432 lines
14 KiB
C++
432 lines
14 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <utility>
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#include <SDL.h>
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "input_common/main.h"
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#include "input_common/sdl/sdl.h"
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namespace InputCommon {
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namespace SDL {
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class SDLJoystick;
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class SDLButtonFactory;
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class SDLAnalogFactory;
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static std::unordered_map<int, std::weak_ptr<SDLJoystick>> joystick_list;
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static std::shared_ptr<SDLButtonFactory> button_factory;
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static std::shared_ptr<SDLAnalogFactory> analog_factory;
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static bool initialized = false;
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class SDLJoystick {
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public:
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explicit SDLJoystick(int joystick_index)
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: joystick{SDL_JoystickOpen(joystick_index), SDL_JoystickClose} {
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if (!joystick) {
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LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
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}
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}
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bool GetButton(int button) const {
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if (!joystick)
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return {};
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SDL_JoystickUpdate();
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return SDL_JoystickGetButton(joystick.get(), button) == 1;
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}
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float GetAxis(int axis) const {
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if (!joystick)
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return {};
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SDL_JoystickUpdate();
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return SDL_JoystickGetAxis(joystick.get(), axis) / 32767.0f;
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}
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
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float x = GetAxis(axis_x);
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float y = GetAxis(axis_y);
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y = -y; // 3DS uses an y-axis inverse from SDL
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// Make sure the coordinates are in the unit circle,
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// otherwise normalize it.
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float r = x * x + y * y;
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if (r > 1.0f) {
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r = std::sqrt(r);
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x /= r;
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y /= r;
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}
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return std::make_tuple(x, y);
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}
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bool GetHatDirection(int hat, Uint8 direction) const {
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return (SDL_JoystickGetHat(joystick.get(), hat) & direction) != 0;
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}
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SDL_JoystickID GetJoystickID() const {
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return SDL_JoystickInstanceID(joystick.get());
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}
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private:
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> joystick;
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};
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class SDLButton final : public Input::ButtonDevice {
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public:
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
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: joystick(joystick_), button(button_) {}
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bool GetStatus() const override {
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return joystick->GetButton(button);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int button;
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};
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class SDLDirectionButton final : public Input::ButtonDevice {
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public:
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explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
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: joystick(joystick_), hat(hat_), direction(direction_) {}
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bool GetStatus() const override {
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return joystick->GetHatDirection(hat, direction);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int hat;
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Uint8 direction;
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};
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class SDLAxisButton final : public Input::ButtonDevice {
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public:
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explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
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bool trigger_if_greater_)
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: joystick(joystick_), axis(axis_), threshold(threshold_),
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trigger_if_greater(trigger_if_greater_) {}
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bool GetStatus() const override {
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float axis_value = joystick->GetAxis(axis);
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if (trigger_if_greater)
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return axis_value > threshold;
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return axis_value < threshold;
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int axis;
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float threshold;
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bool trigger_if_greater;
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};
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class SDLAnalog final : public Input::AnalogDevice {
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public:
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SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
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: joystick(joystick_), axis_x(axis_x_), axis_y(axis_y_) {}
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std::tuple<float, float> GetStatus() const override {
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return joystick->GetAnalog(axis_x, axis_y);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int axis_x;
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int axis_y;
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};
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static std::shared_ptr<SDLJoystick> GetJoystick(int joystick_index) {
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std::shared_ptr<SDLJoystick> joystick = joystick_list[joystick_index].lock();
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if (!joystick) {
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joystick = std::make_shared<SDLJoystick>(joystick_index);
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joystick_list[joystick_index] = joystick;
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}
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return joystick;
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}
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/// A button device factory that creates button devices from SDL joystick
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class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
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public:
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/**
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* Creates a button device from a joystick button
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* @param params contains parameters for creating the device:
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* - "joystick": the index of the joystick to bind
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* - "button"(optional): the index of the button to bind
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* - "hat"(optional): the index of the hat to bind as direction buttons
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* - "axis"(optional): the index of the axis to bind
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* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
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* "down", "left" or "right"
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* - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
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* triggered if the axis value crosses
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* - "direction"(only used for axis): "+" means the button is triggered when the axis value
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* is greater than the threshold; "-" means the button is triggered when the axis value
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* is smaller than the threshold
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*/
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
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const int joystick_index = params.Get("joystick", 0);
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if (params.Has("hat")) {
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const int hat = params.Get("hat", 0);
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const std::string direction_name = params.Get("direction", "");
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Uint8 direction;
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if (direction_name == "up") {
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direction = SDL_HAT_UP;
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} else if (direction_name == "down") {
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direction = SDL_HAT_DOWN;
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} else if (direction_name == "left") {
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direction = SDL_HAT_LEFT;
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} else if (direction_name == "right") {
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direction = SDL_HAT_RIGHT;
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} else {
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direction = 0;
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}
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return std::make_unique<SDLDirectionButton>(GetJoystick(joystick_index), hat,
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direction);
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}
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if (params.Has("axis")) {
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const int axis = params.Get("axis", 0);
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const float threshold = params.Get("threshold", 0.5f);
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const std::string direction_name = params.Get("direction", "");
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bool trigger_if_greater;
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if (direction_name == "+") {
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trigger_if_greater = true;
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} else if (direction_name == "-") {
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trigger_if_greater = false;
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} else {
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trigger_if_greater = true;
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LOG_ERROR(Input, "Unknown direction '{}'", direction_name);
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}
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return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
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trigger_if_greater);
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}
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const int button = params.Get("button", 0);
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return std::make_unique<SDLButton>(GetJoystick(joystick_index), button);
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}
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};
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/// An analog device factory that creates analog devices from SDL joystick
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class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
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public:
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/**
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* Creates analog device from joystick axes
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* @param params contains parameters for creating the device:
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* - "joystick": the index of the joystick to bind
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* - "axis_x": the index of the axis to be bind as x-axis
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* - "axis_y": the index of the axis to be bind as y-axis
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*/
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std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
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const int joystick_index = params.Get("joystick", 0);
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const int axis_x = params.Get("axis_x", 0);
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const int axis_y = params.Get("axis_y", 1);
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return std::make_unique<SDLAnalog>(GetJoystick(joystick_index), axis_x, axis_y);
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}
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};
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void Init() {
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
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LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
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} else {
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using namespace Input;
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RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
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RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
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initialized = true;
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}
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}
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void Shutdown() {
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if (initialized) {
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using namespace Input;
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UnregisterFactory<ButtonDevice>("sdl");
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UnregisterFactory<AnalogDevice>("sdl");
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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}
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/**
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* This function converts a joystick ID used in SDL events to the device index. This is necessary
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* because Citra opens joysticks using their indices, not their IDs.
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*/
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static int JoystickIDToDeviceIndex(SDL_JoystickID id) {
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int num_joysticks = SDL_NumJoysticks();
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for (int i = 0; i < num_joysticks; i++) {
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auto joystick = GetJoystick(i);
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if (joystick->GetJoystickID() == id) {
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return i;
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}
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}
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return -1;
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}
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Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
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Common::ParamPackage params({{"engine", "sdl"}});
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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params.Set("joystick", JoystickIDToDeviceIndex(event.jaxis.which));
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params.Set("axis", event.jaxis.axis);
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if (event.jaxis.value > 0) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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} else {
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params.Set("direction", "-");
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params.Set("threshold", "-0.5");
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}
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break;
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case SDL_JOYBUTTONUP:
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params.Set("joystick", JoystickIDToDeviceIndex(event.jbutton.which));
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params.Set("button", event.jbutton.button);
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break;
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case SDL_JOYHATMOTION:
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params.Set("joystick", JoystickIDToDeviceIndex(event.jhat.which));
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params.Set("hat", event.jhat.hat);
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switch (event.jhat.value) {
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case SDL_HAT_UP:
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params.Set("direction", "up");
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break;
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case SDL_HAT_DOWN:
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params.Set("direction", "down");
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break;
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case SDL_HAT_LEFT:
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params.Set("direction", "left");
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break;
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case SDL_HAT_RIGHT:
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params.Set("direction", "right");
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break;
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default:
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return {};
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}
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break;
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}
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return params;
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}
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namespace Polling {
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class SDLPoller : public InputCommon::Polling::DevicePoller {
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public:
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SDLPoller() = default;
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~SDLPoller() = default;
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void Start() override {
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// SDL joysticks must be opened, otherwise they don't generate events
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SDL_JoystickUpdate();
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int num_joysticks = SDL_NumJoysticks();
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for (int i = 0; i < num_joysticks; i++) {
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joysticks_opened.emplace_back(GetJoystick(i));
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}
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// Empty event queue to get rid of old events. citra-qt doesn't use the queue
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SDL_Event dummy;
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while (SDL_PollEvent(&dummy)) {
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}
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}
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void Stop() override {
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joysticks_opened.clear();
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}
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private:
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std::vector<std::shared_ptr<SDLJoystick>> joysticks_opened;
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};
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class SDLButtonPoller final : public SDLPoller {
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public:
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SDLButtonPoller() = default;
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~SDLButtonPoller() = default;
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Common::ParamPackage GetNextInput() override {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
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break;
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}
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case SDL_JOYBUTTONUP:
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case SDL_JOYHATMOTION:
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return SDLEventToButtonParamPackage(event);
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}
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}
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return {};
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}
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};
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class SDLAnalogPoller final : public SDLPoller {
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public:
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SDLAnalogPoller() = default;
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~SDLAnalogPoller() = default;
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void Start() override {
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SDLPoller::Start();
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// Reset stored axes
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analog_xaxis = -1;
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analog_yaxis = -1;
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analog_axes_joystick = -1;
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}
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Common::ParamPackage GetNextInput() override {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
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continue;
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}
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// a second SDL event. The axes also must be from the same joystick.
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int axis = event.jaxis.axis;
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if (analog_xaxis == -1) {
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analog_xaxis = axis;
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analog_axes_joystick = event.jaxis.which;
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} else if (analog_yaxis == -1 && analog_xaxis != axis &&
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analog_axes_joystick == event.jaxis.which) {
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analog_yaxis = axis;
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}
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}
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Common::ParamPackage params;
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if (analog_xaxis != -1 && analog_yaxis != -1) {
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params.Set("engine", "sdl");
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params.Set("joystick", JoystickIDToDeviceIndex(analog_axes_joystick));
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params.Set("axis_x", analog_xaxis);
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params.Set("axis_y", analog_yaxis);
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analog_xaxis = -1;
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analog_yaxis = -1;
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analog_axes_joystick = -1;
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return params;
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}
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return params;
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}
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private:
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int analog_xaxis = -1;
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int analog_yaxis = -1;
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SDL_JoystickID analog_axes_joystick = -1;
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};
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
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InputCommon::Polling::DeviceType type) {
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
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switch (type) {
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case InputCommon::Polling::DeviceType::Analog:
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pollers.push_back(std::make_unique<SDLAnalogPoller>());
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break;
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case InputCommon::Polling::DeviceType::Button:
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pollers.push_back(std::make_unique<SDLButtonPoller>());
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break;
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}
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return pollers;
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}
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} // namespace Polling
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} // namespace SDL
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} // namespace InputCommon
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