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suyu/src/yuzu/ui_settings.h
Zach Hilman 2d2ef05d8c game_list: Make add-ons column optional
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00

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C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include <QByteArray>
#include <QString>
#include <QStringList>
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
using Shortcut = std::pair<QString, ContextualShortcut>;
using Themes = std::array<std::pair<const char*, const char*>, 2>;
extern const Themes themes;
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;
bool confirm_before_closing;
bool first_start;
// Discord RPC
bool enable_discord_presence;
QString roms_path;
QString symbols_path;
QString gamedir;
bool gamedir_deepscan;
QStringList recent_files;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
uint32_t callout_flags;
// logging
bool show_console;
// Game List
bool show_unknown;
bool show_add_ons;
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
};
extern Values values;
} // namespace UISettings