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Wollnashorn 16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
..
audio_core cmake: make cubeb and SDL2 optional 2022-12-28 17:29:32 -05:00
common video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines 2023-01-05 21:02:44 +01:00
core Merge pull request #9518 from gidoly/revert-9504-pg2 2023-01-03 21:40:57 -05:00
dedicated_room cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
input_common cmake: make libusb optional 2022-12-28 17:26:46 -05:00
network cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
shader_recompiler Video_core: Address feedback 2023-01-04 14:39:42 -05:00
tests MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
video_core video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines 2023-01-05 21:02:44 +01:00
web_service cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
yuzu video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines 2023-01-05 21:02:44 +01:00
yuzu_cmd video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines 2023-01-05 21:02:44 +01:00
.clang-format chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
CMakeLists.txt cmake: make room server optional 2022-12-28 17:18:27 -05:00