f1aec256d7
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
172 lines
7 KiB
C++
172 lines
7 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include <QMenu>
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#include <QMessageBox>
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#include <QTimer>
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#include "common/param_package.h"
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#include "configuration/configure_touchscreen_advanced.h"
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#include "core/core.h"
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#include "input_common/main.h"
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#include "ui_configure_input.h"
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#include "ui_configure_input_player.h"
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#include "ui_configure_mouse_advanced.h"
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#include "ui_configure_touchscreen_advanced.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_mouse_advanced.h"
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ConfigureInput::ConfigureInput(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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ui->setupUi(this);
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players_enabled = {
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ui->player1_checkbox, ui->player2_checkbox, ui->player3_checkbox, ui->player4_checkbox,
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ui->player5_checkbox, ui->player6_checkbox, ui->player7_checkbox, ui->player8_checkbox,
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};
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player_controller = {
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ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
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ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
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};
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player_configure = {
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ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
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ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
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};
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for (auto* controller_box : player_controller) {
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controller_box->addItems(
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{"Pro Controller", "Dual Joycons", "Single Right Joycon", "Single Left Joycon"});
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}
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this->loadConfiguration();
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updateUIEnabled();
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connect(ui->restore_defaults_button, &QPushButton::pressed, this,
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&ConfigureInput::restoreDefaults);
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for (auto* enabled : players_enabled)
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connect(enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
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&ConfigureInput::updateUIEnabled);
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connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
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&ConfigureInput::updateUIEnabled);
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for (std::size_t i = 0; i < player_configure.size(); ++i) {
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connect(player_configure[i], &QPushButton::pressed, this,
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[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
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}
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connect(ui->handheld_configure, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureInputPlayer>(8, false); });
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connect(ui->debug_configure, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureInputPlayer>(9, true); });
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connect(ui->mouse_advanced, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureMouseAdvanced>(); });
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connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
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ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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template <typename Dialog, typename... Args>
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void ConfigureInput::CallConfigureDialog(Args... args) {
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this->applyConfiguration();
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Dialog dialog(this, args...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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}
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}
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void ConfigureInput::applyConfiguration() {
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for (std::size_t i = 0; i < 8; ++i) {
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Settings::values.players[i].connected = players_enabled[i]->isChecked();
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Settings::values.players[i].type =
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static_cast<Settings::ControllerType>(player_controller[i]->currentIndex());
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}
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Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
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Settings::values.players[8].connected = ui->handheld_connected->isChecked();
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Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
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Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
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Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
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Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
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}
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void ConfigureInput::updateUIEnabled() {
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for (std::size_t i = 0; i < 8; ++i) {
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const auto enabled = players_enabled[i]->checkState() == Qt::Checked;
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player_controller[i]->setEnabled(enabled);
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player_configure[i]->setEnabled(enabled);
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}
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bool hit_disabled = false;
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for (auto* player : players_enabled) {
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if (hit_disabled)
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player->setDisabled(true);
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else
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player->setEnabled(true);
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if (!player->isChecked())
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hit_disabled = true;
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}
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ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
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ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
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!ui->use_docked_mode->isChecked());
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ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
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ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
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ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
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}
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void ConfigureInput::loadConfiguration() {
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std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
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[](const auto& player) { return player.connected; });
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for (std::size_t i = 0; i < 8; ++i) {
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players_enabled[i]->setChecked(Settings::values.players[i].connected);
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player_controller[i]->setCurrentIndex(static_cast<u8>(Settings::values.players[i].type));
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}
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ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
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ui->handheld_connected->setChecked(Settings::values.players[8].connected);
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ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
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ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
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ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
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ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
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updateUIEnabled();
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}
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void ConfigureInput::restoreDefaults() {
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players_enabled[0]->setCheckState(Qt::Checked);
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player_controller[0]->setCurrentIndex(1);
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for (std::size_t i = 1; i < 8; ++i) {
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players_enabled[i]->setCheckState(Qt::Unchecked);
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player_controller[i]->setCurrentIndex(0);
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}
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ui->use_docked_mode->setCheckState(Qt::Unchecked);
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ui->handheld_connected->setCheckState(Qt::Unchecked);
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ui->mouse_enabled->setCheckState(Qt::Unchecked);
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ui->keyboard_enabled->setCheckState(Qt::Unchecked);
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ui->debug_enabled->setCheckState(Qt::Unchecked);
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ui->touchscreen_enabled->setCheckState(Qt::Checked);
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updateUIEnabled();
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}
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