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Squall Leonhart 79f0202045
Partial revert of #10433
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.

It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
2023-09-18 23:28:53 +10:00
..
android android: Set up signing config for release builds 2023-09-17 01:22:16 -04:00
audio_core Reimplement HardwareOpus 2023-09-16 11:56:25 -04:00
common Reimplement HardwareOpus 2023-09-16 11:56:25 -04:00
core mii_types: Remove null terminator check 2023-09-17 15:23:57 -04:00
dedicated_room msvc: set warning level to /W4 globally 2023-09-03 18:42:10 +04:00
input_common msvc: set warning level to /W4 globally 2023-09-03 18:42:10 +04:00
network msvc: set warning level to /W4 globally 2023-09-03 18:42:10 +04:00
shader_recompiler shader_recompiler: skip sampler for buffer textures (#11435) 2023-09-14 15:23:50 +02:00
tests msvc: set warning level to /W4 globally 2023-09-03 18:42:10 +04:00
video_core Partial revert of #10433 2023-09-18 23:28:53 +10:00
web_service Warnings cleanup for GCC 13 and Clang 16 2023-08-25 19:22:31 -04:00
yuzu Merge pull request #11492 from lat9nq/c-numeric-conversions 2023-09-16 11:40:03 -04:00
yuzu_cmd cmd/yuzu: Remove uncaught usage of stoi 2023-09-13 13:52:09 -04:00
.clang-format
CMakeLists.txt ci: fix msvc when used with LTO (#11459) 2023-09-11 23:25:21 +02:00