612e1388df
This gives us significantly more control over where in the initialization process we start execution of the main process. Previously we were running the main process before the CPU or GPU threads were initialized (not good). This amends execution to start after all of our threads are properly set up.
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/loader/loader.h"
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namespace FileSys {
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class NAX;
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} // namespace FileSys
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namespace Loader {
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class AppLoader_NCA;
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/// Loads a NAX file
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class AppLoader_NAX final : public AppLoader {
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public:
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explicit AppLoader_NAX(FileSys::VirtualFile file);
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~AppLoader_NAX() override;
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/**
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* Returns the type of the file
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* @param file std::shared_ptr<VfsFile> open file
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() const override;
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LoadResult Load(Kernel::Process& process) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
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u64 ReadRomFSIVFCOffset() const override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadBanner(std::vector<u8>& buffer) override;
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ResultStatus ReadLogo(std::vector<u8>& buffer) override;
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private:
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std::unique_ptr<FileSys::NAX> nax;
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std::unique_ptr<AppLoader_NCA> nca_loader;
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};
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} // namespace Loader
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