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Common: Implement WallClock Interface and implement a native clock for x64

This commit is contained in:
Fernando Sahmkow 2020-02-09 16:53:22 -04:00
parent 0f8e5a1465
commit 234b5ff6a9
10 changed files with 378 additions and 40 deletions

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@ -167,6 +167,8 @@ add_library(common STATIC
vector_math.h vector_math.h
virtual_buffer.cpp virtual_buffer.cpp
virtual_buffer.h virtual_buffer.h
wall_clock.cpp
wall_clock.h
web_result.h web_result.h
zstd_compression.cpp zstd_compression.cpp
zstd_compression.h zstd_compression.h
@ -177,6 +179,8 @@ if(ARCHITECTURE_x86_64)
PRIVATE PRIVATE
x64/cpu_detect.cpp x64/cpu_detect.cpp
x64/cpu_detect.h x64/cpu_detect.h
x64/native_clock.cpp
x64/native_clock.h
x64/xbyak_abi.h x64/xbyak_abi.h
x64/xbyak_util.h x64/xbyak_util.h
) )

90
src/common/wall_clock.cpp Normal file
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@ -0,0 +1,90 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/uint128.h"
#include "common/wall_clock.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#include "common/x64/native_clock.h"
#endif
namespace Common {
using base_timer = std::chrono::steady_clock;
using base_time_point = std::chrono::time_point<base_timer>;
class StandardWallClock : public WallClock {
public:
StandardWallClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency)
: WallClock(emulated_cpu_frequency, emulated_clock_frequency, false) {
start_time = base_timer::now();
}
std::chrono::nanoseconds GetTimeNS() override {
base_time_point current = base_timer::now();
auto elapsed = current - start_time;
return std::chrono::duration_cast<std::chrono::nanoseconds>(elapsed);
}
std::chrono::microseconds GetTimeUS() override {
base_time_point current = base_timer::now();
auto elapsed = current - start_time;
return std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
}
std::chrono::milliseconds GetTimeMS() override {
base_time_point current = base_timer::now();
auto elapsed = current - start_time;
return std::chrono::duration_cast<std::chrono::milliseconds>(elapsed);
}
u64 GetClockCycles() override {
std::chrono::nanoseconds time_now = GetTimeNS();
const u128 temporal = Common::Multiply64Into128(time_now.count(), emulated_clock_frequency);
return Common::Divide128On32(temporal, 1000000000).first;
}
u64 GetCPUCycles() override {
std::chrono::nanoseconds time_now = GetTimeNS();
const u128 temporal = Common::Multiply64Into128(time_now.count(), emulated_cpu_frequency);
return Common::Divide128On32(temporal, 1000000000).first;
}
private:
base_time_point start_time;
};
#ifdef ARCHITECTURE_x86_64
WallClock* CreateBestMatchingClock(u32 emulated_cpu_frequency, u32 emulated_clock_frequency) {
const auto& caps = GetCPUCaps();
u64 rtsc_frequency = 0;
if (caps.invariant_tsc) {
if (caps.base_frequency != 0) {
rtsc_frequency = static_cast<u64>(caps.base_frequency) * 1000000U;
}
if (rtsc_frequency == 0) {
rtsc_frequency = EstimateRDTSCFrequency();
}
}
if (rtsc_frequency == 0) {
return static_cast<WallClock*>(
new StandardWallClock(emulated_cpu_frequency, emulated_clock_frequency));
} else {
return static_cast<WallClock*>(
new X64::NativeClock(emulated_cpu_frequency, emulated_clock_frequency, rtsc_frequency));
}
}
#else
WallClock* CreateBestMatchingClock(u32 emulated_cpu_frequency, u32 emulated_clock_frequency) {
return static_cast<WallClock*>(
new StandardWallClock(emulated_cpu_frequency, emulated_clock_frequency));
}
#endif
} // namespace Common

40
src/common/wall_clock.h Normal file
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@ -0,0 +1,40 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <chrono>
#include "common/common_types.h"
namespace Common {
class WallClock {
public:
virtual std::chrono::nanoseconds GetTimeNS() = 0;
virtual std::chrono::microseconds GetTimeUS() = 0;
virtual std::chrono::milliseconds GetTimeMS() = 0;
virtual u64 GetClockCycles() = 0;
virtual u64 GetCPUCycles() = 0;
/// Tells if the wall clock, uses the host CPU's hardware clock
bool IsNative() const {
return is_native;
}
protected:
WallClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency, bool is_native)
: emulated_cpu_frequency{emulated_cpu_frequency},
emulated_clock_frequency{emulated_clock_frequency}, is_native{is_native} {}
u64 emulated_cpu_frequency;
u64 emulated_clock_frequency;
private:
bool is_native;
};
WallClock* CreateBestMatchingClock(u32 emulated_cpu_frequency, u32 emulated_clock_frequency);
} // namespace Common

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@ -62,6 +62,17 @@ static CPUCaps Detect() {
std::memcpy(&caps.brand_string[0], &cpu_id[1], sizeof(int)); std::memcpy(&caps.brand_string[0], &cpu_id[1], sizeof(int));
std::memcpy(&caps.brand_string[4], &cpu_id[3], sizeof(int)); std::memcpy(&caps.brand_string[4], &cpu_id[3], sizeof(int));
std::memcpy(&caps.brand_string[8], &cpu_id[2], sizeof(int)); std::memcpy(&caps.brand_string[8], &cpu_id[2], sizeof(int));
if (cpu_id[1] == 0x756e6547 && cpu_id[2] == 0x6c65746e && cpu_id[3] == 0x49656e69)
caps.manufacturer = Manufacturer::Intel;
else if (cpu_id[1] == 0x68747541 && cpu_id[2] == 0x444d4163 && cpu_id[3] == 0x69746e65)
caps.manufacturer = Manufacturer::AMD;
else if (cpu_id[1] == 0x6f677948 && cpu_id[2] == 0x656e6975 && cpu_id[3] == 0x6e65476e)
caps.manufacturer = Manufacturer::Hygon;
else
caps.manufacturer = Manufacturer::Unknown;
u32 family = {};
u32 model = {};
__cpuid(cpu_id, 0x80000000); __cpuid(cpu_id, 0x80000000);
@ -73,6 +84,14 @@ static CPUCaps Detect() {
// Detect family and other miscellaneous features // Detect family and other miscellaneous features
if (max_std_fn >= 1) { if (max_std_fn >= 1) {
__cpuid(cpu_id, 0x00000001); __cpuid(cpu_id, 0x00000001);
family = (cpu_id[0] >> 8) & 0xf;
model = (cpu_id[0] >> 4) & 0xf;
if (family == 0xf) {
family += (cpu_id[0] >> 20) & 0xff;
}
if (family >= 6) {
model += ((cpu_id[0] >> 16) & 0xf) << 4;
}
if ((cpu_id[3] >> 25) & 1) if ((cpu_id[3] >> 25) & 1)
caps.sse = true; caps.sse = true;
@ -130,6 +149,20 @@ static CPUCaps Detect() {
caps.fma4 = true; caps.fma4 = true;
} }
if (max_ex_fn >= 0x80000007) {
__cpuid(cpu_id, 0x80000007);
if (cpu_id[3] & (1 << 8)) {
caps.invariant_tsc = true;
}
}
if (max_std_fn >= 0x16) {
__cpuid(cpu_id, 0x16);
caps.base_frequency = cpu_id[0];
caps.max_frequency = cpu_id[1];
caps.bus_frequency = cpu_id[2];
}
return caps; return caps;
} }

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@ -6,8 +6,16 @@
namespace Common { namespace Common {
enum class Manufacturer : u32 {
Intel = 0,
AMD = 1,
Hygon = 2,
Unknown = 3,
};
/// x86/x64 CPU capabilities that may be detected by this module /// x86/x64 CPU capabilities that may be detected by this module
struct CPUCaps { struct CPUCaps {
Manufacturer manufacturer;
char cpu_string[0x21]; char cpu_string[0x21];
char brand_string[0x41]; char brand_string[0x41];
bool sse; bool sse;
@ -24,6 +32,10 @@ struct CPUCaps {
bool fma; bool fma;
bool fma4; bool fma4;
bool aes; bool aes;
bool invariant_tsc;
u32 base_frequency;
u32 max_frequency;
u32 bus_frequency;
}; };
/** /**

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@ -0,0 +1,128 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <thread>
#ifdef _MSC_VER
#include <intrin.h>
#else
#include <x86intrin.h>
#endif
#include "common/x64/native_clock.h"
namespace Common {
#ifdef _MSC_VER
namespace {
struct uint128 {
u64 low;
u64 high;
};
u64 umuldiv64(u64 a, u64 b, u64 d) {
uint128 r{};
r.low = _umul128(a, b, &r.high);
u64 remainder;
return _udiv128(r.high, r.low, d, &remainder);
}
} // namespace
#else
namespace {
u64 umuldiv64(u64 a, u64 b, u64 d) {
const u64 diva = a / d;
const u64 moda = a % d;
const u64 divb = b / d;
const u64 modb = b % d;
return diva * b + moda * divb + moda * modb / d;
}
} // namespace
#endif
u64 EstimateRDTSCFrequency() {
const auto milli_10 = std::chrono::milliseconds{10};
// get current time
_mm_mfence();
const u64 tscStart = __rdtsc();
const auto startTime = std::chrono::high_resolution_clock::now();
// wait roughly 3 seconds
while (true) {
auto milli = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - startTime);
if (milli.count() >= 3000)
break;
std::this_thread::sleep_for(milli_10);
}
const auto endTime = std::chrono::high_resolution_clock::now();
_mm_mfence();
const u64 tscEnd = __rdtsc();
// calculate difference
const u64 timer_diff =
std::chrono::duration_cast<std::chrono::nanoseconds>(endTime - startTime).count();
const u64 tsc_diff = tscEnd - tscStart;
const u64 tsc_freq = umuldiv64(tsc_diff, 1000000000ULL, timer_diff);
return tsc_freq;
}
namespace X64 {
NativeClock::NativeClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency,
u64 rtsc_frequency)
: WallClock(emulated_cpu_frequency, emulated_clock_frequency, true), rtsc_frequency{
rtsc_frequency} {
_mm_mfence();
last_measure = __rdtsc();
accumulated_ticks = 0U;
}
u64 NativeClock::GetRTSC() {
rtsc_serialize.lock();
_mm_mfence();
const u64 current_measure = __rdtsc();
u64 diff = current_measure - last_measure;
diff = diff & ~static_cast<u64>(static_cast<s64>(diff) >> 63); // max(diff, 0)
if (current_measure > last_measure) {
last_measure = current_measure;
}
accumulated_ticks += diff;
rtsc_serialize.unlock();
return accumulated_ticks;
}
std::chrono::nanoseconds NativeClock::GetTimeNS() {
const u64 rtsc_value = GetRTSC();
return std::chrono::nanoseconds{umuldiv64(rtsc_value, 1000000000, rtsc_frequency)};
}
std::chrono::microseconds NativeClock::GetTimeUS() {
const u64 rtsc_value = GetRTSC();
return std::chrono::microseconds{umuldiv64(rtsc_value, 1000000, rtsc_frequency)};
}
std::chrono::milliseconds NativeClock::GetTimeMS() {
const u64 rtsc_value = GetRTSC();
return std::chrono::milliseconds{umuldiv64(rtsc_value, 1000, rtsc_frequency)};
}
u64 NativeClock::GetClockCycles() {
const u64 rtsc_value = GetRTSC();
return umuldiv64(rtsc_value, emulated_clock_frequency, rtsc_frequency);
}
u64 NativeClock::GetCPUCycles() {
const u64 rtsc_value = GetRTSC();
return umuldiv64(rtsc_value, emulated_cpu_frequency, rtsc_frequency);
}
} // namespace X64
} // namespace Common

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@ -0,0 +1,41 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include "common/spin_lock.h"
#include "common/wall_clock.h"
namespace Common {
namespace X64 {
class NativeClock : public WallClock {
public:
NativeClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency, u64 rtsc_frequency);
std::chrono::nanoseconds GetTimeNS() override;
std::chrono::microseconds GetTimeUS() override;
std::chrono::milliseconds GetTimeMS() override;
u64 GetClockCycles() override;
u64 GetCPUCycles() override;
private:
u64 GetRTSC();
SpinLock rtsc_serialize{};
u64 last_measure{};
u64 accumulated_ticks{};
u64 rtsc_frequency;
};
} // namespace X64
u64 EstimateRDTSCFrequency();
} // namespace Common

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@ -35,7 +35,11 @@ struct CoreTiming::Event {
} }
}; };
CoreTiming::CoreTiming() = default; CoreTiming::CoreTiming() {
Common::WallClock* wall = Common::CreateBestMatchingClock(Core::Timing::BASE_CLOCK_RATE, Core::Timing::CNTFREQ);
clock = std::unique_ptr<Common::WallClock>(wall);
}
CoreTiming::~CoreTiming() = default; CoreTiming::~CoreTiming() = default;
void CoreTiming::ThreadEntry(CoreTiming& instance) { void CoreTiming::ThreadEntry(CoreTiming& instance) {
@ -46,7 +50,6 @@ void CoreTiming::Initialize() {
event_fifo_id = 0; event_fifo_id = 0;
const auto empty_timed_callback = [](u64, s64) {}; const auto empty_timed_callback = [](u64, s64) {};
ev_lost = CreateEvent("_lost_event", empty_timed_callback); ev_lost = CreateEvent("_lost_event", empty_timed_callback);
start_time = std::chrono::steady_clock::now();
timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this)); timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this));
} }
@ -108,13 +111,11 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u
} }
u64 CoreTiming::GetCPUTicks() const { u64 CoreTiming::GetCPUTicks() const {
std::chrono::nanoseconds time_now = GetGlobalTimeNs(); return clock->GetCPUCycles();
return Core::Timing::nsToCycles(time_now);
} }
u64 CoreTiming::GetClockTicks() const { u64 CoreTiming::GetClockTicks() const {
std::chrono::nanoseconds time_now = GetGlobalTimeNs(); return clock->GetClockCycles();
return Core::Timing::nsToClockCycles(time_now);
} }
void CoreTiming::ClearPendingEvents() { void CoreTiming::ClearPendingEvents() {
@ -174,15 +175,11 @@ void CoreTiming::Advance() {
} }
std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const { std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const {
sys_time_point current = std::chrono::steady_clock::now(); return clock->GetTimeNS();
auto elapsed = current - start_time;
return std::chrono::duration_cast<std::chrono::nanoseconds>(elapsed);
} }
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const { std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
sys_time_point current = std::chrono::steady_clock::now(); return clock->GetTimeUS();
auto elapsed = current - start_time;
return std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
} }
} // namespace Core::Timing } // namespace Core::Timing

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@ -17,12 +17,12 @@
#include "common/spin_lock.h" #include "common/spin_lock.h"
#include "common/thread.h" #include "common/thread.h"
#include "common/threadsafe_queue.h" #include "common/threadsafe_queue.h"
#include "common/wall_clock.h"
namespace Core::HostTiming { namespace Core::HostTiming {
/// A callback that may be scheduled for a particular core timing event. /// A callback that may be scheduled for a particular core timing event.
using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>; using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
using sys_time_point = std::chrono::time_point<std::chrono::steady_clock>;
/// Contains the characteristics of a particular event. /// Contains the characteristics of a particular event.
struct EventType { struct EventType {
@ -112,7 +112,7 @@ private:
static void ThreadEntry(CoreTiming& instance); static void ThreadEntry(CoreTiming& instance);
void Advance(); void Advance();
sys_time_point start_time; std::unique_ptr<Common::WallClock> clock;
u64 global_timer = 0; u64 global_timer = 0;

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@ -52,16 +52,11 @@ TEST_CASE("HostTiming[BasicOrder]", "[core]") {
auto& core_timing = guard.core_timing; auto& core_timing = guard.core_timing;
std::vector<std::shared_ptr<Core::HostTiming::EventType>> events; std::vector<std::shared_ptr<Core::HostTiming::EventType>> events;
events.resize(5); events.resize(5);
events[0] = events[0] = Core::HostTiming::CreateEvent("callbackA", HostCallbackTemplate<0>);
Core::HostTiming::CreateEvent("callbackA", HostCallbackTemplate<0>); events[1] = Core::HostTiming::CreateEvent("callbackB", HostCallbackTemplate<1>);
events[1] = events[2] = Core::HostTiming::CreateEvent("callbackC", HostCallbackTemplate<2>);
Core::HostTiming::CreateEvent("callbackB", HostCallbackTemplate<1>); events[3] = Core::HostTiming::CreateEvent("callbackD", HostCallbackTemplate<3>);
events[2] = events[4] = Core::HostTiming::CreateEvent("callbackE", HostCallbackTemplate<4>);
Core::HostTiming::CreateEvent("callbackC", HostCallbackTemplate<2>);
events[3] =
Core::HostTiming::CreateEvent("callbackD", HostCallbackTemplate<3>);
events[4] =
Core::HostTiming::CreateEvent("callbackE", HostCallbackTemplate<4>);
expected_callback = 0; expected_callback = 0;
@ -77,7 +72,8 @@ TEST_CASE("HostTiming[BasicOrder]", "[core]") {
core_timing.Pause(false); // No need to sync core_timing.Pause(false); // No need to sync
while (core_timing.HasPendingEvents()); while (core_timing.HasPendingEvents())
;
REQUIRE(callbacks_ran_flags.all()); REQUIRE(callbacks_ran_flags.all());
@ -106,16 +102,11 @@ TEST_CASE("HostTiming[BasicOrderNoPausing]", "[core]") {
auto& core_timing = guard.core_timing; auto& core_timing = guard.core_timing;
std::vector<std::shared_ptr<Core::HostTiming::EventType>> events; std::vector<std::shared_ptr<Core::HostTiming::EventType>> events;
events.resize(5); events.resize(5);
events[0] = events[0] = Core::HostTiming::CreateEvent("callbackA", HostCallbackTemplate<0>);
Core::HostTiming::CreateEvent("callbackA", HostCallbackTemplate<0>); events[1] = Core::HostTiming::CreateEvent("callbackB", HostCallbackTemplate<1>);
events[1] = events[2] = Core::HostTiming::CreateEvent("callbackC", HostCallbackTemplate<2>);
Core::HostTiming::CreateEvent("callbackB", HostCallbackTemplate<1>); events[3] = Core::HostTiming::CreateEvent("callbackD", HostCallbackTemplate<3>);
events[2] = events[4] = Core::HostTiming::CreateEvent("callbackE", HostCallbackTemplate<4>);
Core::HostTiming::CreateEvent("callbackC", HostCallbackTemplate<2>);
events[3] =
Core::HostTiming::CreateEvent("callbackD", HostCallbackTemplate<3>);
events[4] =
Core::HostTiming::CreateEvent("callbackE", HostCallbackTemplate<4>);
core_timing.SyncPause(true); core_timing.SyncPause(true);
core_timing.SyncPause(false); core_timing.SyncPause(false);
@ -132,7 +123,8 @@ TEST_CASE("HostTiming[BasicOrderNoPausing]", "[core]") {
const double scheduling_time = static_cast<double>(end - start); const double scheduling_time = static_cast<double>(end - start);
const double timer_time = static_cast<double>(TestTimerSpeed(core_timing)); const double timer_time = static_cast<double>(TestTimerSpeed(core_timing));
while (core_timing.HasPendingEvents()); while (core_timing.HasPendingEvents())
;
REQUIRE(callbacks_ran_flags.all()); REQUIRE(callbacks_ran_flags.all());
@ -146,5 +138,6 @@ TEST_CASE("HostTiming[BasicOrderNoPausing]", "[core]") {
const double micro = scheduling_time / 1000.0f; const double micro = scheduling_time / 1000.0f;
const double mili = micro / 1000.0f; const double mili = micro / 1000.0f;
printf("HostTimer No Pausing Scheduling Time: %.3f %.6f\n", micro, mili); printf("HostTimer No Pausing Scheduling Time: %.3f %.6f\n", micro, mili);
printf("HostTimer No Pausing Timer Time: %.3f %.6f\n", timer_time / 1000.f, timer_time / 1000000.f); printf("HostTimer No Pausing Timer Time: %.3f %.6f\n", timer_time / 1000.f,
timer_time / 1000000.f);
} }