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Kloen Lansfiel f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
..
emu_window Frontend: emulate motion sensor 2016-12-26 10:52:16 +02:00
citra.cpp Address clang-format issues. 2016-12-21 23:48:14 -05:00
citra.rc Unify Windows ICON resource name 2016-12-05 19:09:16 +01:00
CMakeLists.txt Modularized Qt and SDL file copying 2016-12-13 21:05:00 +01:00
config.cpp SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
config.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
default_ini.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
resource.h Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00