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suyu/src/video_core/texture_cache.cpp
ReinUsesLisp d708d03d20 video_core: Implement API agnostic view based texture cache
Implements an API agnostic texture view based texture cache. Classes
defined here are intended to be inherited by the API implementation and
used in API-specific code.

This implementation exposes protected virtual functions to be called
from the implementer.

Before executing any surface copies methods (defined in API-specific code)
it tries to detect if the overlapping surface is a superset and if it
is, it creates a view. Views are references of a subset of a surface, it
can be a superset view (the same as referencing the whole texture).
Current code manages 1D, 1D array, 2D, 2D array, cube maps and cube map
arrays with layer and mipmap level views. Texture 3D slices views are
not implemented.

If the view attempt fails, the fast path is invoked with the overlapping
textures (defined in the implementer). If that one fails (returning
nullptr) it will flush and reload the texture.
2019-03-22 13:34:04 -03:00

386 lines
15 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/alignment.h"
#include "common/assert.h"
#include "common/cityhash.h"
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/surface.h"
#include "video_core/texture_cache.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
namespace VideoCommon {
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::ComponentTypeFromDepthFormat;
using VideoCore::Surface::ComponentTypeFromRenderTarget;
using VideoCore::Surface::ComponentTypeFromTexture;
using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
using VideoCore::Surface::PixelFormatFromTextureFormat;
using VideoCore::Surface::SurfaceTargetFromTextureType;
constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
}
SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
const Tegra::Texture::FullTextureInfo& config) {
SurfaceParams params;
params.is_tiled = config.tic.IsTiled();
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
params.pixel_format =
PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(), false);
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
params.depth = config.tic.Depth();
if (params.target == SurfaceTarget::TextureCubemap ||
params.target == SurfaceTarget::TextureCubeArray) {
params.depth *= 6;
}
params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
params.unaligned_height = config.tic.Height();
params.num_levels = config.tic.max_mip_level + 1;
params.CalculateCachedValues();
return params;
}
SurfaceParams SurfaceParams::CreateForDepthBuffer(
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
SurfaceParams params;
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << std::min(block_width, 5U);
params.block_height = 1 << std::min(block_height, 5U);
params.block_depth = 1 << std::min(block_depth, 5U);
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromDepthFormat(format);
params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format);
params.width = zeta_width;
params.height = zeta_height;
params.unaligned_height = zeta_height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.num_levels = 1;
params.CalculateCachedValues();
return params;
}
SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
SurfaceParams params;
params.is_tiled =
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << config.memory_layout.block_width;
params.block_height = 1 << config.memory_layout.block_height;
params.block_depth = 1 << config.memory_layout.block_depth;
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
if (params.is_tiled) {
params.width = config.width;
} else {
const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
params.pitch = config.width;
params.width = params.pitch / bpp;
}
params.height = config.height;
params.depth = 1;
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
params.num_levels = 1;
params.CalculateCachedValues();
return params;
}
SurfaceParams SurfaceParams::CreateForFermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
SurfaceParams params{};
params.is_tiled = !config.linear;
params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
params.width = config.width;
params.height = config.height;
params.unaligned_height = config.height;
// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.num_levels = 1;
params.CalculateCachedValues();
return params;
}
u32 SurfaceParams::GetMipWidth(u32 level) const {
return std::max(1U, width >> level);
}
u32 SurfaceParams::GetMipHeight(u32 level) const {
return std::max(1U, height >> level);
}
u32 SurfaceParams::GetMipDepth(u32 level) const {
return IsLayered() ? depth : std::max(1U, depth >> level);
}
bool SurfaceParams::IsLayered() const {
switch (target) {
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubeArray:
case SurfaceTarget::TextureCubemap:
return true;
default:
return false;
}
}
u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
// Auto block resizing algorithm from:
// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
if (level == 0) {
return block_height;
}
const u32 height{GetMipHeight(level)};
const u32 default_block_height{GetDefaultBlockHeight(pixel_format)};
const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
u32 block_height = 16;
while (block_height > 1 && blocks_in_y <= block_height * 4) {
block_height >>= 1;
}
return block_height;
}
u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
if (level == 0)
return block_depth;
if (target != SurfaceTarget::Texture3D)
return 1;
const u32 depth{GetMipDepth(level)};
u32 block_depth = 32;
while (block_depth > 1 && depth * 2 <= block_depth) {
block_depth >>= 1;
}
if (block_depth == 32 && GetMipBlockHeight(level) >= 4) {
return 16;
}
return block_depth;
}
std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
std::size_t offset = 0;
for (u32 i = 0; i < level; i++) {
offset += GetInnerMipmapMemorySize(i, false, IsLayered(), false);
}
return offset;
}
std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
std::size_t offset = 0;
for (u32 i = 0; i < level; i++) {
offset += GetInnerMipmapMemorySize(i, true, false, false);
}
return offset;
}
std::size_t SurfaceParams::GetGuestLayerSize() const {
return GetInnerMemorySize(false, true, false);
}
std::size_t SurfaceParams::GetHostLayerSize(u32 level) const {
return GetInnerMipmapMemorySize(level, true, IsLayered(), false);
}
bool SurfaceParams::IsFamiliar(const SurfaceParams& view_params) const {
if (std::tie(is_tiled, tile_width_spacing, pixel_format, component_type, type) !=
std::tie(view_params.is_tiled, view_params.tile_width_spacing, view_params.pixel_format,
view_params.component_type, view_params.type)) {
return false;
}
const SurfaceTarget view_target{view_params.target};
if (view_target == target) {
return true;
}
switch (target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D:
return false;
case SurfaceTarget::Texture1DArray:
return view_target == SurfaceTarget::Texture1D;
case SurfaceTarget::Texture2DArray:
return view_target == SurfaceTarget::Texture2D;
case SurfaceTarget::TextureCubemap:
return view_target == SurfaceTarget::Texture2D ||
view_target == SurfaceTarget::Texture2DArray;
case SurfaceTarget::TextureCubeArray:
return view_target == SurfaceTarget::Texture2D ||
view_target == SurfaceTarget::Texture2DArray ||
view_target == SurfaceTarget::TextureCubemap;
default:
UNIMPLEMENTED_MSG("Unimplemented texture family={}", static_cast<u32>(target));
return false;
}
}
bool SurfaceParams::IsPixelFormatZeta() const {
return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
}
void SurfaceParams::CalculateCachedValues() {
guest_size_in_bytes = GetInnerMemorySize(false, false, false);
// ASTC is uncompressed in software, in emulated as RGBA8
if (IsPixelFormatASTC(pixel_format)) {
host_size_in_bytes = width * height * depth * 4;
} else {
host_size_in_bytes = GetInnerMemorySize(true, false, false);
}
switch (target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D:
num_layers = 1;
break;
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
num_layers = depth;
break;
default:
UNREACHABLE();
}
}
std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only,
bool uncompressed) const {
const bool tiled{as_host_size ? false : is_tiled};
const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), tile_x)};
const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), tile_y)};
const u32 depth{layer_only ? 1U : GetMipDepth(level)};
return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(pixel_format), width, height,
depth, GetMipBlockHeight(level), GetMipBlockDepth(level));
}
std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only,
bool uncompressed) const {
std::size_t size = 0;
for (u32 level = 0; level < num_levels; ++level) {
size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
}
if (!as_host_size && is_tiled) {
size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
}
return size;
}
std::map<u64, std::pair<u32, u32>> SurfaceParams::CreateViewOffsetMap() const {
std::map<u64, std::pair<u32, u32>> view_offset_map;
switch (target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D: {
constexpr u32 layer = 0;
for (u32 level = 0; level < num_levels; ++level) {
const std::size_t offset{GetGuestMipmapLevelOffset(level)};
view_offset_map.insert({offset, {layer, level}});
}
break;
}
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray: {
const std::size_t layer_size{GetGuestLayerSize()};
for (u32 level = 0; level < num_levels; ++level) {
const std::size_t level_offset{GetGuestMipmapLevelOffset(level)};
for (u32 layer = 0; layer < num_layers; ++layer) {
const auto layer_offset{static_cast<std::size_t>(layer_size * layer)};
const std::size_t offset{level_offset + layer_offset};
view_offset_map.insert({offset, {layer, level}});
}
}
break;
}
default:
UNIMPLEMENTED_MSG("Unimplemented surface target {}", static_cast<u32>(target));
}
return view_offset_map;
}
bool SurfaceParams::IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const {
return IsDimensionValid(view_params, level) && IsDepthValid(view_params, level) &&
IsInBounds(view_params, layer, level);
}
bool SurfaceParams::IsDimensionValid(const SurfaceParams& view_params, u32 level) const {
return view_params.width == GetMipWidth(level) && view_params.height == GetMipHeight(level);
}
bool SurfaceParams::IsDepthValid(const SurfaceParams& view_params, u32 level) const {
if (view_params.target != SurfaceTarget::Texture3D) {
return true;
}
return view_params.depth == GetMipDepth(level);
}
bool SurfaceParams::IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const {
return layer + view_params.num_layers <= num_layers &&
level + view_params.num_levels <= num_levels;
}
std::size_t HasheableSurfaceParams::Hash() const {
return static_cast<std::size_t>(
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
}
bool HasheableSurfaceParams::operator==(const HasheableSurfaceParams& rhs) const {
return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
height, depth, pitch, unaligned_height, num_levels, pixel_format,
component_type, type, target) ==
std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
rhs.unaligned_height, rhs.num_levels, rhs.pixel_format, rhs.component_type,
rhs.type, rhs.target);
}
std::size_t ViewKey::Hash() const {
return static_cast<std::size_t>(
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
}
bool ViewKey::operator==(const ViewKey& rhs) const {
return std::tie(base_layer, num_layers, base_level, num_levels) ==
std::tie(rhs.base_layer, rhs.num_layers, rhs.base_level, rhs.num_levels);
}
} // namespace VideoCommon