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Update the internal resolution settings

This commit is contained in:
unknown 2018-01-15 16:59:02 +01:00
parent af6e0faf0a
commit 27960d8c2c
3 changed files with 7 additions and 67 deletions

View file

@ -23,12 +23,6 @@ enum class Resolution : int {
Scale2x, Scale2x,
Scale3x, Scale3x,
Scale4x, Scale4x,
Scale5x,
Scale6x,
Scale7x,
Scale8x,
Scale9x,
Scale10x,
}; };
float ToResolutionFactor(Resolution option) { float ToResolutionFactor(Resolution option) {
@ -43,18 +37,6 @@ float ToResolutionFactor(Resolution option) {
return 3.f; return 3.f;
case Resolution::Scale4x: case Resolution::Scale4x:
return 4.f; return 4.f;
case Resolution::Scale5x:
return 5.f;
case Resolution::Scale6x:
return 6.f;
case Resolution::Scale7x:
return 7.f;
case Resolution::Scale8x:
return 8.f;
case Resolution::Scale9x:
return 9.f;
case Resolution::Scale10x:
return 10.f;
} }
return 0.f; return 0.f;
} }
@ -70,18 +52,6 @@ Resolution FromResolutionFactor(float factor) {
return Resolution::Scale3x; return Resolution::Scale3x;
} else if (factor == 4.f) { } else if (factor == 4.f) {
return Resolution::Scale4x; return Resolution::Scale4x;
} else if (factor == 5.f) {
return Resolution::Scale5x;
} else if (factor == 6.f) {
return Resolution::Scale6x;
} else if (factor == 7.f) {
return Resolution::Scale7x;
} else if (factor == 8.f) {
return Resolution::Scale8x;
} else if (factor == 9.f) {
return Resolution::Scale9x;
} else if (factor == 10.f) {
return Resolution::Scale10x;
} }
return Resolution::Auto; return Resolution::Auto;
} }

View file

@ -34,7 +34,7 @@
<item> <item>
<widget class="QLabel" name="label"> <widget class="QLabel" name="label">
<property name="text"> <property name="text">
<string>Internal Resolution:</string> <string>Internal Resolution:(Currently does nothing.)</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -47,52 +47,22 @@
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>Native (400x240)</string> <string>Native (1280x720)</string>
</property> </property>
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>2x Native (800x480)</string> <string>2x Native (2560x1440)</string>
</property> </property>
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>3x Native (1200x720)</string> <string>3x Native (3840x2160)</string>
</property> </property>
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>4x Native (1600x960)</string> <string>4x Native (5120x2880)</string>
</property>
</item>
<item>
<property name="text">
<string>5x Native (2000x1200)</string>
</property>
</item>
<item>
<property name="text">
<string>6x Native (2400x1440)</string>
</property>
</item>
<item>
<property name="text">
<string>7x Native (2800x1680)</string>
</property>
</item>
<item>
<property name="text">
<string>8x Native (3200x1920)</string>
</property>
</item>
<item>
<property name="text">
<string>9x Native (3600x2160)</string>
</property>
</item>
<item>
<property name="text">
<string>10x Native (4000x2400)</string>
</property> </property>
</item> </item>
</widget> </widget>

View file

@ -81,8 +81,8 @@ use_hw_renderer =
use_shader_jit = use_shader_jit =
# Resolution scale factor # Resolution scale factor
# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale # 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
# factor for the 3DS resolution # factor for the Switch resolution
resolution_factor = resolution_factor =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not. # Whether to enable V-Sync (caps the framerate at 60FPS) or not.