2d2ef05d8c
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include <QByteArray>
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#include <QString>
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#include <QStringList>
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namespace UISettings {
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using ContextualShortcut = std::pair<QString, int>;
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using Shortcut = std::pair<QString, ContextualShortcut>;
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using Themes = std::array<std::pair<const char*, const char*>, 2>;
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extern const Themes themes;
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struct Values {
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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bool microprofile_visible;
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bool single_window_mode;
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bool fullscreen;
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bool display_titlebar;
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bool show_filter_bar;
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bool show_status_bar;
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bool confirm_before_closing;
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bool first_start;
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// Discord RPC
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bool enable_discord_presence;
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QString roms_path;
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QString symbols_path;
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QString gamedir;
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bool gamedir_deepscan;
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QStringList recent_files;
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QString theme;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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uint32_t callout_flags;
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// logging
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bool show_console;
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// Game List
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bool show_unknown;
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bool show_add_ons;
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uint32_t icon_size;
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uint8_t row_1_text_id;
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uint8_t row_2_text_id;
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};
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extern Values values;
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} // namespace UISettings
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