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applets/controller: Change the input button to create input profiles

Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
Morph 2020-10-26 03:28:03 -04:00
parent 30e0d1c973
commit 760a9e8693
10 changed files with 117 additions and 100 deletions

View file

@ -68,12 +68,12 @@ add_executable(yuzu
configuration/configure_input_advanced.cpp
configuration/configure_input_advanced.h
configuration/configure_input_advanced.ui
configuration/configure_input_dialog.cpp
configuration/configure_input_dialog.h
configuration/configure_input_dialog.ui
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_player.ui
configuration/configure_input_profile_dialog.cpp
configuration/configure_input_profile_dialog.h
configuration/configure_input_profile_dialog.ui
configuration/configure_motion_touch.cpp
configuration/configure_motion_touch.h
configuration/configure_motion_touch.ui

View file

@ -13,8 +13,10 @@
#include "core/hle/service/sm/sm.h"
#include "ui_controller.h"
#include "yuzu/applets/controller.h"
#include "yuzu/configuration/configure_input_dialog.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_profile_dialog.h"
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/main.h"
namespace {
@ -109,7 +111,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
QWidget* parent, Core::Frontend::ControllerParameters parameters_,
InputCommon::InputSubsystem* input_subsystem_)
: QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
parameters(std::move(parameters_)), input_subsystem(input_subsystem_) {
parameters(std::move(parameters_)), input_subsystem{input_subsystem_},
input_profiles(std::make_unique<InputProfiles>()) {
ui->setupUi(this);
player_widgets = {
@ -230,7 +233,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
&QtControllerSelectorDialog::CallConfigureVibrationDialog);
connect(ui->inputConfigButton, &QPushButton::clicked, this,
&QtControllerSelectorDialog::CallConfigureInputDialog);
&QtControllerSelectorDialog::CallConfigureInputProfileDialog);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
&QtControllerSelectorDialog::ApplyConfiguration);
@ -299,20 +302,13 @@ void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
}
}
void QtControllerSelectorDialog::CallConfigureInputDialog() {
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
ConfigureInputDialog dialog(this, max_supported_players, input_subsystem);
void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get());
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
dialog.ApplyConfiguration();
LoadConfiguration();
CheckIfParametersMet();
}
bool QtControllerSelectorDialog::CheckIfParametersMet() {

View file

@ -16,6 +16,8 @@ class QDialogButtonBox;
class QGroupBox;
class QLabel;
class InputProfiles;
namespace InputCommon {
class InputSubsystem;
}
@ -45,8 +47,8 @@ private:
// Initializes the "Configure Vibration" Dialog.
void CallConfigureVibrationDialog();
// Initializes the "Configure Input" Dialog.
void CallConfigureInputDialog();
// Initializes the "Create Input Profile" Dialog.
void CallConfigureInputProfileDialog();
// Checks the current configuration against the given parameters.
// This sets and returns the value of parameters_met.
@ -83,6 +85,8 @@ private:
InputCommon::InputSubsystem* input_subsystem;
std::unique_ptr<InputProfiles> input_profiles;
// This is true if and only if all parameters are met. Otherwise, this is false.
// This determines whether the "OK" button can be clicked to exit the applet.
bool parameters_met{false};

View file

@ -2402,7 +2402,7 @@
<item>
<widget class="QGroupBox" name="inputConfigGroup">
<property name="title">
<string>Input Config</string>
<string>Profiles</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_7">
<property name="leftMargin">
@ -2429,7 +2429,7 @@
<string notr="true">min-width: 68px;</string>
</property>
<property name="text">
<string>Open</string>
<string>Create</string>
</property>
</widget>
</item>

View file

@ -1,37 +0,0 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "ui_configure_input_dialog.h"
#include "yuzu/configuration/configure_input_dialog.h"
ConfigureInputDialog::ConfigureInputDialog(QWidget* parent, std::size_t max_players,
InputCommon::InputSubsystem* input_subsystem)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputDialog>()),
input_widget(new ConfigureInput(this)) {
ui->setupUi(this);
input_widget->Initialize(input_subsystem, max_players);
ui->inputLayout->addWidget(input_widget);
RetranslateUI();
}
ConfigureInputDialog::~ConfigureInputDialog() = default;
void ConfigureInputDialog::ApplyConfiguration() {
input_widget->ApplyConfiguration();
}
void ConfigureInputDialog::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureInputDialog::RetranslateUI() {
ui->retranslateUi(this);
}

View file

@ -1,38 +0,0 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include "yuzu/configuration/configure_input.h"
class QPushButton;
namespace InputCommon {
class InputSubsystem;
}
namespace Ui {
class ConfigureInputDialog;
}
class ConfigureInputDialog : public QDialog {
Q_OBJECT
public:
explicit ConfigureInputDialog(QWidget* parent, std::size_t max_players,
InputCommon::InputSubsystem* input_subsystem);
~ConfigureInputDialog() override;
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
std::unique_ptr<Ui::ConfigureInputDialog> ui;
ConfigureInput* input_widget;
};

View file

@ -459,11 +459,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
});
}
if (debug || player_index == 9) {
ui->groupConnectedController->setCheckable(false);
}
// The Debug Controller can only choose the Pro Controller.
if (debug) {
ui->buttonScreenshot->setEnabled(false);
ui->buttonHome->setEnabled(false);
ui->groupConnectedController->setCheckable(false);
QStringList debug_controller_types = {
tr("Pro Controller"),
};

View file

@ -0,0 +1,36 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "ui_configure_input_profile_dialog.h"
#include "yuzu/configuration/configure_input_profile_dialog.h"
ConfigureInputProfileDialog::ConfigureInputProfileDialog(
QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, false)) {
ui->setupUi(this);
ui->controllerLayout->addWidget(profile_widget);
connect(ui->clear_all_button, &QPushButton::clicked, this,
[this] { profile_widget->ClearAll(); });
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
[this] { profile_widget->RestoreDefaults(); });
RetranslateUI();
}
ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default;
void ConfigureInputProfileDialog::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureInputProfileDialog::RetranslateUI() {
ui->retranslateUi(this);
}

View file

@ -0,0 +1,39 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include "yuzu/configuration/configure_input_player.h"
class QPushButton;
class InputProfiles;
namespace InputCommon {
class InputSubsystem;
}
namespace Ui {
class ConfigureInputProfileDialog;
}
class ConfigureInputProfileDialog : public QDialog {
Q_OBJECT
public:
explicit ConfigureInputProfileDialog(QWidget* parent,
InputCommon::InputSubsystem* input_subsystem,
InputProfiles* profiles);
~ConfigureInputProfileDialog() override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
std::unique_ptr<Ui::ConfigureInputProfileDialog> ui;
ConfigureInputPlayer* profile_widget;
};

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureInputDialog</class>
<widget class="QDialog" name="ConfigureInputDialog">
<class>ConfigureInputProfileDialog</class>
<widget class="QDialog" name="ConfigureInputProfileDialog">
<property name="geometry">
<rect>
<x>0</x>
@ -11,7 +11,7 @@
</rect>
</property>
<property name="windowTitle">
<string>Configure Input</string>
<string>Create Input Profile</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
@ -30,10 +30,24 @@
<number>9</number>
</property>
<item>
<layout class="QHBoxLayout" name="inputLayout"/>
<layout class="QHBoxLayout" name="controllerLayout"/>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="clear_all_button">
<property name="text">
<string>Clear</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="restore_defaults_button">
<property name="text">
<string>Defaults</string>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
@ -50,7 +64,7 @@
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigureInputDialog</receiver>
<receiver>ConfigureInputProfileDialog</receiver>
<slot>accept()</slot>
</connection>
</connections>