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suyu/src/yuzu/uisettings.h
lat9nq 7a8de138df yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to
definition time.

Also fixes typo and clang-format

yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00

108 lines
3.2 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/common_types.h"
#include "common/settings.h"
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
}
};
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
Settings::BasicSetting<bool> first_start{true, "firstStart"};
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::BasicSetting<bool> hide_mouse{false, "hideInactiveMouse"};
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
// Discord RPC
Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
Settings::BasicSetting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
QString roms_path;
QString symbols_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
QVector<u64> favorited_ids;
QStringList recent_files;
QString language;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
// logging
Settings::BasicSetting<bool> show_console{false, "showConsole"};
// Game List
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
Settings::BasicSetting<uint32_t> icon_size{64, "icon_size"};
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
bool configuration_applied;
bool reset_to_defaults;
};
extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);