1
0
Fork 0
forked from suyu/suyu
suyu/src/shader_recompiler/shader_info.h
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

205 lines
5 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <bitset>
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/varying_state.h"
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
namespace Shader {
enum class TextureType : u32 {
Color1D,
ColorArray1D,
Color2D,
ColorArray2D,
Color3D,
ColorCube,
ColorArrayCube,
Buffer,
};
constexpr u32 NUM_TEXTURE_TYPES = 8;
enum class ImageFormat : u32 {
Typeless,
R8_UINT,
R8_SINT,
R16_UINT,
R16_SINT,
R32_UINT,
R32G32_UINT,
R32G32B32A32_UINT,
};
enum class Interpolation {
Smooth,
Flat,
NoPerspective,
};
struct ConstantBufferDescriptor {
u32 index;
u32 count;
};
struct StorageBufferDescriptor {
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
bool is_written;
};
struct TextureBufferDescriptor {
bool has_secondary;
u32 cbuf_index;
u32 cbuf_offset;
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
u32 count;
u32 size_shift;
};
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
struct ImageBufferDescriptor {
ImageFormat format;
bool is_written;
bool is_read;
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
u32 size_shift;
};
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
struct TextureDescriptor {
TextureType type;
bool is_depth;
bool has_secondary;
u32 cbuf_index;
u32 cbuf_offset;
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
u32 count;
u32 size_shift;
};
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
struct ImageDescriptor {
TextureType type;
ImageFormat format;
bool is_written;
bool is_read;
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
u32 size_shift;
};
using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
struct Info {
static constexpr size_t MAX_INDIRECT_CBUFS{14};
static constexpr size_t MAX_CBUFS{18};
static constexpr size_t MAX_SSBOS{32};
bool uses_workgroup_id{};
bool uses_local_invocation_id{};
bool uses_invocation_id{};
bool uses_sample_id{};
bool uses_is_helper_invocation{};
bool uses_subgroup_invocation_id{};
bool uses_subgroup_shuffles{};
std::array<bool, 30> uses_patches{};
std::array<Interpolation, 32> interpolation{};
VaryingState loads;
VaryingState stores;
VaryingState passthrough;
bool loads_indexed_attributes{};
std::array<bool, 8> stores_frag_color{};
bool stores_sample_mask{};
bool stores_frag_depth{};
bool stores_tess_level_outer{};
bool stores_tess_level_inner{};
bool stores_indexed_attributes{};
bool stores_global_memory{};
bool uses_fp16{};
bool uses_fp64{};
bool uses_fp16_denorms_flush{};
bool uses_fp16_denorms_preserve{};
bool uses_fp32_denorms_flush{};
bool uses_fp32_denorms_preserve{};
bool uses_int8{};
bool uses_int16{};
bool uses_int64{};
bool uses_image_1d{};
bool uses_sampled_1d{};
bool uses_sparse_residency{};
bool uses_demote_to_helper_invocation{};
bool uses_subgroup_vote{};
bool uses_subgroup_mask{};
bool uses_fswzadd{};
bool uses_derivatives{};
bool uses_typeless_image_reads{};
bool uses_typeless_image_writes{};
bool uses_image_buffers{};
bool uses_shared_increment{};
bool uses_shared_decrement{};
bool uses_global_increment{};
bool uses_global_decrement{};
bool uses_atomic_f32_add{};
bool uses_atomic_f16x2_add{};
bool uses_atomic_f16x2_min{};
bool uses_atomic_f16x2_max{};
bool uses_atomic_f32x2_add{};
bool uses_atomic_f32x2_min{};
bool uses_atomic_f32x2_max{};
bool uses_atomic_s32_min{};
bool uses_atomic_s32_max{};
bool uses_int64_bit_atomics{};
bool uses_global_memory{};
bool uses_atomic_image_u32{};
bool uses_shadow_lod{};
bool uses_rescaling_uniform{};
bool uses_cbuf_indirect{};
IR::Type used_constant_buffer_types{};
IR::Type used_storage_buffer_types{};
IR::Type used_indirect_cbuf_types{};
u32 constant_buffer_mask{};
std::array<u32, MAX_CBUFS> constant_buffer_used_sizes{};
u32 nvn_buffer_base{};
std::bitset<16> nvn_buffer_used{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
TextureBufferDescriptors texture_buffer_descriptors;
ImageBufferDescriptors image_buffer_descriptors;
TextureDescriptors texture_descriptors;
ImageDescriptors image_descriptors;
};
template <typename Descriptors>
u32 NumDescriptors(const Descriptors& descriptors) {
u32 num{};
for (const auto& desc : descriptors) {
num += desc.count;
}
return num;
}
} // namespace Shader