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suyu/src/video_core/renderer_opengl
fearlessTobi 9a56b99fa4 renderer_opengl: respect the sRGB colorspace for the screenshot feature
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
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gl_buffer_cache.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
gl_buffer_cache.h gl_rasterizer: Skip VB upload if the state is clean. 2018-11-17 14:28:54 +01:00
gl_global_cache.cpp gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
gl_global_cache.h gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
gl_primitive_assembler.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
gl_primitive_assembler.h gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
gl_rasterizer.cpp gl_rasterizer: Implement a more accurate fermi 2D copy. 2019-02-06 21:54:21 -05:00
gl_rasterizer.h gl_rasterizer: Implement a more accurate fermi 2D copy. 2019-02-06 21:54:21 -05:00
gl_rasterizer_cache.cpp Merge pull request #1904 from bunnei/better-fermi-copy 2019-02-08 23:32:24 -05:00
gl_rasterizer_cache.h gl_rasterizer_cache: Remove unnecessary newline 2019-02-12 16:56:19 -05:00
gl_resource_manager.cpp gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_resource_manager.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_shader_cache.cpp gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
gl_shader_cache.h gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
gl_shader_decompiler.cpp gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
gl_shader_decompiler.h gl_shader_disk_cache: Address miscellaneous feedback 2019-02-06 22:23:40 -03:00
gl_shader_disk_cache.cpp gl_shader_disk_cache: Check LZ4 size limit 2019-02-06 22:23:41 -03:00
gl_shader_disk_cache.h gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
gl_shader_gen.cpp gl_shader_cache: Use explicit bindings 2019-01-30 00:11:02 -03:00
gl_shader_gen.h gl_shader_cache: Fixup GLSL unique identifiers 2019-02-06 22:23:40 -03:00
gl_shader_manager.cpp gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
gl_shader_manager.h gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
gl_shader_util.cpp video_core: fixed arithmetic overflow warnings & improved code style 2018-09-09 17:51:43 +02:00
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp gl_rasterizer_cache: Move swizzling to textures instead of state 2019-01-30 19:10:35 -03:00
gl_state.h gl_state: Remove texture target tracking 2019-01-30 19:10:35 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_stream_buffer.h gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
maxwell_to_gl.h maxwell_3d: Implement alternate blend equations. 2018-11-22 00:51:01 -05:00
renderer_opengl.cpp renderer_opengl: respect the sRGB colorspace for the screenshot feature 2019-02-15 21:27:29 +01:00
renderer_opengl.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
utils.cpp video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
utils.h video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00