f6cb128eac
This fixes some cases where entries could have been removed multiple times reading freed memory. To address this issue this commit removes duplicates from entries marked for removal and sorts out the removal process to fix another use-after-free situation. Another issue fixed in this commit is orphan invalidation cache entries. Previously only the entries that were invalidated in the current operations had its entries removed. This led to more use-after-free situations when these entries were actually invalidated but referenced an object that didn't exist.
240 lines
8.5 KiB
C++
240 lines
8.5 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/rasterizer_interface.h"
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namespace VideoCommon {
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template <class T>
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class ShaderCache {
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static constexpr u64 PAGE_BITS = 14;
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static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;
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struct Entry {
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VAddr addr_start;
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VAddr addr_end;
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T* data;
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bool is_memory_marked = true;
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constexpr bool Overlaps(VAddr start, VAddr end) const noexcept {
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return start < addr_end && addr_start < end;
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}
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};
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public:
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virtual ~ShaderCache() = default;
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/// @brief Removes shaders inside a given region
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/// @note Checks for ranges
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/// @param addr Start address of the invalidation
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/// @param size Number of bytes of the invalidation
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void InvalidateRegion(VAddr addr, std::size_t size) {
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std::scoped_lock lock{invalidation_mutex};
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InvalidatePagesInRegion(addr, size);
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RemovePendingShaders();
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}
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/// @brief Unmarks a memory region as cached and marks it for removal
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/// @param addr Start address of the CPU write operation
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/// @param size Number of bytes of the CPU write operation
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void OnCPUWrite(VAddr addr, std::size_t size) {
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std::lock_guard lock{invalidation_mutex};
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InvalidatePagesInRegion(addr, size);
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}
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/// @brief Flushes delayed removal operations
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void SyncGuestHost() {
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std::scoped_lock lock{invalidation_mutex};
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RemovePendingShaders();
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}
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/// @brief Tries to obtain a cached shader starting in a given address
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/// @note Doesn't check for ranges, the given address has to be the start of the shader
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/// @param addr Start address of the shader, this doesn't cache for region
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/// @return Pointer to a valid shader, nullptr when nothing is found
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T* TryGet(VAddr addr) const {
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std::scoped_lock lock{lookup_mutex};
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const auto it = lookup_cache.find(addr);
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if (it == lookup_cache.end()) {
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return nullptr;
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}
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return it->second->data;
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}
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protected:
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explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_) : rasterizer{rasterizer_} {}
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/// @brief Register in the cache a given entry
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/// @param data Shader to store in the cache
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/// @param addr Start address of the shader that will be registered
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/// @param size Size in bytes of the shader
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void Register(std::unique_ptr<T> data, VAddr addr, std::size_t size) {
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std::scoped_lock lock{invalidation_mutex, lookup_mutex};
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const VAddr addr_end = addr + size;
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Entry* const entry = NewEntry(addr, addr_end, data.get());
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const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
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for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) {
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invalidation_cache[page].push_back(entry);
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}
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storage.push_back(std::move(data));
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rasterizer.UpdatePagesCachedCount(addr, size, 1);
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}
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/// @brief Called when a shader is going to be removed
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/// @param shader Shader that will be removed
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/// @pre invalidation_cache is locked
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/// @pre lookup_mutex is locked
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virtual void OnShaderRemoval([[maybe_unused]] T* shader) {}
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private:
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/// @brief Invalidate pages in a given region
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/// @pre invalidation_mutex is locked
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void InvalidatePagesInRegion(VAddr addr, std::size_t size) {
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const VAddr addr_end = addr + size;
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const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
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for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) {
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auto it = invalidation_cache.find(page);
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if (it == invalidation_cache.end()) {
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continue;
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}
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InvalidatePageEntries(it->second, addr, addr_end);
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}
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}
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/// @brief Remove shaders marked for deletion
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/// @pre invalidation_mutex is locked
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void RemovePendingShaders() {
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if (marked_for_removal.empty()) {
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return;
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}
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// Remove duplicates
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std::sort(marked_for_removal.begin(), marked_for_removal.end());
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marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()),
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marked_for_removal.end());
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std::vector<T*> removed_shaders;
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removed_shaders.reserve(marked_for_removal.size());
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std::scoped_lock lock{lookup_mutex};
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for (Entry* const entry : marked_for_removal) {
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removed_shaders.push_back(entry->data);
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const auto it = lookup_cache.find(entry->addr_start);
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ASSERT(it != lookup_cache.end());
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lookup_cache.erase(it);
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}
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marked_for_removal.clear();
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if (!removed_shaders.empty()) {
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RemoveShadersFromStorage(std::move(removed_shaders));
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}
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}
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/// @brief Invalidates entries in a given range for the passed page
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/// @param entries Vector of entries in the page, it will be modified on overlaps
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/// @param addr Start address of the invalidation
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/// @param addr_end Non-inclusive end address of the invalidation
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/// @pre invalidation_mutex is locked
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void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) {
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std::size_t index = 0;
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while (index < entries.size()) {
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Entry* const entry = entries[index];
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if (!entry->Overlaps(addr, addr_end)) {
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++index;
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continue;
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}
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UnmarkMemory(entry);
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RemoveEntryFromInvalidationCache(entry);
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marked_for_removal.push_back(entry);
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}
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}
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/// @brief Removes all references to an entry in the invalidation cache
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/// @param entry Entry to remove from the invalidation cache
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/// @pre invalidation_mutex is locked
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void RemoveEntryFromInvalidationCache(const Entry* entry) {
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const u64 page_end = (entry->addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
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for (u64 page = entry->addr_start >> PAGE_BITS; page < page_end; ++page) {
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const auto entries_it = invalidation_cache.find(page);
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ASSERT(entries_it != invalidation_cache.end());
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std::vector<Entry*>& entries = entries_it->second;
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const auto entry_it = std::find(entries.begin(), entries.end(), entry);
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ASSERT(entry_it != entries.end());
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entries.erase(entry_it);
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}
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}
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/// @brief Unmarks an entry from the rasterizer cache
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/// @param entry Entry to unmark from memory
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void UnmarkMemory(Entry* entry) {
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if (!entry->is_memory_marked) {
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return;
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}
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entry->is_memory_marked = false;
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const VAddr addr = entry->addr_start;
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const std::size_t size = entry->addr_end - addr;
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rasterizer.UpdatePagesCachedCount(addr, size, -1);
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}
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/// @brief Removes a vector of shaders from a list
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/// @param removed_shaders Shaders to be removed from the storage
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/// @pre invalidation_mutex is locked
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/// @pre lookup_mutex is locked
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void RemoveShadersFromStorage(std::vector<T*> removed_shaders) {
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// Notify removals
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for (T* const shader : removed_shaders) {
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OnShaderRemoval(shader);
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}
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// Remove them from the cache
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const auto is_removed = [&removed_shaders](std::unique_ptr<T>& shader) {
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return std::find(removed_shaders.begin(), removed_shaders.end(), shader.get()) !=
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removed_shaders.end();
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};
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storage.erase(std::remove_if(storage.begin(), storage.end(), is_removed), storage.end());
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}
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/// @brief Creates a new entry in the lookup cache and returns its pointer
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/// @pre lookup_mutex is locked
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Entry* NewEntry(VAddr addr, VAddr addr_end, T* data) {
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auto entry = std::make_unique<Entry>(Entry{addr, addr_end, data});
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Entry* const entry_pointer = entry.get();
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lookup_cache.emplace(addr, std::move(entry));
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return entry_pointer;
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}
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VideoCore::RasterizerInterface& rasterizer;
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mutable std::mutex lookup_mutex;
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std::mutex invalidation_mutex;
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std::unordered_map<u64, std::unique_ptr<Entry>> lookup_cache;
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std::unordered_map<u64, std::vector<Entry*>> invalidation_cache;
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std::vector<std::unique_ptr<T>> storage;
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std::vector<Entry*> marked_for_removal;
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};
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} // namespace VideoCommon
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