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suyu/src/video_core/gpu_thread.h
Lioncash 781ab8407b general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00

182 lines
5 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <optional>
#include <thread>
#include <variant>
#include "common/threadsafe_queue.h"
#include "video_core/gpu.h"
namespace Tegra {
struct FramebufferConfig;
class DmaPusher;
} // namespace Tegra
namespace VideoCore {
class RendererBase;
} // namespace VideoCore
namespace VideoCommon::GPUThread {
/// Command to signal to the GPU thread that processing has ended
struct EndProcessingCommand final {};
/// Command to signal to the GPU thread that a command list is ready for processing
struct SubmitListCommand final {
explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {}
Tegra::CommandList entries;
};
/// Command to signal to the GPU thread that a swap buffers is pending
struct SwapBuffersCommand final {
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer)
: framebuffer{std::move(framebuffer)} {}
std::optional<Tegra::FramebufferConfig> framebuffer;
};
/// Command to signal to the GPU thread to flush a region
struct FlushRegionCommand final {
explicit constexpr FlushRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
CacheAddr addr;
u64 size;
};
/// Command to signal to the GPU thread to invalidate a region
struct InvalidateRegionCommand final {
explicit constexpr InvalidateRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
CacheAddr addr;
u64 size;
};
/// Command to signal to the GPU thread to flush and invalidate a region
struct FlushAndInvalidateRegionCommand final {
explicit constexpr FlushAndInvalidateRegionCommand(CacheAddr addr, u64 size)
: addr{addr}, size{size} {}
CacheAddr addr;
u64 size;
};
using CommandData =
std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
InvalidateRegionCommand, FlushAndInvalidateRegionCommand>;
struct CommandDataContainer {
CommandDataContainer() = default;
CommandDataContainer(CommandData&& data) : data{std::move(data)} {}
CommandDataContainer& operator=(const CommandDataContainer& t) {
data = std::move(t.data);
return *this;
}
CommandData data;
};
/// Struct used to synchronize the GPU thread
struct SynchState final {
std::atomic_bool is_running{true};
std::atomic_int queued_frame_count{};
std::mutex frames_mutex;
std::mutex commands_mutex;
std::condition_variable commands_condition;
std::condition_variable frames_condition;
void IncrementFramesCounter() {
std::lock_guard lock{frames_mutex};
++queued_frame_count;
}
void DecrementFramesCounter() {
{
std::lock_guard lock{frames_mutex};
--queued_frame_count;
if (queued_frame_count) {
return;
}
}
frames_condition.notify_one();
}
void WaitForFrames() {
{
std::lock_guard lock{frames_mutex};
if (!queued_frame_count) {
return;
}
}
// Wait for the GPU to be idle (all commands to be executed)
{
std::unique_lock lock{frames_mutex};
frames_condition.wait(lock, [this] { return !queued_frame_count; });
}
}
void SignalCommands() {
{
std::unique_lock lock{commands_mutex};
if (queue.Empty()) {
return;
}
}
commands_condition.notify_one();
}
void WaitForCommands() {
std::unique_lock lock{commands_mutex};
commands_condition.wait(lock, [this] { return !queue.Empty(); });
}
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
CommandQueue queue;
};
/// Class used to manage the GPU thread
class ThreadManager final {
public:
explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
~ThreadManager();
/// Push GPU command entries to be processed
void SubmitList(Tegra::CommandList&& entries);
/// Swap buffers (render frame)
void SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(CacheAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(CacheAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
private:
/// Pushes a command to be executed by the GPU thread
void PushCommand(CommandData&& command_data);
private:
SynchState state;
VideoCore::RendererBase& renderer;
std::thread thread;
std::thread::id thread_id;
};
} // namespace VideoCommon::GPUThread