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Merge pull request #7724 from ameerj/astc_new_nv

astc_decoder: Combine FastReplicate functions to work around new NV driver bug
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bunnei 2022-01-17 16:48:04 -08:00 committed by GitHub
commit 1dbb9e353e
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@ -155,9 +155,6 @@ uint SwizzleOffset(uvec2 pos) {
// Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)]
// is the same as [(num_bits - 1):0] and repeats all the way down.
uint Replicate(uint val, uint num_bits, uint to_bit) {
if (num_bits == 0 || to_bit == 0) {
return 0;
}
const uint v = val & uint((1 << num_bits) - 1);
uint res = v;
uint reslen = num_bits;
@ -187,7 +184,29 @@ uint ReplicateBitTo9(uint value) {
return REPLICATE_1_BIT_TO_9_TABLE[value];
}
uint FastReplicateTo8(uint value, uint num_bits) {
uint FastReplicate(uint value, uint num_bits, uint to_bit) {
if (num_bits == 0) {
return 0;
}
if (num_bits == to_bit) {
return value;
}
if (to_bit == 6) {
switch (num_bits) {
case 1:
return REPLICATE_1_BIT_TO_6_TABLE[value];
case 2:
return REPLICATE_2_BIT_TO_6_TABLE[value];
case 3:
return REPLICATE_3_BIT_TO_6_TABLE[value];
case 4:
return REPLICATE_4_BIT_TO_6_TABLE[value];
case 5:
return REPLICATE_5_BIT_TO_6_TABLE[value];
default:
break;
}
} else { /* if (to_bit == 8) */
switch (num_bits) {
case 1:
return REPLICATE_1_BIT_TO_8_TABLE[value];
@ -203,26 +222,19 @@ uint FastReplicateTo8(uint value, uint num_bits) {
return REPLICATE_6_BIT_TO_8_TABLE[value];
case 7:
return REPLICATE_7_BIT_TO_8_TABLE[value];
case 8:
return value;
default:
break;
}
return Replicate(value, num_bits, 8);
}
return Replicate(value, num_bits, to_bit);
}
uint FastReplicateTo8(uint value, uint num_bits) {
return FastReplicate(value, num_bits, 8);
}
uint FastReplicateTo6(uint value, uint num_bits) {
switch (num_bits) {
case 1:
return REPLICATE_1_BIT_TO_6_TABLE[value];
case 2:
return REPLICATE_2_BIT_TO_6_TABLE[value];
case 3:
return REPLICATE_3_BIT_TO_6_TABLE[value];
case 4:
return REPLICATE_4_BIT_TO_6_TABLE[value];
case 5:
return REPLICATE_5_BIT_TO_6_TABLE[value];
}
return Replicate(value, num_bits, 6);
return FastReplicate(value, num_bits, 6);
}
uint Div3Floor(uint v) {