cdbdf63ebe
This reverts merge request !17
503 lines
18 KiB
C++
503 lines
18 KiB
C++
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/service/ipc_helpers.h"
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#include "core/hle/service/set/system_settings_server.h"
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#include "core/hle/service/sm/sm.h"
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#include "hid_core/hid_core.h"
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#include "hid_core/hid_util.h"
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#include "hid_core/resource_manager.h"
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#include "hid_core/resources/applet_resource.h"
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#include "hid_core/resources/debug_pad/debug_pad.h"
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#include "hid_core/resources/digitizer/digitizer.h"
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#include "hid_core/resources/hid_firmware_settings.h"
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#include "hid_core/resources/keyboard/keyboard.h"
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#include "hid_core/resources/mouse/debug_mouse.h"
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#include "hid_core/resources/mouse/mouse.h"
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#include "hid_core/resources/npad/npad.h"
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#include "hid_core/resources/palma/palma.h"
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#include "hid_core/resources/shared_memory_format.h"
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#include "hid_core/resources/six_axis/console_six_axis.h"
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#include "hid_core/resources/six_axis/seven_six_axis.h"
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#include "hid_core/resources/six_axis/six_axis.h"
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#include "hid_core/resources/system_buttons/capture_button.h"
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#include "hid_core/resources/system_buttons/home_button.h"
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#include "hid_core/resources/system_buttons/sleep_button.h"
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#include "hid_core/resources/touch_screen/gesture.h"
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#include "hid_core/resources/touch_screen/touch_screen.h"
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#include "hid_core/resources/touch_screen/touch_screen_driver.h"
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#include "hid_core/resources/touch_screen/touch_screen_resource.h"
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#include "hid_core/resources/unique_pad/unique_pad.h"
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#include "hid_core/resources/vibration/gc_vibration_device.h"
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#include "hid_core/resources/vibration/n64_vibration_device.h"
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#include "hid_core/resources/vibration/vibration_base.h"
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#include "hid_core/resources/vibration/vibration_device.h"
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namespace Service::HID {
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// Updating period for each HID device.
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// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
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// Correct npad_update_ns is 4ms this is overclocked to lower input lag
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constexpr auto npad_update_ns = std::chrono::nanoseconds{1 * 1000 * 1000}; // (1ms, 1000Hz)
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constexpr auto default_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 1000Hz)
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constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
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constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
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ResourceManager::ResourceManager(Core::System& system_,
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std::shared_ptr<HidFirmwareSettings> settings)
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: firmware_settings{settings}, system{system_}, service_context{system_, "hid"} {
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applet_resource = std::make_shared<AppletResource>(system);
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// Register update callbacks
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npad_update_event = Core::Timing::CreateEvent("HID::UpdatePadCallback",
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[this](s64 time, std::chrono::nanoseconds ns_late)
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-> std::optional<std::chrono::nanoseconds> {
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UpdateNpad(ns_late);
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return std::nullopt;
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});
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default_update_event = Core::Timing::CreateEvent(
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"HID::UpdateDefaultCallback",
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[this](s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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UpdateControllers(ns_late);
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return std::nullopt;
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});
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mouse_keyboard_update_event = Core::Timing::CreateEvent(
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"HID::UpdateMouseKeyboardCallback",
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[this](s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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UpdateMouseKeyboard(ns_late);
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return std::nullopt;
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});
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motion_update_event = Core::Timing::CreateEvent(
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"HID::UpdateMotionCallback",
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[this](s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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UpdateMotion(ns_late);
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return std::nullopt;
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});
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}
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ResourceManager::~ResourceManager() {
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system.CoreTiming().UnscheduleEvent(npad_update_event);
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system.CoreTiming().UnscheduleEvent(default_update_event);
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system.CoreTiming().UnscheduleEvent(mouse_keyboard_update_event);
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system.CoreTiming().UnscheduleEvent(motion_update_event);
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system.CoreTiming().UnscheduleEvent(touch_update_event);
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input_event->Finalize();
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};
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void ResourceManager::Initialize() {
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if (is_initialized) {
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return;
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}
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system.HIDCore().ReloadInputDevices();
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input_event = service_context.CreateEvent("ResourceManager:InputEvent");
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InitializeHandheldConfig();
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InitializeHidCommonSampler();
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InitializeTouchScreenSampler();
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InitializeConsoleSixAxisSampler();
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InitializeAHidSampler();
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is_initialized = true;
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}
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std::shared_ptr<AppletResource> ResourceManager::GetAppletResource() const {
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return applet_resource;
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}
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std::shared_ptr<CaptureButton> ResourceManager::GetCaptureButton() const {
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return capture_button;
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}
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std::shared_ptr<ConsoleSixAxis> ResourceManager::GetConsoleSixAxis() const {
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return console_six_axis;
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}
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std::shared_ptr<DebugMouse> ResourceManager::GetDebugMouse() const {
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return debug_mouse;
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}
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std::shared_ptr<DebugPad> ResourceManager::GetDebugPad() const {
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return debug_pad;
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}
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std::shared_ptr<Digitizer> ResourceManager::GetDigitizer() const {
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return digitizer;
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}
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std::shared_ptr<Gesture> ResourceManager::GetGesture() const {
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return gesture;
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}
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std::shared_ptr<HomeButton> ResourceManager::GetHomeButton() const {
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return home_button;
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}
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std::shared_ptr<Keyboard> ResourceManager::GetKeyboard() const {
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return keyboard;
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}
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std::shared_ptr<Mouse> ResourceManager::GetMouse() const {
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return mouse;
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}
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std::shared_ptr<NPad> ResourceManager::GetNpad() const {
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return npad;
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}
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std::shared_ptr<Palma> ResourceManager::GetPalma() const {
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return palma;
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}
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std::shared_ptr<SevenSixAxis> ResourceManager::GetSevenSixAxis() const {
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return seven_six_axis;
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}
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std::shared_ptr<SixAxis> ResourceManager::GetSixAxis() const {
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return six_axis;
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}
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std::shared_ptr<SleepButton> ResourceManager::GetSleepButton() const {
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return sleep_button;
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}
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std::shared_ptr<TouchScreen> ResourceManager::GetTouchScreen() const {
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return touch_screen;
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}
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std::shared_ptr<UniquePad> ResourceManager::GetUniquePad() const {
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return unique_pad;
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}
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Result ResourceManager::CreateAppletResource(u64 aruid) {
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if (aruid == SystemAruid) {
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const auto result = RegisterCoreAppletResource();
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if (result.IsError()) {
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return result;
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}
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return GetNpad()->ActivateNpadResource();
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}
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const auto result = CreateAppletResourceImpl(aruid);
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if (result.IsError()) {
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return result;
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}
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// Homebrew doesn't try to activate some controllers, so we activate them by default
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npad->Activate();
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six_axis->Activate();
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touch_screen->Activate();
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gesture->Activate();
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return GetNpad()->ActivateNpadResource(aruid);
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}
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Result ResourceManager::CreateAppletResourceImpl(u64 aruid) {
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std::scoped_lock lock{shared_mutex};
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return applet_resource->CreateAppletResource(aruid);
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}
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void ResourceManager::InitializeHandheldConfig() {
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handheld_config = std::make_shared<HandheldConfig>();
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handheld_config->is_handheld_hid_enabled = true;
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handheld_config->is_joycon_rail_enabled = true;
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handheld_config->is_force_handheld_style_vibration = false;
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handheld_config->is_force_handheld = false;
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if (firmware_settings->IsHandheldForced()) {
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handheld_config->is_joycon_rail_enabled = false;
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}
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}
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void ResourceManager::InitializeHidCommonSampler() {
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debug_pad = std::make_shared<DebugPad>(system.HIDCore());
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mouse = std::make_shared<Mouse>(system.HIDCore());
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debug_mouse = std::make_shared<DebugMouse>(system.HIDCore());
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keyboard = std::make_shared<Keyboard>(system.HIDCore());
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unique_pad = std::make_shared<UniquePad>(system.HIDCore());
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npad = std::make_shared<NPad>(system.HIDCore(), service_context);
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home_button = std::make_shared<HomeButton>(system.HIDCore());
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sleep_button = std::make_shared<SleepButton>(system.HIDCore());
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capture_button = std::make_shared<CaptureButton>(system.HIDCore());
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digitizer = std::make_shared<Digitizer>(system.HIDCore());
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palma = std::make_shared<Palma>(system.HIDCore(), service_context);
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six_axis = std::make_shared<SixAxis>(system.HIDCore(), npad);
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debug_pad->SetAppletResource(applet_resource, &shared_mutex);
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digitizer->SetAppletResource(applet_resource, &shared_mutex);
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unique_pad->SetAppletResource(applet_resource, &shared_mutex);
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keyboard->SetAppletResource(applet_resource, &shared_mutex);
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const auto settings =
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system.ServiceManager().GetService<Service::Set::ISystemSettingsServer>("set:sys", true);
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npad->SetNpadExternals(applet_resource, &shared_mutex, handheld_config, input_event,
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&input_mutex, settings);
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six_axis->SetAppletResource(applet_resource, &shared_mutex);
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mouse->SetAppletResource(applet_resource, &shared_mutex);
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debug_mouse->SetAppletResource(applet_resource, &shared_mutex);
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home_button->SetAppletResource(applet_resource, &shared_mutex);
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sleep_button->SetAppletResource(applet_resource, &shared_mutex);
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capture_button->SetAppletResource(applet_resource, &shared_mutex);
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system.CoreTiming().ScheduleLoopingEvent(npad_update_ns, npad_update_ns, npad_update_event);
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system.CoreTiming().ScheduleLoopingEvent(default_update_ns, default_update_ns,
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default_update_event);
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system.CoreTiming().ScheduleLoopingEvent(mouse_keyboard_update_ns, mouse_keyboard_update_ns,
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mouse_keyboard_update_event);
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system.CoreTiming().ScheduleLoopingEvent(motion_update_ns, motion_update_ns,
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motion_update_event);
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}
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void ResourceManager::InitializeTouchScreenSampler() {
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// This is nn.hid.TouchScreenSampler
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touch_resource = std::make_shared<TouchResource>(system);
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touch_driver = std::make_shared<TouchDriver>(system.HIDCore());
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touch_screen = std::make_shared<TouchScreen>(touch_resource);
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gesture = std::make_shared<Gesture>(touch_resource);
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touch_update_event = Core::Timing::CreateEvent(
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"HID::TouchUpdateCallback",
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[this](s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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touch_resource->OnTouchUpdate(time);
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return std::nullopt;
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});
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touch_resource->SetTouchDriver(touch_driver);
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touch_resource->SetAppletResource(applet_resource, &shared_mutex);
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touch_resource->SetInputEvent(input_event, &input_mutex);
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touch_resource->SetHandheldConfig(handheld_config);
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touch_resource->SetTimerEvent(touch_update_event);
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}
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void ResourceManager::InitializeConsoleSixAxisSampler() {
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console_six_axis = std::make_shared<ConsoleSixAxis>(system.HIDCore());
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seven_six_axis = std::make_shared<SevenSixAxis>(system);
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console_six_axis->SetAppletResource(applet_resource, &shared_mutex);
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}
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void ResourceManager::InitializeAHidSampler() {
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// TODO
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}
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Result ResourceManager::RegisterCoreAppletResource() {
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std::scoped_lock lock{shared_mutex};
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return applet_resource->RegisterCoreAppletResource();
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}
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Result ResourceManager::UnregisterCoreAppletResource() {
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std::scoped_lock lock{shared_mutex};
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return applet_resource->UnregisterCoreAppletResource();
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}
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Result ResourceManager::RegisterAppletResourceUserId(u64 aruid, bool bool_value) {
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std::scoped_lock lock{shared_mutex};
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auto result = applet_resource->RegisterAppletResourceUserId(aruid, bool_value);
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if (result.IsSuccess()) {
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result = npad->RegisterAppletResourceUserId(aruid);
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}
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return result;
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}
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void ResourceManager::UnregisterAppletResourceUserId(u64 aruid) {
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std::scoped_lock lock{shared_mutex};
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applet_resource->UnregisterAppletResourceUserId(aruid);
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npad->UnregisterAppletResourceUserId(aruid);
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// palma->UnregisterAppletResourceUserId(aruid);
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}
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Result ResourceManager::GetSharedMemoryHandle(Kernel::KSharedMemory** out_handle, u64 aruid) {
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std::scoped_lock lock{shared_mutex};
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return applet_resource->GetSharedMemoryHandle(out_handle, aruid);
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}
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void ResourceManager::FreeAppletResourceId(u64 aruid) {
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std::scoped_lock lock{shared_mutex};
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applet_resource->FreeAppletResourceId(aruid);
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npad->FreeAppletResourceId(aruid);
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}
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void ResourceManager::EnableInput(u64 aruid, bool is_enabled) {
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std::scoped_lock lock{shared_mutex};
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applet_resource->EnableInput(aruid, is_enabled);
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}
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void ResourceManager::EnableSixAxisSensor(u64 aruid, bool is_enabled) {
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std::scoped_lock lock{shared_mutex};
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applet_resource->EnableSixAxisSensor(aruid, is_enabled);
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}
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void ResourceManager::EnablePadInput(u64 aruid, bool is_enabled) {
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std::scoped_lock lock{shared_mutex};
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applet_resource->EnablePadInput(aruid, is_enabled);
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}
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void ResourceManager::EnableTouchScreen(u64 aruid, bool is_enabled) {
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std::scoped_lock lock{shared_mutex};
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applet_resource->EnableTouchScreen(aruid, is_enabled);
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}
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NpadVibrationBase* ResourceManager::GetVibrationDevice(
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const Core::HID::VibrationDeviceHandle& handle) {
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return npad->GetVibrationDevice(handle);
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}
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NpadN64VibrationDevice* ResourceManager::GetN64VibrationDevice(
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const Core::HID::VibrationDeviceHandle& handle) {
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return npad->GetN64VibrationDevice(handle);
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}
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NpadVibrationDevice* ResourceManager::GetNSVibrationDevice(
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const Core::HID::VibrationDeviceHandle& handle) {
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return npad->GetNSVibrationDevice(handle);
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}
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NpadGcVibrationDevice* ResourceManager::GetGcVibrationDevice(
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const Core::HID::VibrationDeviceHandle& handle) {
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return npad->GetGcVibrationDevice(handle);
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}
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Result ResourceManager::SetAruidValidForVibration(u64 aruid, bool is_enabled) {
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std::scoped_lock lock{shared_mutex};
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const bool has_changed = applet_resource->SetAruidValidForVibration(aruid, is_enabled);
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if (has_changed) {
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auto devices = npad->GetAllVibrationDevices();
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for ([[maybe_unused]] auto* device : devices) {
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// TODO
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}
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}
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auto* vibration_handler = npad->GetVibrationHandler();
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if (aruid != vibration_handler->GetSessionAruid()) {
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vibration_handler->EndPermitVibrationSession();
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}
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return ResultSuccess;
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}
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void ResourceManager::SetForceHandheldStyleVibration(bool is_forced) {
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handheld_config->is_force_handheld_style_vibration = is_forced;
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}
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Result ResourceManager::IsVibrationAruidActive(u64 aruid, bool& is_active) const {
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std::scoped_lock lock{shared_mutex};
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is_active = applet_resource->IsVibrationAruidActive(aruid);
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return ResultSuccess;
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}
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Result ResourceManager::GetVibrationDeviceInfo(Core::HID::VibrationDeviceInfo& device_info,
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const Core::HID::VibrationDeviceHandle& handle) {
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bool check_device_index = false;
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const Result is_valid = IsVibrationHandleValid(handle);
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if (is_valid.IsError()) {
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return is_valid;
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}
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switch (handle.npad_type) {
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case Core::HID::NpadStyleIndex::Fullkey:
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case Core::HID::NpadStyleIndex::Handheld:
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case Core::HID::NpadStyleIndex::JoyconDual:
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case Core::HID::NpadStyleIndex::JoyconLeft:
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case Core::HID::NpadStyleIndex::JoyconRight:
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device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
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check_device_index = true;
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break;
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case Core::HID::NpadStyleIndex::GameCube:
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device_info.type = Core::HID::VibrationDeviceType::GcErm;
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break;
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case Core::HID::NpadStyleIndex::N64:
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device_info.type = Core::HID::VibrationDeviceType::N64;
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break;
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default:
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device_info.type = Core::HID::VibrationDeviceType::Unknown;
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break;
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}
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device_info.position = Core::HID::VibrationDevicePosition::None;
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if (check_device_index) {
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switch (handle.device_index) {
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case Core::HID::DeviceIndex::Left:
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device_info.position = Core::HID::VibrationDevicePosition::Left;
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break;
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case Core::HID::DeviceIndex::Right:
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device_info.position = Core::HID::VibrationDevicePosition::Right;
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break;
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case Core::HID::DeviceIndex::None:
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default:
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ASSERT_MSG(false, "DeviceIndex should never be None!");
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break;
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}
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}
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return ResultSuccess;
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}
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Result ResourceManager::SendVibrationValue(u64 aruid,
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const Core::HID::VibrationDeviceHandle& handle,
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const Core::HID::VibrationValue& value) {
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bool has_active_aruid{};
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NpadVibrationDevice* device{nullptr};
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Result result = IsVibrationAruidActive(aruid, has_active_aruid);
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if (result.IsSuccess() && has_active_aruid) {
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result = IsVibrationHandleValid(handle);
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}
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if (result.IsSuccess() && has_active_aruid) {
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device = GetNSVibrationDevice(handle);
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}
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if (device != nullptr) {
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// Prevent sending vibrations to an inactive vibration handle
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|
if (!device->IsActive()) {
|
|
return ResultSuccess;
|
|
}
|
|
result = device->SendVibrationValue(value);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Result ResourceManager::GetTouchScreenFirmwareVersion(Core::HID::FirmwareVersion& firmware) const {
|
|
return ResultSuccess;
|
|
}
|
|
|
|
void ResourceManager::UpdateControllers(std::chrono::nanoseconds ns_late) {
|
|
auto& core_timing = system.CoreTiming();
|
|
debug_pad->OnUpdate(core_timing);
|
|
digitizer->OnUpdate(core_timing);
|
|
unique_pad->OnUpdate(core_timing);
|
|
palma->OnUpdate(core_timing);
|
|
home_button->OnUpdate(core_timing);
|
|
sleep_button->OnUpdate(core_timing);
|
|
capture_button->OnUpdate(core_timing);
|
|
}
|
|
|
|
void ResourceManager::UpdateNpad(std::chrono::nanoseconds ns_late) {
|
|
auto& core_timing = system.CoreTiming();
|
|
npad->OnUpdate(core_timing);
|
|
}
|
|
|
|
void ResourceManager::UpdateMouseKeyboard(std::chrono::nanoseconds ns_late) {
|
|
auto& core_timing = system.CoreTiming();
|
|
mouse->OnUpdate(core_timing);
|
|
debug_mouse->OnUpdate(core_timing);
|
|
keyboard->OnUpdate(core_timing);
|
|
}
|
|
|
|
void ResourceManager::UpdateMotion(std::chrono::nanoseconds ns_late) {
|
|
auto& core_timing = system.CoreTiming();
|
|
six_axis->OnUpdate(core_timing);
|
|
seven_six_axis->OnUpdate(core_timing);
|
|
console_six_axis->OnUpdate(core_timing);
|
|
}
|
|
|
|
} // namespace Service::HID
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