Issue a reload if the system language changed
This commit is contained in:
parent
d0aa63069f
commit
27313fe576
1 changed files with 2 additions and 1 deletions
|
@ -3491,6 +3491,7 @@ void GMainWindow::ResetWindowSize1080() {
|
||||||
void GMainWindow::OnConfigure() {
|
void GMainWindow::OnConfigure() {
|
||||||
const auto old_theme = UISettings::values.theme;
|
const auto old_theme = UISettings::values.theme;
|
||||||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||||
|
const auto old_language_index = Settings::values.language_index.GetValue();
|
||||||
|
|
||||||
Settings::SetConfiguringGlobal(true);
|
Settings::SetConfiguringGlobal(true);
|
||||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
|
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
|
||||||
|
@ -3559,7 +3560,7 @@ void GMainWindow::OnConfigure() {
|
||||||
emit UpdateThemedIcons();
|
emit UpdateThemedIcons();
|
||||||
|
|
||||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||||
if (reload) {
|
if (reload || Settings::values.language_index.GetValue() != old_language_index) {
|
||||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue