From 55a10d02e571532bba7a2a7af605a4cda2743d6d Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 24 Dec 2018 02:36:47 -0300 Subject: [PATCH] shader_decode: Fixup PSET --- src/video_core/shader/decode/predicate_set_register.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/video_core/shader/decode/predicate_set_register.cpp b/src/video_core/shader/decode/predicate_set_register.cpp index 04ddd9f9ec..6c58496c2d 100644 --- a/src/video_core/shader/decode/predicate_set_register.cpp +++ b/src/video_core/shader/decode/predicate_set_register.cpp @@ -26,11 +26,12 @@ u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, u32 pc) { const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0); const OperationCode combiner = GetPredicateCombiner(instr.pset.op); - const Node result = Operation(combiner, first_pred, second_pred); + const Node predicate = Operation(combiner, first_pred, second_pred); const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff); const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0); - const Node value = Operation(OperationCode::Select, PRECISE, true_value, false_value); + const Node value = + Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); SetRegister(bb, instr.gpr0, value); return pc;