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Lioncash 382717172e shader_ir: Use std::array with pair instead of unordered_map
Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
2019-10-24 00:25:38 -04:00
..
audio_core Used revision 5 instead of 7, marked constexpr as static 2019-09-21 16:24:56 +10:00
common common/algorithm: Add description comment indicating intended algorithms 2019-10-15 15:25:23 -04:00
core Merge pull request #2991 from lioncash/npad 2019-10-22 19:51:24 -04:00
input_common input_common/sdl/sdl_impl: Correct logging string in SDLState constructor 2019-06-03 16:56:47 -04:00
tests Core_Timing: Fix tests. 2019-10-12 07:23:08 -04:00
video_core shader_ir: Use std::array with pair instead of unordered_map 2019-10-24 00:25:38 -04:00
web_service
yuzu fixed clang format & addressed feedback 2019-10-10 23:27:00 +02:00
yuzu_cmd SDL: Fix missing header 2019-10-04 18:14:11 -04:00
yuzu_tester yuzu_tester: Remove unused variable 2019-10-04 23:41:22 +00:00
.clang-format
CMakeLists.txt yuzu_tester: Add project subdirectory 2019-06-10 00:03:11 -04:00