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glsl: Implement TEX ImageSample functions

This commit is contained in:
ameerj 2021-05-29 01:06:29 -04:00
parent b98de76ea8
commit 55e0211a5e
3 changed files with 71 additions and 11 deletions

View file

@ -23,6 +23,10 @@ std::string_view InterpDecorator(Interpolation interp) {
std::string_view SamplerType(TextureType type) { std::string_view SamplerType(TextureType type) {
switch (type) { switch (type) {
case TextureType::Color1D:
return "sampler1D";
case TextureType::ColorArray1D:
return "sampler1DArray";
case TextureType::Color2D: case TextureType::Color2D:
return "sampler2D"; return "sampler2D";
case TextureType::ColorArray2D: case TextureType::ColorArray2D:
@ -31,6 +35,10 @@ std::string_view SamplerType(TextureType type) {
return "sampler3D"; return "sampler3D";
case TextureType::ColorCube: case TextureType::ColorCube:
return "samplerCube"; return "samplerCube";
case TextureType::ColorArrayCube:
return "samplerCubeArray";
case TextureType::Buffer:
return "samplerBuffer";
default: default:
fmt::print("Texture type: {}", type); fmt::print("Texture type: {}", type);
throw NotImplementedException("Texture type: {}", type); throw NotImplementedException("Texture type: {}", type);
@ -101,6 +109,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
void EmitContext::SetupExtensions(std::string&) { void EmitContext::SetupExtensions(std::string&) {
header += "#extension GL_ARB_separate_shader_objects : enable\n"; header += "#extension GL_ARB_separate_shader_objects : enable\n";
header += "#extension GL_ARB_sparse_texture2 : enable\n";
// header += "#extension GL_ARB_texture_cube_map_array : enable\n"; // header += "#extension GL_ARB_texture_cube_map_array : enable\n";
if (info.uses_int64) { if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; header += "#extension GL_ARB_gpu_shader_int64 : enable\n";

View file

@ -195,7 +195,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) { [[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=float(uint({}));", inst, value); ctx.AddF32("{}=float(uint({}&0xffff));", inst, value);
} }
void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,

View file

@ -10,7 +10,7 @@
namespace Shader::Backend::GLSL { namespace Shader::Backend::GLSL {
namespace { namespace {
std::string Texture(EmitContext& ctx, IR::TextureInstInfo info, std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
[[maybe_unused]] const IR::Value& index) { [[maybe_unused]] const IR::Value& index) {
if (info.type == TextureType::Buffer) { if (info.type == TextureType::Buffer) {
throw NotImplementedException("TextureType::Buffer"); throw NotImplementedException("TextureType::Buffer");
@ -18,6 +18,32 @@ std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index)); return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
} }
} }
std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
switch (info.type) {
case TextureType::Color1D:
return fmt::format("int({})", value);
case TextureType::ColorArray1D:
case TextureType::Color2D:
return fmt::format("ivec2({})", value);
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorCube:
return fmt::format("ivec3({})", value);
case TextureType::ColorArrayCube:
return fmt::format("ivec4({})", value);
default:
throw NotImplementedException("Offset type {}", info.type.Value());
}
}
IR::Inst* PrepareSparse(IR::Inst& inst) {
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
if (sparse_inst) {
sparse_inst->Invalidate();
}
return sparse_inst;
}
} // namespace } // namespace
void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -26,18 +52,30 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
[[maybe_unused]] std::string_view bias_lc, [[maybe_unused]] std::string_view bias_lc,
[[maybe_unused]] const IR::Value& offset) { [[maybe_unused]] const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()}; const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
throw NotImplementedException("Bias texture samples");
}
if (info.has_lod_clamp) { if (info.has_lod_clamp) {
throw NotImplementedException("Lod clamp samples"); throw NotImplementedException("Lod clamp samples");
} }
const auto texture{Texture(ctx, info, index)}; const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (!offset.IsEmpty()) { if (!offset.IsEmpty()) {
ctx.AddF32x4("{}=textureOffset({},{},ivec2({}));", inst, texture, coords, ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
ctx.reg_alloc.Consume(offset)); CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias);
} else { } else {
ctx.AddF32x4("{}=texture({},{});", inst, texture, coords); ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
}
return;
}
// TODO: Query sparseTexels extension support
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
*sparse_inst, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info),
texel, bias);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
texture, coords, texel, bias);
} }
} }
@ -54,11 +92,24 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
throw NotImplementedException("Lod clamp samples"); throw NotImplementedException("Lod clamp samples");
} }
const auto texture{Texture(ctx, info, index)}; const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (!offset.IsEmpty()) { if (!offset.IsEmpty()) {
ctx.AddF32x4("{}=textureLodOffset({},{},{},ivec2({}));", inst, texture, coords, lod_lc, ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
ctx.reg_alloc.Consume(offset)); CastToIntVec(ctx.reg_alloc.Consume(offset), info));
} else { } else {
ctx.AddF32x4("{}=textureLod({},{},{});", inst, texture, coords, lod_lc); ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
}
return;
}
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
texture, coords, lod_lc, texel);
} }
} }