..
buffer_cache
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
2020-07-20 17:48:00 -04:00
engines
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
host_shaders
video_core/host_shaders: Add CMake integration for string shaders
2020-08-23 21:37:20 -03:00
macro
Merge pull request #4542 from ReinUsesLisp/gpu-init-base
2020-08-24 22:56:11 -04:00
renderer_opengl
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
2020-08-26 22:57:39 -04:00
renderer_vulkan
vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
2020-08-28 19:14:57 -03:00
shader
Merge pull request #4524 from lioncash/memory-log
2020-08-27 00:16:10 -04:00
texture_cache
Merge pull request #4389 from ogniK5377/redundant-format-type
2020-08-07 09:33:58 -04:00
textures
textures/decoders: Fix block linear to pitch copies
2020-08-10 20:45:03 -03:00
CMakeLists.txt
video_core/host_shaders: Add CMake integration for string shaders
2020-08-23 21:37:20 -03:00
compatible_formats.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
compatible_formats.h
compatible_formats: Add missing header guard
2020-07-21 00:42:19 -04:00
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
dma_pusher.h
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
fence_manager.h
video_core/fence_manager: Remove unnecessary includes
2020-08-23 21:44:50 -04:00
gpu.cpp
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
gpu.h
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
gpu_asynch.cpp
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
gpu_asynch.h
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
gpu_synch.cpp
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
gpu_synch.h
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
gpu_thread.cpp
video_core: Remove unused variables
2020-07-21 00:57:25 -04:00
gpu_thread.h
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
memory_manager.cpp
Merge pull request #4574 from lioncash/const-fn
2020-08-25 11:24:13 -04:00
memory_manager.h
memory_manager: Make use of [[nodiscard]] in the interface
2020-08-26 20:15:03 -04:00
morton.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
morton.h
query_cache.h
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
renderer_base.cpp
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
renderer_base.h
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h
shader_cache: Make use of std::erase_if
2020-07-14 15:49:15 -04:00
shader_notify.cpp
Fix style issues
2020-07-18 14:24:32 +10:00
shader_notify.h
async shaders
2020-07-17 14:24:57 +10:00
surface.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
surface.h
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
video_core.cpp
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00