53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/**
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* Copyright (C) 2013 Citra Emulator
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*
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* @file emu_window_glfw.h
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* @author ShizZy <shizzy@6bit.net>
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* @date 2013-09-04
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* @brief Implementation implementation of EmuWindow class for GLFW
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*
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* @section LICENSE
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details at
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* http://www.gnu.org/copyleft/gpl.html
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*
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* Official project repository can be found at:
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* http://code.google.com/p/gekko-gc-emu/
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*/
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#pragma once
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "common/emu_window.h"
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class EmuWindow_GLFW : public EmuWindow {
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public:
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EmuWindow_GLFW();
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~EmuWindow_GLFW();
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/// Swap buffers to display the next frame
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void SwapBuffers();
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/// Polls window events
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void PollEvents();
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/// Makes the graphics context current for the caller thread
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void MakeCurrent();
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void DoneCurrent();
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GLFWwindow* render_window_; ///< Internal GLFW render window
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private:
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};
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