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vk_rasterizer: Remove buffer check in attribute selection

This was a left over from OpenGL when disabled buffers where not properly
emulated. We no longer have to assert this as it is checked in vertex
buffer initialization.
This commit is contained in:
ReinUsesLisp 2020-05-13 04:30:37 -03:00
parent 1beaebe666
commit cf6a40fc12

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@ -879,10 +879,6 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
vertex_input.SetAttribute(index, false, 0, 0, {}, {}); vertex_input.SetAttribute(index, false, 0, 0, {}, {});
continue; continue;
} }
[[maybe_unused]] const auto& buffer = regs.vertex_array[attrib.buffer];
ASSERT(buffer.IsEnabled());
vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(), vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
attrib.size.Value()); attrib.size.Value());
} }