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Many of you thought that yuzu&rsquo;s development slowed down, didn&rsquo;t you?
Well, guess again - The team has been working tirelessly to bring you this exciting new feature!
What is it? Jump right in to find out!" />
<meta name="description" content="Good Day yuz-ers! (yeah, that&rsquo;s sticking!)
Many of you thought that yuzu&rsquo;s development slowed down, didn&rsquo;t you?
Well, guess again - The team has been working tirelessly to bring you this exciting new feature!
What is it? Jump right in to find out!" />
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<div class="mb-md blog-entry-header single" style="background-image: url('https://yuzu-mirror.github.io/entry/yuzu-patreon-preview-sept-2019/banner_hu8e403793577f7aca51073cf2ad5b8f0f_3180645_1280x0_resize_q99_bgffffff_box_3.jpg');background-repeat:no-repeat;background-size:contain;background-position:center;"></div>
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<span class="title px-md py-sm">yuzu Patreon Preview Release September 2019</span>
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<div>
<span class="h3 px-md py-sm">
Written by <a href="https://community.citra-emu.org/u/CaptV0rt3x/summary">CaptV0rt3x</a>
on September 09 2019
</span>
</div>
</div>
<div class="container">
<div class="columns is-centered">
<div class="column is-four-fifths">
<section class="section content pt-sm">
<br>
<p>Good Day yuz-ers! (<em>yeah, that&rsquo;s sticking!</em>)
Many of you thought that yuzu&rsquo;s development slowed down, didn&rsquo;t you?
Well, guess again - The team has been working tirelessly to bring you this exciting new feature!
What is it? Jump right in to find out!</p>
<hr>
<div class="columns is-img-preview is-bottom-marginless">
<div class="column is-bottom-paddingless">
<a href="./smm2-1.jpg" title=""><img src="./smm2-1.jpg" alt="Super Mario Maker 2 - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./smm2-2.jpg" title=""><img src="./smm2-2.jpg" alt="Super Mario Maker 2 - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./smm2-3.jpg" title=""><img src="./smm2-3.jpg" alt="Super Mario Maker 2 - Rescaled to 6k"></a>
</div>
</div>
<p class="has-text-centered is-italic has-text-grey-light">Super Mario Maker 2 - Rescaled to 6k</p>
<p>We hope everyone had an enjoyable and relaxing summer.
While you may have noticed a bit of a lull during August, make no mistake that our team was still hard at work!
Behind the scenes, our GPU team has been investing a ton of time and talent into bringing about this patreon releases&rsquo; biggest feature: <code>Resolution Rescaler!</code></p>
<h3 id="you-can-download-this-release-on-our-patreonhttpswwwpatreoncompostsseptember-2019-29811265">You can download this release on our <a href="https://www.patreon.com/posts/september-2019-29811265">Patreon</a>!</h3>
<p>As you might expect from the name, this feature increases native resolution through a set of rules enforced by a profile, very similar to other emulators such as Cemu.
You can select <code>Profile Scanner (Native)</code> option in the <code>Internal Resolution</code> drop-down list.</p>
<ul>
<li>When this option is selected, yuzu will continuously learn more about your specific games rendering methods, and will help create a resolution profile for that game.</li>
<li>Once a profile is generated or obtained, the user can then select what multiplier they would like to increase their resolution by (2x, 4x, etc).</li>
<li>You can find these rescaling profiles under <code>%APPDATA%/yuzu/rescaling/</code> on Windows and <code>~/.local/share/yuzu-emu/rescaling/</code> on Linux, or you can right-click the game on the UI and click on <code>Open Rescaling Profile</code>.</li>
</ul>
<div class="columns is-img-preview">
<div class="column has-text-centered">
<a href="./config.png" title="Configuration Option">
<img src="https://yuzu-mirror.github.io/entry/yuzu-patreon-preview-sept-2019/config_hu8feeee3ebcec5c198c77d76f2a96f9d9_18745_576x0_resize_q90_bgffffff_box_3.jpg" alt="Configuration Option"></a>
<p class="has-text-centered is-italic has-text-grey-light">Configuration Option</p>
</div>
</div>
<p>This of course doesn&rsquo;t come without a few kinks that need to be ironed out.
For now, some of the dev teams known issues include:</p>
<ul>
<li><code>Super Mario Odyssey</code> and <code>The Legend of Zelda: Breath of the Wild</code> won&rsquo;t rescale correctly on the edges due to a hardcoded AA shader that those games have. <br>
The game itself will still look better and more accurate, but you&rsquo;ll noticed the jagged edges typically associated with hardcoded AA games.</li>
</ul>
<div class="columns is-img-preview is-bottom-marginless">
<div class="column is-bottom-paddingless">
<a href="./botw-1.jpg" title=""><img src="./botw-1.jpg" alt="The Legend of Zelda: Breath of the Wild - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./botw-2.jpg" title=""><img src="./botw-2.jpg" alt="The Legend of Zelda: Breath of the Wild - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./botw-3.jpg" title=""><img src="./botw-3.jpg" alt="The Legend of Zelda: Breath of the Wild - Rescaled to 6k"></a>
</div>
</div>
<p class="has-text-centered is-italic has-text-grey-light">The Legend of Zelda: Breath of the Wild - Rescaled to 6k</p>
<ul>
<li><code>Pokémon: Let's Go</code> and some other games have small rendering artefacts when rescaled, such as the flames on Charizard&rsquo;s tail do not render.</li>
</ul>
<div class="columns is-img-preview is-bottom-marginless">
<div class="column is-bottom-paddingless">
<a href="./smo-1.jpg" title=""><img src="./smo-1.jpg" alt="Super Mario Odyssey - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./smo-2.jpg" title=""><img src="./smo-2.jpg" alt="Super Mario Odyssey - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./smo-3.jpg" title=""><img src="./smo-3.jpg" alt="Super Mario Odyssey - Rescaled to 6k"></a>
</div>
</div>
<p class="has-text-centered is-italic has-text-grey-light">Super Mario Odyssey - Rescaled to 6k</p>
<p>That&rsquo;s not all that has changed, other notable fixes include:</p>
<ul>
<li>sRGB has been fixed. This essentially corrects some games that looked lighter than usual.</li>
<li>Viewport and scissor testing have been corrected, which fixes a ton of issues in many different games, most notably in <code>Hyrule Warriors</code>.</li>
</ul>
<div class="columns is-img-preview is-bottom-marginless">
<div class="column is-bottom-paddingless">
<a href="./hw-1.jpg" title=""><img src="./hw-1.jpg" alt="Hyrule Warriors - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./hw-2.jpg" title=""><img src="./hw-2.jpg" alt="Hyrule Warriors - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./hw-3.jpg" title=""><img src="./hw-3.jpg" alt="Hyrule Warriors - Rescaled to 6k"></a>
</div>
</div>
<p class="has-text-centered is-italic has-text-grey-light">Hyrule Warriors - Rescaled to 6k</p>
<ul>
<li>Tons of refactoring changes, to better prepare us for our Vulkan backend and other future improvements.</li>
<li>Reworked GPU buffer cache is now more accurate and faster, which lead to fixes in <code>Super Smash Bros. Ultimate</code>, <code>Onimusha Warlords</code>, and many other titles.</li>
</ul>
<div class="columns is-img-preview is-bottom-marginless">
<div class="column is-bottom-paddingless">
<a href="./ssbu-1.jpg" title=""><img src="./ssbu-1.jpg" alt="Super Smash Bros. Ultimate - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./ssbu-2.jpg" title=""><img src="./ssbu-2.jpg" alt="Super Smash Bros. Ultimate - Rescaled to 6k"></a>
</div>
<div class="column is-bottom-paddingless">
<a href="./ssbu-3.jpg" title=""><img src="./ssbu-3.jpg" alt="Super Smash Bros. Ultimate - Rescaled to 6k"></a>
</div>
</div>
<p class="has-text-centered is-italic has-text-grey-light">Super Smash Bros. Ultimate - Rescaled to 6k</p>
<ul>
<li>Corrected our shader code to help set up preparation for <code>Fire Emblem: Three Houses</code>.</li>
<li>Several fixes for <code>Xenoblade 2</code> - character models look better and most vertex explosions are gone.</li>
</ul>
<div class="columns is-img-preview">
<div class="column has-text-centered">
<a href="./xenoblade.png" title="Xenoblade 2">
<img src="https://yuzu-mirror.github.io/entry/yuzu-patreon-preview-sept-2019/xenoblade_hu35b03a317bd737a67a98836b5b0dacb8_2205509_1024x0_resize_q90_bgffffff_box_3.jpg" alt="Xenoblade 2"></a>
<p class="has-text-centered is-italic has-text-grey-light">Xenoblade 2</p>
</div>
</div>
<p>This is a huge release for our testing purposes.
The <code>Resolution Rescaler</code> is still being thoroughly worked on, so if you come across any bugs that weren&rsquo;t mentioned above, or have any feedback, please don&rsquo;t hesitate to share it with us in our patreon channels on our discord server.</p>
<p>Once again thank you for your patronage, and we look forward to hearing back from you all! <br>
Cheers, <br></p>
<ul>
<li>yuzu development team</li>
</ul>
<hr>
<p><strong>If you&rsquo;d like to try out this preview release, please head on over to our <a href="https://www.patreon.com/yuzuteam">Patreon</a> to get access!
Thank you again for your support!</strong></p>
</section>
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<a class="pagination-next" href="https://community.citra-emu.org/t/144316">Continue the discussion on our forums.</a>
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