u32, u32, u32)> void WrapI_UUUU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(u32, u32, u32, u32, u32)> void WrapI_UUUUU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<int func(void*)> void WrapI_V() {
u32 retval = func(Memory::GetPointer(PARAM(0)));
RETURN(retval);
}
template<u32 func(int)> void WrapU_I() {
u32 retval = func(PARAM(0));
RETURN(retval);
}
template<u32 func(int, int, u32)> void WrapU_IIU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(int)> void WrapI_I() {
int retval = func(PARAM(0));
RETURN(retval);
}
template<void func(u32)> void WrapV_U() {
func(PARAM(0));
}
template<void func(int)> void WrapV_I() {
func(PARAM(0));
}
template<void func(u32, u32)> void WrapV_UU() {
func(PARAM(0), PARAM(1));
}
template<void func(int, int)> void WrapV_II() {
func(PARAM(0), PARAM(1));
}
template<void func(u32, const char *)> void WrapV_UC() {
func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
}
template<int func(u32, const char *)> void WrapI_UC() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
RETURN(retval);
}
template<int func(u32, const char *, int)> void WrapI_UCI() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2));
RETURN(retval);
}
template<u32 func(u32, int , int , int, int, int)> void WrapU_UIIIII() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
RETURN(retval);
}
template<u32 func(u32, int , int , int, u32)> void WrapU_UIIIU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<u32 func(u32, int , int , int, int, int, int)> void WrapU_UIIIIII() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
RETURN(retval);
}
template<u32 func(u32, u32)> void WrapU_UU() {
u32 retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
template<u32 func(u32, u32, int)> void WrapU_UUI() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<u32 func(u32, u32, int, int)> void WrapU_UUII() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(const char *, u32, u32, u32)> void WrapU_CUUU() {
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<void func(u32, int, u32, int, int)> void WrapV_UIUII() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
}
template<u32 func(u32, int, u32, int, int)> void WrapU_UIUII() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<int func(u32, int, u32, int, int)> void WrapI_UIUII() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<u32 func(u32, int, u32, int)> void WrapU_UIUI() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(u32, int, u32, int)> void WrapI_UIUI() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(u32, int, u32)> void WrapU_UIU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<u32 func(u32, int, u32, u32)> void WrapU_UIUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(u32, int, int)> void WrapU_UII() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<u32 func(u32, int, int, u32)> void WrapU_UIIU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(u32, int, int, u32, u32)> void WrapI_UIIUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<int func(u32, u32, int, int)> void WrapI_UUII() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(u32, u32, int, int, int)> void WrapI_UUIII() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<void func(u32, int, int, int)> void WrapV_UIII() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
}
template<void func(u32, int, int, int, int, int)> void WrapV_UIIIII() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
}
template<void func(u32, int, int)> void WrapV_UII() {
func(PARAM(0), PARAM(1), PARAM(2));
}
template<u32 func(int, u32)> void WrapU_IU() {
int retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
template<int func(int, u32)> void WrapI_IU() {
int retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
template<int func(u32, u32, int)> void WrapI_UUI() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(u32, u32, int, u32)> void WrapI_UUIU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(int, int)> void WrapI_II() {
int retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
template<int func(int, int, int)> void WrapI_III() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(int, u32, int)> void WrapI_IUI() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(int, int, int, int)> void WrapI_IIII() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(u32, int, int, int)> void WrapI_UIII() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(int, int, int, u32, int)> void WrapI_IIIUI() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<int func(int, u32, u32, int, int)> void WrapI_IUUII() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<int func(int, const char *, int, u32, u32)> void WrapI_ICIUU() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<int func(int, int, u32)> void WrapI_IIU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<void func(int, u32)> void WrapV_IU() { namespace S32 {
func(PARAM(0), PARAM(1));
}
template<void func(u32, int)> void WrapV_UI() {
func(PARAM(0), PARAM(1));
}
template<u32 func(const char *)> void WrapU_C() {
u32 retval = func(Memory::GetCharPointer(PARAM(0)));
RETURN(retval);
}
template<u32 func(const char *, const char *, const char *, u32)> void WrapU_CCCU() {
u32 retval = func(Memory::GetCharPointer(PARAM(0)),
Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)),
PARAM(3));
RETURN(retval);
}
template<int func(const char *)> void WrapI_C() {
int retval = func(Memory::GetCharPointer(PARAM(0)));
RETURN(retval);
}
template<int func(const char *, u32)> void WrapI_CU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
RETURN(retval);
}
template<int func(const char *, u32, int)> void WrapI_CUI() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(int, const char *, int, u32)> void WrapI_ICIU() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(const char *, int, u32)> void WrapI_CIU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(const char *, u32, u32)> void WrapI_CUU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(const char *, u32, u32, u32)> void WrapI_CUUU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3));
RETURN(retval);
}
template<int func(const char *, const char*, int, int)> void WrapI_CCII() {
int retval = func(Memory::GetCharPointer(PARAM(0)), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(const char *, u32, u32, int, u32, u32)> void WrapI_CUUIUU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4), PARAM(5));
RETURN(retval);
}
template<int func(const char *, int, int, u32, int, int)> void WrapI_CIIUII() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4), PARAM(5));
RETURN(retval);
}
template<int func(const char *, int, u32, u32, u32)> void WrapI_CIUUU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4));
RETURN(retval);
}
template<int func(const char *, u32, u32, u32, u32, u32)> void WrapI_CUUUUU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4), PARAM(5));
RETURN(retval);
}
template<u32 func(const char *, u32)> void WrapU_CU() {
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
RETURN((u32) retval);
}
template<u32 func(u32, const char *)> void WrapU_UC() {
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
RETURN(retval);
}
template<u32 func(const char *, u32, u32)> void WrapU_CUU() {
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
RETURN((u32) retval);
}
template<u32 func(int, int, int)> void WrapU_III() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<u32 func(int, int)> void WrapU_II() {
u32 retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
template<u32 func(int, int, int, int)> void WrapU_IIII() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(int, u32, u32)> void WrapU_IUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<u32 func(int, u32, u32, u32)> void WrapU_IUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(int, u32, u32, u32, u32)> void WrapU_IUUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<u32 func(u32, u32, u32)> void WrapU_UUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<void func(int, u32, u32)> void WrapV_IUU() {
func(PARAM(0), PARAM(1), PARAM(2));
}
template<void func(int, int, u32)> void WrapV_IIU() {
func(PARAM(0), PARAM(1), PARAM(2));
}
template<void func(u32, int, u32)> void WrapV_UIU() {
func(PARAM(0), PARAM(1), PARAM(2));
}
template<int func(u32, int, u32)> void WrapI_UIU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<void func(int, u32, u32, u32, u32)> void WrapV_IUUUU() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
}
template<void func(u32, u32, u32)> void WrapV_UUU() {
func(PARAM(0), PARAM(1), PARAM(2));
}
template<void func(u32, u32, u32, u32)> void WrapV_UUUU() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
}
template<void func(const char *, u32, int, u32)> void WrapV_CUIU() {
func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
}
template<int func(const char *, u32, int, u32)> void WrapI_CUIU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<void func(u32, const char *, u32, int, u32)> void WrapV_UCUIU() {
func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3),
PARAM(4));
}
template<int func(u32, const char *, u32, int, u32)> void WrapI_UCUIU() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2),
PARAM(3), PARAM(4));
RETURN(retval);
}
template<void func(const char *, u32, int, int, u32)> void WrapV_CUIIU() {
func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3),
PARAM(4));
}
template<int func(const char *, u32, int, int, u32)> void WrapI_CUIIU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4));
RETURN(retval);
}
template<u32 func(u32, u32, u32, u32)> void WrapU_UUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(u32, const char *, u32, u32)> void WrapU_UCUU() {
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(u32, u32, u32, int)> void WrapU_UUUI() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(u32, u32, u32, int, u32)> void WrapU_UUUIU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<u32 func(u32, u32, u32, int, u32, int)> void WrapU_UUUIUI() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
RETURN(retval);
}
template<u32 func(u32, u32, int, u32)> void WrapU_UUIU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(u32, int, int, int)> void WrapU_UIII() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(int, u32, u32, u32, u32)> void WrapI_IUUUU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<int func(int, u32, u32, u32, u32, u32)> void WrapI_IUUUUU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
RETURN(retval);
}
template<int func(int, u32, int, int)> void WrapI_IUII() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(u32, u32, u32, u32, u32)> void WrapU_UUUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<void func(u32, u32, u32, u32, u32)> void WrapV_UUUUU() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
}
template<u32 func(const char *, const char *)> void WrapU_CC() {
int retval = func(Memory::GetCharPointer(PARAM(0)),
Memory::GetCharPointer(PARAM(1)));
RETURN(retval);
}
template<void func(const char*)> void WrapV_C() {
func(Memory::GetCharPointer(PARAM(0)));
}
template<void func(s64)> void WrapV_S64() {
func(((s64)PARAM(1) << 32) | PARAM(0));
}
template<void func(const char *, int)> void WrapV_CI() {
func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
}
template<u32 func(const char *, int)> void WrapU_CI() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
RETURN(retval);
}
template<u32 func(const char *, int, int)> void WrapU_CII() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(const char *, int, u32, int, u32)> void WrapU_CIUIU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4));
RETURN(retval);
}
template<u32 func(const char *, int, u32, int, u32, int)> void WrapU_CIUIUI() {
u32 retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2),
PARAM(3), PARAM(4), PARAM(5));
RETURN(retval);
}
template<u32 func(u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4),
PARAM(5));
RETURN(retval);
}
template<int func(int, u32, u32, u32)> void WrapI_IUUU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(int, u32, u32)> void WrapI_IUU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<u32 func(u32, u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
RETURN(retval);
}
template<int func(u32, int, u32, u32)> void WrapI_UIUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<int func(int, const char *)> void WrapI_IC() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
RETURN(retval);
}
template <int func(int, const char *, const char *, u32, int)> void WrapI_ICCUI() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)), PARAM(3), PARAM(4));
RETURN(retval);
}
template <int func(int, const char *, const char *, int)> void WrapI_ICCI() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), Memory::GetCharPointer(PARAM(2)), PARAM(3));
RETURN(retval);
}
template <int func(const char *, int, int)> void WrapI_CII() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
RETURN(retval);
}
template <int func(int, const char *, int)> void WrapI_ICI() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2));
RETURN(retval);
}
template<int func(int, void *, void *, void *, void *, u32, int)> void WrapI_IVVVVUI(){
u32 retval = func(PARAM(0), Memory::GetPointer(PARAM(1)), Memory::GetPointer(PARAM(2)), Memory::GetPointer(PARAM(3)), Memory::GetPointer(PARAM(4)), PARAM(5), PARAM(6) );
RETURN(retval);
}
template<int func(int, const char *, u32, void *, int, int, int)> void WrapI_ICUVIII(){
u32 retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), Memory::GetPointer(PARAM(3)), PARAM(4), PARAM(5), PARAM(6));
RETURN(retval);
}
template<int func(void*, u32)> void WrapI_VU(){
u32 param_1 = 0;
u32 retval = func(&param_1, PARAM(1));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval);
}
template<int func(void*, void*, u32)> void WrapI_VVU(){ template<s32 func(u32, u32, u32, u32)> void U32_U32_U32_U32() {
u32 retval = func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2)); RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3)));
RETURN(retval);
} }
template<int func(void*, u32, void*, int)> void WrapI_VUVI(){ template<s32 func(u32, u32, u32, u32, u32)> void U32_U32_U32_U32_U32() {
u32 retval = func(Memory::GetPointer(PARAM(0)), PARAM(1), Memory::GetPointer(PARAM(2)), PARAM(3)); RETURN(func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4)));
RETURN(retval);
} }
template<int func(void*, u32, u32, u32, u32, u32)> void WrapI_VUUUUU(){ template<s32 func(u32*, u32, u32, u32, u32, u32)> void U32P_U32_U32_U32_U32_U32(){
u32 param_1 = 0; u32 param_1 = 0;
u32 retval = func(&param_1, PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4)); u32 retval = func(&param_1, PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
Core::g_app_core->SetReg(1, param_1); Core::g_app_core->SetReg(1, param_1);
RETURN(retval); RETURN(retval);
} }
template<int func(u32, s64)> void WrapI_US64() { template<s32 func(s32*, u32*, s32, bool, s64)> void S32P_U32P_S32_Bool_S64() {
int retval = func(PARAM(0), (((u64)PARAM(3) << 32) | PARAM(2))); s32 param_1 = 0;
RETURN(retval); s32 retval = func(&param_1, (Handle*)Memory::GetPointer(PARAM(1)), (s32)PARAM(2),
} (PARAM(3) != 0), (((s64)PARAM(4) << 32) | PARAM(0)));
Core::g_app_core->SetReg(1, (u32)param_1);
template<int func(void*, void*, u32, u32, s64)> void WrapI_VVUUS64() {
u32 param_1 = 0;
int retval = func(&param_1, Memory::GetPointer(PARAM(1)), PARAM(2), PARAM(3), (((u64)PARAM(4) << 32) | PARAM(0)));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval); RETURN(retval);
} }
// TODO(bunnei): Is this correct? Probably not // TODO(bunnei): Is this correct? Probably not
template<int func(u32, u32, u32, u32, s64)> void WrapI_UUUUS64() { template<s32 func(u32, u32, u32, u32, s64)> void U32_U32_U32_U32_S64() {
int retval = func(PARAM(5), PARAM(1), PARAM(2), PARAM(3), (((u64)PARAM(4) << 32) | PARAM(0))); RETURN(func(PARAM(5), PARAM(1), PARAM(2), PARAM(3), (((s64)PARAM(4) << 32) | PARAM(0))));
}
template<s32 func(u32, s64)> void U32_S64() {
RETURN(func(PARAM(0), (((s64)PARAM(3) << 32) | PARAM(2))));
}
template<s32 func(void*, void*, u32)> void VoidP_VoidP_U32(){
RETURN(func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2)));
}
template<s32 func(s32*, u32)> void S32P_U32(){
s32 param_1 = 0;
u32 retval = func(&param_1, PARAM(1));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval); RETURN(retval);
} }
template<s32 func(u32, s32)> void U32_S32() {
RETURN(func(PARAM(0), (s32)PARAM(1)));
}
template<s32 func(u32*, u32)> void U32P_U32(){
u32 param_1 = 0;
u32 retval = func(&param_1, PARAM(1));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval);
}
template<s32 func(u32)> void U32() {
RETURN(func(PARAM(0)));
}
template<s32 func(void*)> void U32P() {
RETURN(func(Memory::GetPointer(PARAM(0))));
}
template<s32 func(s64*, u32, void*, s32)> void S64P_U32_VoidP_S32(){
RETURN(func((s64*)Memory::GetPointer(PARAM(0)), PARAM(1), Memory::GetPointer(PARAM(2)),
(s32)PARAM(3)));
}
template<s32 func(u32*, const char*)> void U32P_CharP() {
u32 param_1 = 0;
u32 retval = func(&param_1, Memory::GetCharPointer(PARAM(1)));
Core::g_app_core->SetReg(1, param_1);
RETURN(retval);
}
} // namespace S32
////////////////////////////////////////////////////////////////////////////////////////////////////
// Function wrappers that return type u32
namespace U32 {
template<u32 func()> void Void() {
RETURN(func());
}
} // namespace U32
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Function wrappers that return type void
namespace Void {
template<void func(s64)> void S64() {
func(((s64)PARAM(1) << 32) | PARAM(0));
}
template<void func(const char*)> void CharP() {
func(Memory::GetCharPointer(PARAM(0)));
}
} // namespace Void
} // namespace Wrap

View file

@ -34,9 +34,7 @@ enum MapMemoryPermission {
}; };
/// Map application or GSP heap memory /// Map application or GSP heap memory
Result ControlMemory(void* _out_addr, u32 operation, u32 addr0, u32 addr1, u32 size, u32 permissions) { Result ControlMemory(u32* out_addr, u32 operation, u32 addr0, u32 addr1, u32 size, u32 permissions) {
u32* out_addr = (u32*)_out_addr;
DEBUG_LOG(SVC,"called operation=0x%08X, addr0=0x%08X, addr1=0x%08X, size=%08X, permissions=0x%08X", DEBUG_LOG(SVC,"called operation=0x%08X, addr0=0x%08X, addr1=0x%08X, size=%08X, permissions=0x%08X",
operation, addr0, addr1, size, permissions); operation, addr0, addr1, size, permissions);
@ -76,8 +74,7 @@ Result MapMemoryBlock(Handle memblock, u32 addr, u32 mypermissions, u32 otherper
} }
/// Connect to an OS service given the port name, returns the handle to the port to out /// Connect to an OS service given the port name, returns the handle to the port to out
Result ConnectToPort(void* _out, const char* port_name) { Result ConnectToPort(Handle* out, const char* port_name) {
Handle* out = (Handle*)_out;
Service::Interface* service = Service::g_manager->FetchFromPortName(port_name); Service::Interface* service = Service::g_manager->FetchFromPortName(port_name);
DEBUG_LOG(SVC, "called port_name=%s", port_name); DEBUG_LOG(SVC, "called port_name=%s", port_name);
@ -136,11 +133,9 @@ Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
} }
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds /// Wait for the given handles to synchronize, timeout after the specified nanoseconds
Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wait_all, Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
s64 nano_seconds) { s64 nano_seconds) {
// TODO(bunnei): Do something with nano_seconds, currently ignoring this // TODO(bunnei): Do something with nano_seconds, currently ignoring this
s32* out = (s32*)_out;
Handle* handles = (Handle*)_handles;
bool unlock_all = true; bool unlock_all = true;
bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
@ -148,7 +143,7 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa
handle_count, (wait_all ? "true" : "false"), nano_seconds); handle_count, (wait_all ? "true" : "false"), nano_seconds);
// Iterate through each handle, synchronize kernel object // Iterate through each handle, synchronize kernel object
for (u32 i = 0; i < handle_count; i++) { for (s32 i = 0; i < handle_count; i++) {
bool wait = false; bool wait = false;
Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]); Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]);
@ -200,18 +195,17 @@ void OutputDebugString(const char* string) {
} }
/// Get resource limit /// Get resource limit
Result GetResourceLimit(void* _resource_limit, Handle process) { Result GetResourceLimit(Handle* resource_limit, Handle process) {
// With regards to proceess values: // With regards to proceess values:
// 0xFFFF8001 is a handle alias for the current KProcess, and 0xFFFF8000 is a handle alias for // 0xFFFF8001 is a handle alias for the current KProcess, and 0xFFFF8000 is a handle alias for
// the current KThread. // the current KThread.
Handle* resource_limit = (Handle*)_resource_limit;
*resource_limit = 0xDEADBEEF; *resource_limit = 0xDEADBEEF;
ERROR_LOG(SVC, "(UNIMPLEMENTED) called process=0x%08X", process); ERROR_LOG(SVC, "(UNIMPLEMENTED) called process=0x%08X", process);
return 0; return 0;
} }
/// Get resource limit current values /// Get resource limit current values
Result GetResourceLimitCurrentValues(void* _values, Handle resource_limit, void* names, Result GetResourceLimitCurrentValues(s64* values, Handle resource_limit, void* names,
s32 name_count) { s32 name_count) {
ERROR_LOG(SVC, "(UNIMPLEMENTED) called resource_limit=%08X, names=%s, name_count=%d", ERROR_LOG(SVC, "(UNIMPLEMENTED) called resource_limit=%08X, names=%s, name_count=%d",
resource_limit, names, name_count); resource_limit, names, name_count);
@ -255,8 +249,7 @@ u32 ExitThread() {
} }
/// Gets the priority for the specified thread /// Gets the priority for the specified thread
Result GetThreadPriority(void* _priority, Handle handle) { Result GetThreadPriority(s32* priority, Handle handle) {
s32* priority = (s32*)_priority;
*priority = Kernel::GetThreadPriority(handle); *priority = Kernel::GetThreadPriority(handle);
return 0; return 0;
} }
@ -267,8 +260,7 @@ Result SetThreadPriority(Handle handle, s32 priority) {
} }
/// Create a mutex /// Create a mutex
Result CreateMutex(void* _mutex, u32 initial_locked) { Result CreateMutex(Handle* mutex, u32 initial_locked) {
Handle* mutex = (Handle*)_mutex;
*mutex = Kernel::CreateMutex((initial_locked != 0)); *mutex = Kernel::CreateMutex((initial_locked != 0));
DEBUG_LOG(SVC, "called initial_locked=%s : created handle=0x%08X", DEBUG_LOG(SVC, "called initial_locked=%s : created handle=0x%08X",
initial_locked ? "true" : "false", *mutex); initial_locked ? "true" : "false", *mutex);
@ -284,20 +276,19 @@ Result ReleaseMutex(Handle handle) {
} }
/// Get current thread ID /// Get current thread ID
Result GetThreadId(void* thread_id, u32 thread) { Result GetThreadId(u32* thread_id, Handle thread) {
ERROR_LOG(SVC, "(UNIMPLEMENTED) called thread=0x%08X", thread); ERROR_LOG(SVC, "(UNIMPLEMENTED) called thread=0x%08X", thread);
return 0; return 0;
} }
/// Query memory /// Query memory
Result QueryMemory(void *_info, void *_out, u32 addr) { Result QueryMemory(void* info, void* out, u32 addr) {
ERROR_LOG(SVC, "(UNIMPLEMENTED) called addr=0x%08X", addr); ERROR_LOG(SVC, "(UNIMPLEMENTED) called addr=0x%08X", addr);
return 0; return 0;
} }
/// Create an event /// Create an event
Result CreateEvent(void* _event, u32 reset_type) { Result CreateEvent(Handle* evt, u32 reset_type) {
Handle* evt = (Handle*)_event;
*evt = Kernel::CreateEvent((ResetType)reset_type); *evt = Kernel::CreateEvent((ResetType)reset_type);
DEBUG_LOG(SVC, "called reset_type=0x%08X : created handle=0x%08X", DEBUG_LOG(SVC, "called reset_type=0x%08X : created handle=0x%08X",
reset_type, *evt); reset_type, *evt);
@ -305,8 +296,7 @@ Result CreateEvent(void* _event, u32 reset_type) {
} }
/// Duplicates a kernel handle /// Duplicates a kernel handle
Result DuplicateHandle(void* _out, Handle handle) { Result DuplicateHandle(Handle* out, Handle handle) {
Handle* out = (Handle*)_out;
DEBUG_LOG(SVC, "called handle=0x%08X", handle); DEBUG_LOG(SVC, "called handle=0x%08X", handle);
// Translate kernel handles -> real handles // Translate kernel handles -> real handles
@ -343,67 +333,67 @@ void SleepThread(s64 nanoseconds) {
const HLE::FunctionDef SVC_Table[] = { const HLE::FunctionDef SVC_Table[] = {
{0x00, nullptr, "Unknown"}, {0x00, nullptr, "Unknown"},
{0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"}, {0x01, Wrap::S32::U32P_U32_U32_U32_U32_U32<ControlMemory>, "ControlMemory"},
{0x02, WrapI_VVU<QueryMemory>, "QueryMemory"}, {0x02, Wrap::S32::VoidP_VoidP_U32<QueryMemory>, "QueryMemory"},
{0x03, nullptr, "ExitProcess"}, {0x03, nullptr, "ExitProcess"},
{0x04, nullptr, "GetProcessAffinityMask"}, {0x04, nullptr, "GetProcessAffinityMask"},
{0x05, nullptr, "SetProcessAffinityMask"}, {0x05, nullptr, "SetProcessAffinityMask"},
{0x06, nullptr, "GetProcessIdealProcessor"}, {0x06, nullptr, "GetProcessIdealProcessor"},
{0x07, nullptr, "SetProcessIdealProcessor"}, {0x07, nullptr, "SetProcessIdealProcessor"},
{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"}, {0x08, Wrap::S32::U32_U32_U32_U32_U32<CreateThread>, "CreateThread"},
{0x09, WrapU_V<ExitThread>, "ExitThread"}, {0x09, Wrap::U32::Void<ExitThread>, "ExitThread"},
{0x0A, WrapV_S64<SleepThread>, "SleepThread"}, {0x0A, Wrap::Void::S64<SleepThread>, "SleepThread"},
{0x0B, WrapI_VU<GetThreadPriority>, "GetThreadPriority"}, {0x0B, Wrap::S32::S32P_U32<GetThreadPriority>, "GetThreadPriority"},
{0x0C, WrapI_UI<SetThreadPriority>, "SetThreadPriority"}, {0x0C, Wrap::S32::U32_S32<SetThreadPriority>, "SetThreadPriority"},
{0x0D, nullptr, "GetThreadAffinityMask"}, {0x0D, nullptr, "GetThreadAffinityMask"},
{0x0E, nullptr, "SetThreadAffinityMask"}, {0x0E, nullptr, "SetThreadAffinityMask"},
{0x0F, nullptr, "GetThreadIdealProcessor"}, {0x0F, nullptr, "GetThreadIdealProcessor"},
{0x10, nullptr, "SetThreadIdealProcessor"}, {0x10, nullptr, "SetThreadIdealProcessor"},
{0x11, nullptr, "GetCurrentProcessorNumber"}, {0x11, nullptr, "GetCurrentProcessorNumber"},
{0x12, nullptr, "Run"}, {0x12, nullptr, "Run"},
{0x13, WrapI_VU<CreateMutex>, "CreateMutex"}, {0x13, Wrap::S32::U32P_U32<CreateMutex>, "CreateMutex"},
{0x14, WrapI_U<ReleaseMutex>, "ReleaseMutex"}, {0x14, Wrap::S32::U32<ReleaseMutex>, "ReleaseMutex"},
{0x15, nullptr, "CreateSemaphore"}, {0x15, nullptr, "CreateSemaphore"},
{0x16, nullptr, "ReleaseSemaphore"}, {0x16, nullptr, "ReleaseSemaphore"},
{0x17, WrapI_VU<CreateEvent>, "CreateEvent"}, {0x17, Wrap::S32::U32P_U32<CreateEvent>, "CreateEvent"},
{0x18, WrapI_U<SignalEvent>, "SignalEvent"}, {0x18, Wrap::S32::U32<SignalEvent>, "SignalEvent"},
{0x19, WrapI_U<ClearEvent>, "ClearEvent"}, {0x19, Wrap::S32::U32<ClearEvent>, "ClearEvent"},
{0x1A, nullptr, "CreateTimer"}, {0x1A, nullptr, "CreateTimer"},
{0x1B, nullptr, "SetTimer"}, {0x1B, nullptr, "SetTimer"},
{0x1C, nullptr, "CancelTimer"}, {0x1C, nullptr, "CancelTimer"},
{0x1D, nullptr, "ClearTimer"}, {0x1D, nullptr, "ClearTimer"},
{0x1E, nullptr, "CreateMemoryBlock"}, {0x1E, nullptr, "CreateMemoryBlock"},
{0x1F, WrapI_UUUU<MapMemoryBlock>, "MapMemoryBlock"}, {0x1F, Wrap::S32::U32_U32_U32_U32<MapMemoryBlock>, "MapMemoryBlock"},
{0x20, nullptr, "UnmapMemoryBlock"}, {0x20, nullptr, "UnmapMemoryBlock"},
{0x21, WrapI_V<CreateAddressArbiter>, "CreateAddressArbiter"}, {0x21, Wrap::S32::U32P<CreateAddressArbiter>, "CreateAddressArbiter"},
{0x22, WrapI_UUUUS64<ArbitrateAddress>, "ArbitrateAddress"}, {0x22, Wrap::S32::U32_U32_U32_U32_S64<ArbitrateAddress>, "ArbitrateAddress"},
{0x23, WrapI_U<CloseHandle>, "CloseHandle"}, {0x23, Wrap::S32::U32<CloseHandle>, "CloseHandle"},
{0x24, WrapI_US64<WaitSynchronization1>, "WaitSynchronization1"}, {0x24, Wrap::S32::U32_S64<WaitSynchronization1>, "WaitSynchronization1"},
{0x25, WrapI_VVUUS64<WaitSynchronizationN>, "WaitSynchronizationN"}, {0x25, Wrap::S32::S32P_U32P_S32_Bool_S64<WaitSynchronizationN>, "WaitSynchronizationN"},
{0x26, nullptr, "SignalAndWait"}, {0x26, nullptr, "SignalAndWait"},
{0x27, WrapI_VU<DuplicateHandle>, "DuplicateHandle"}, {0x27, Wrap::S32::U32P_U32<DuplicateHandle>, "DuplicateHandle"},
{0x28, nullptr, "GetSystemTick"}, {0x28, nullptr, "GetSystemTick"},
{0x29, nullptr, "GetHandleInfo"}, {0x29, nullptr, "GetHandleInfo"},
{0x2A, nullptr, "GetSystemInfo"}, {0x2A, nullptr, "GetSystemInfo"},
{0x2B, nullptr, "GetProcessInfo"}, {0x2B, nullptr, "GetProcessInfo"},
{0x2C, nullptr, "GetThreadInfo"}, {0x2C, nullptr, "GetThreadInfo"},
{0x2D, WrapI_VC<ConnectToPort>, "ConnectToPort"}, {0x2D, Wrap::S32::U32P_CharP<ConnectToPort>, "ConnectToPort"},
{0x2E, nullptr, "SendSyncRequest1"}, {0x2E, nullptr, "SendSyncRequest1"},
{0x2F, nullptr, "SendSyncRequest2"}, {0x2F, nullptr, "SendSyncRequest2"},
{0x30, nullptr, "SendSyncRequest3"}, {0x30, nullptr, "SendSyncRequest3"},
{0x31, nullptr, "SendSyncRequest4"}, {0x31, nullptr, "SendSyncRequest4"},
{0x32, WrapI_U<SendSyncRequest>, "SendSyncRequest"}, {0x32, Wrap::S32::U32<SendSyncRequest>, "SendSyncRequest"},
{0x33, nullptr, "OpenProcess"}, {0x33, nullptr, "OpenProcess"},
{0x34, nullptr, "OpenThread"}, {0x34, nullptr, "OpenThread"},
{0x35, nullptr, "GetProcessId"}, {0x35, nullptr, "GetProcessId"},
{0x36, nullptr, "GetProcessIdOfThread"}, {0x36, nullptr, "GetProcessIdOfThread"},
{0x37, WrapI_VU<GetThreadId>, "GetThreadId"}, {0x37, Wrap::S32::U32P_U32<GetThreadId>, "GetThreadId"},
{0x38, WrapI_VU<GetResourceLimit>, "GetResourceLimit"}, {0x38, Wrap::S32::U32P_U32<GetResourceLimit>, "GetResourceLimit"},
{0x39, nullptr, "GetResourceLimitLimitValues"}, {0x39, nullptr, "GetResourceLimitLimitValues"},
{0x3A, WrapI_VUVI<GetResourceLimitCurrentValues>, "GetResourceLimitCurrentValues"}, {0x3A, Wrap::S32::S64P_U32_VoidP_S32<GetResourceLimitCurrentValues>, "GetResourceLimitCurrentValues"},
{0x3B, nullptr, "GetThreadContext"}, {0x3B, nullptr, "GetThreadContext"},
{0x3C, nullptr, "Break"}, {0x3C, nullptr, "Break"},
{0x3D, WrapV_C<OutputDebugString>, "OutputDebugString"}, {0x3D, Wrap::Void::CharP<OutputDebugString>, "OutputDebugString"},
{0x3E, nullptr, "ControlPerformanceCounter"}, {0x3E, nullptr, "ControlPerformanceCounter"},
{0x3F, nullptr, "Unknown"}, {0x3F, nullptr, "Unknown"},
{0x40, nullptr, "Unknown"}, {0x40, nullptr, "Unknown"},