9bfd4d880e
yuzu qt, common: Add option to create game shortcuts on Linux
472 lines
15 KiB
C++
472 lines
15 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <optional>
|
|
|
|
#include <QMainWindow>
|
|
#include <QTimer>
|
|
#include <QTranslator>
|
|
|
|
#include "common/announce_multiplayer_room.h"
|
|
#include "common/common_types.h"
|
|
#include "yuzu/compatibility_list.h"
|
|
#include "yuzu/hotkeys.h"
|
|
|
|
#ifdef __unix__
|
|
#include <QVariant>
|
|
#include <QtDBus/QDBusInterface>
|
|
#include <QtDBus/QtDBus>
|
|
#endif
|
|
|
|
class Config;
|
|
class ClickableLabel;
|
|
class EmuThread;
|
|
class GameList;
|
|
class GImageInfo;
|
|
class GRenderWindow;
|
|
class LoadingScreen;
|
|
class MicroProfileDialog;
|
|
class ProfilerWidget;
|
|
class ControllerDialog;
|
|
class QLabel;
|
|
class MultiplayerState;
|
|
class QPushButton;
|
|
class QProgressDialog;
|
|
class WaitTreeWidget;
|
|
enum class GameListOpenTarget;
|
|
enum class GameListRemoveTarget;
|
|
enum class GameListShortcutTarget;
|
|
enum class DumpRomFSTarget;
|
|
enum class InstalledEntryType;
|
|
class GameListPlaceholder;
|
|
|
|
class QtSoftwareKeyboardDialog;
|
|
|
|
enum class StartGameType {
|
|
Normal, // Can use custom configuration
|
|
Global, // Only uses global configuration
|
|
};
|
|
|
|
namespace Core {
|
|
enum class SystemResultStatus : u32;
|
|
class System;
|
|
} // namespace Core
|
|
|
|
namespace Core::Frontend {
|
|
struct CabinetParameters;
|
|
struct ControllerParameters;
|
|
struct InlineAppearParameters;
|
|
struct InlineTextParameters;
|
|
struct KeyboardInitializeParameters;
|
|
} // namespace Core::Frontend
|
|
|
|
namespace DiscordRPC {
|
|
class DiscordInterface;
|
|
}
|
|
|
|
namespace FileSys {
|
|
class ContentProvider;
|
|
class ManualContentProvider;
|
|
class VfsFilesystem;
|
|
} // namespace FileSys
|
|
|
|
namespace InputCommon {
|
|
class InputSubsystem;
|
|
}
|
|
|
|
namespace Service::AM::Applets {
|
|
enum class SwkbdResult : u32;
|
|
enum class SwkbdTextCheckResult : u32;
|
|
enum class SwkbdReplyType : u32;
|
|
enum class WebExitReason : u32;
|
|
} // namespace Service::AM::Applets
|
|
|
|
namespace Service::NFP {
|
|
class NfpDevice;
|
|
} // namespace Service::NFP
|
|
|
|
namespace Ui {
|
|
class MainWindow;
|
|
}
|
|
|
|
enum class EmulatedDirectoryTarget {
|
|
NAND,
|
|
SDMC,
|
|
};
|
|
|
|
enum class InstallResult {
|
|
Success,
|
|
Overwrite,
|
|
Failure,
|
|
BaseInstallAttempted,
|
|
};
|
|
|
|
enum class ReinitializeKeyBehavior {
|
|
NoWarning,
|
|
Warning,
|
|
};
|
|
|
|
class GMainWindow : public QMainWindow {
|
|
Q_OBJECT
|
|
|
|
/// Max number of recently loaded items to keep track of
|
|
static const int max_recent_files_item = 10;
|
|
|
|
// TODO: Make use of this!
|
|
enum {
|
|
UI_IDLE,
|
|
UI_EMU_BOOTING,
|
|
UI_EMU_RUNNING,
|
|
UI_EMU_STOPPING,
|
|
};
|
|
|
|
public:
|
|
void filterBarSetChecked(bool state);
|
|
void UpdateUITheme();
|
|
explicit GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan);
|
|
~GMainWindow() override;
|
|
|
|
bool DropAction(QDropEvent* event);
|
|
void AcceptDropEvent(QDropEvent* event);
|
|
|
|
signals:
|
|
|
|
/**
|
|
* Signal that is emitted when a new EmuThread has been created and an emulation session is
|
|
* about to start. At this time, the core system emulation has been initialized, and all
|
|
* emulation handles and memory should be valid.
|
|
*
|
|
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
|
|
* access/change emulation state).
|
|
*/
|
|
void EmulationStarting(EmuThread* emu_thread);
|
|
|
|
/**
|
|
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
|
|
* system emulation handles and memory are still valid, but are about become invalid.
|
|
*/
|
|
void EmulationStopping();
|
|
|
|
// Signal that tells widgets to update icons to use the current theme
|
|
void UpdateThemedIcons();
|
|
|
|
void UpdateInstallProgress();
|
|
|
|
void AmiiboSettingsFinished(bool is_success, const std::string& name);
|
|
|
|
void ControllerSelectorReconfigureFinished();
|
|
|
|
void ErrorDisplayFinished();
|
|
|
|
void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
|
|
|
|
void SoftwareKeyboardSubmitNormalText(Service::AM::Applets::SwkbdResult result,
|
|
std::u16string submitted_text, bool confirmed);
|
|
void SoftwareKeyboardSubmitInlineText(Service::AM::Applets::SwkbdReplyType reply_type,
|
|
std::u16string submitted_text, s32 cursor_position);
|
|
|
|
void WebBrowserExtractOfflineRomFS();
|
|
void WebBrowserClosed(Service::AM::Applets::WebExitReason exit_reason, std::string last_url);
|
|
|
|
void SigInterrupt();
|
|
|
|
public slots:
|
|
void OnLoadComplete();
|
|
void OnExecuteProgram(std::size_t program_index);
|
|
void OnExit();
|
|
void OnSaveConfig();
|
|
void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
|
|
std::shared_ptr<Service::NFP::NfpDevice> nfp_device);
|
|
void ControllerSelectorReconfigureControllers(
|
|
const Core::Frontend::ControllerParameters& parameters);
|
|
void SoftwareKeyboardInitialize(
|
|
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
|
|
void SoftwareKeyboardShowNormal();
|
|
void SoftwareKeyboardShowTextCheck(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
|
|
std::u16string text_check_message);
|
|
void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
|
|
void SoftwareKeyboardHideInline();
|
|
void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
|
|
void SoftwareKeyboardExit();
|
|
void ErrorDisplayDisplayError(QString error_code, QString error_text);
|
|
void ProfileSelectorSelectProfile();
|
|
void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
|
|
bool is_local);
|
|
void OnAppFocusStateChanged(Qt::ApplicationState state);
|
|
void OnTasStateChanged();
|
|
|
|
private:
|
|
/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
|
|
void LinkActionShortcut(QAction* action, const QString& action_name);
|
|
|
|
void RegisterMetaTypes();
|
|
|
|
void InitializeWidgets();
|
|
void InitializeDebugWidgets();
|
|
void InitializeRecentFileMenuActions();
|
|
|
|
void SetDefaultUIGeometry();
|
|
void RestoreUIState();
|
|
|
|
void ConnectWidgetEvents();
|
|
void ConnectMenuEvents();
|
|
void UpdateMenuState();
|
|
|
|
void SetupPrepareForSleep();
|
|
|
|
void PreventOSSleep();
|
|
void AllowOSSleep();
|
|
|
|
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
|
|
void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
|
|
StartGameType with_config = StartGameType::Normal);
|
|
void ShutdownGame();
|
|
|
|
void ShowTelemetryCallout();
|
|
void SetDiscordEnabled(bool state);
|
|
void LoadAmiibo(const QString& filename);
|
|
|
|
bool SelectAndSetCurrentUser();
|
|
|
|
/**
|
|
* Stores the filename in the recently loaded files list.
|
|
* The new filename is stored at the beginning of the recently loaded files list.
|
|
* After inserting the new entry, duplicates are removed meaning that if
|
|
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
|
|
* and remove from its previous position.
|
|
*
|
|
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
|
|
*
|
|
* @param filename the filename to store
|
|
*/
|
|
void StoreRecentFile(const QString& filename);
|
|
|
|
/**
|
|
* Updates the recent files menu.
|
|
* Menu entries are rebuilt from the configuration file.
|
|
* If there is no entry in the menu, the menu is greyed out.
|
|
*/
|
|
void UpdateRecentFiles();
|
|
|
|
/**
|
|
* If the emulation is running,
|
|
* asks the user if he really want to close the emulator
|
|
*
|
|
* @return true if the user confirmed
|
|
*/
|
|
bool ConfirmClose();
|
|
bool ConfirmChangeGame();
|
|
bool ConfirmForceLockedExit();
|
|
void RequestGameExit();
|
|
void RequestGameResume();
|
|
void changeEvent(QEvent* event) override;
|
|
void closeEvent(QCloseEvent* event) override;
|
|
|
|
#ifdef __unix__
|
|
void SetupSigInterrupts();
|
|
static void HandleSigInterrupt(int);
|
|
void OnSigInterruptNotifierActivated();
|
|
#endif
|
|
|
|
private slots:
|
|
void OnStartGame();
|
|
void OnRestartGame();
|
|
void OnPauseGame();
|
|
void OnPauseContinueGame();
|
|
void OnStopGame();
|
|
void OnPrepareForSleep(bool prepare_sleep);
|
|
void OnMenuReportCompatibility();
|
|
void OnOpenModsPage();
|
|
void OnOpenQuickstartGuide();
|
|
void OnOpenFAQ();
|
|
/// Called whenever a user selects a game in the game list widget.
|
|
void OnGameListLoadFile(QString game_path, u64 program_id);
|
|
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
|
const std::string& game_path);
|
|
void OnTransferableShaderCacheOpenFile(u64 program_id);
|
|
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
|
|
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
|
const std::string& game_path);
|
|
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
|
void OnGameListCopyTID(u64 program_id);
|
|
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
|
const CompatibilityList& compatibility_list);
|
|
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
|
GameListShortcutTarget target);
|
|
void OnGameListOpenDirectory(const QString& directory);
|
|
void OnGameListAddDirectory();
|
|
void OnGameListShowList(bool show);
|
|
void OnGameListOpenPerGameProperties(const std::string& file);
|
|
void OnMenuLoadFile();
|
|
void OnMenuLoadFolder();
|
|
void IncrementInstallProgress();
|
|
void OnMenuInstallToNAND();
|
|
void OnMenuRecentFile();
|
|
void OnConfigure();
|
|
void OnConfigureTas();
|
|
void OnTasStartStop();
|
|
void OnTasRecord();
|
|
void OnTasReset();
|
|
void OnToggleGraphicsAPI();
|
|
void OnToggleDockedMode();
|
|
void OnToggleGpuAccuracy();
|
|
void OnToggleAdaptingFilter();
|
|
void OnConfigurePerGame();
|
|
void OnLoadAmiibo();
|
|
void OnOpenYuzuFolder();
|
|
void OnAbout();
|
|
void OnToggleFilterBar();
|
|
void OnToggleStatusBar();
|
|
void OnDisplayTitleBars(bool);
|
|
void InitializeHotkeys();
|
|
void ToggleFullscreen();
|
|
bool UsingExclusiveFullscreen();
|
|
void ShowFullscreen();
|
|
void HideFullscreen();
|
|
void ToggleWindowMode();
|
|
void ResetWindowSize(u32 width, u32 height);
|
|
void ResetWindowSize720();
|
|
void ResetWindowSize900();
|
|
void ResetWindowSize1080();
|
|
void OnCaptureScreenshot();
|
|
void OnCoreError(Core::SystemResultStatus, std::string);
|
|
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
|
|
void OnLanguageChanged(const QString& locale);
|
|
void OnMouseActivity();
|
|
|
|
private:
|
|
QString GetGameListErrorRemoving(InstalledEntryType type) const;
|
|
void RemoveBaseContent(u64 program_id, InstalledEntryType type);
|
|
void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
|
|
void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
|
|
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
|
|
void RemoveAllTransferableShaderCaches(u64 program_id);
|
|
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
|
|
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
|
|
InstallResult InstallNSPXCI(const QString& filename);
|
|
InstallResult InstallNCA(const QString& filename);
|
|
void MigrateConfigFiles();
|
|
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
|
|
std::string_view gpu_vendor = {});
|
|
void UpdateDockedButton();
|
|
void UpdateAPIText();
|
|
void UpdateFilterText();
|
|
void UpdateAAText();
|
|
void UpdateStatusBar();
|
|
void UpdateGPUAccuracyButton();
|
|
void UpdateStatusButtons();
|
|
void UpdateUISettings();
|
|
void UpdateInputDrivers();
|
|
void HideMouseCursor();
|
|
void ShowMouseCursor();
|
|
void CenterMouseCursor();
|
|
void OpenURL(const QUrl& url);
|
|
void LoadTranslation();
|
|
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
|
|
bool CheckDarkMode();
|
|
|
|
QString GetTasStateDescription() const;
|
|
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
|
const std::string& comment, const std::string& icon_path,
|
|
const std::string& command, const std::string& arguments,
|
|
const std::string& categories, const std::string& keywords);
|
|
|
|
std::unique_ptr<Ui::MainWindow> ui;
|
|
|
|
std::unique_ptr<Core::System> system;
|
|
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
|
|
|
MultiplayerState* multiplayer_state = nullptr;
|
|
|
|
GRenderWindow* render_window;
|
|
GameList* game_list;
|
|
LoadingScreen* loading_screen;
|
|
|
|
GameListPlaceholder* game_list_placeholder;
|
|
|
|
// Status bar elements
|
|
QLabel* message_label = nullptr;
|
|
QLabel* shader_building_label = nullptr;
|
|
QLabel* res_scale_label = nullptr;
|
|
QLabel* emu_speed_label = nullptr;
|
|
QLabel* game_fps_label = nullptr;
|
|
QLabel* emu_frametime_label = nullptr;
|
|
QLabel* tas_label = nullptr;
|
|
QPushButton* gpu_accuracy_button = nullptr;
|
|
QPushButton* renderer_status_button = nullptr;
|
|
QPushButton* dock_status_button = nullptr;
|
|
QPushButton* filter_status_button = nullptr;
|
|
QPushButton* aa_status_button = nullptr;
|
|
QTimer status_bar_update_timer;
|
|
|
|
std::unique_ptr<Config> config;
|
|
|
|
// Whether emulation is currently running in yuzu.
|
|
bool emulation_running = false;
|
|
std::unique_ptr<EmuThread> emu_thread;
|
|
// The path to the game currently running
|
|
QString current_game_path;
|
|
|
|
bool auto_paused = false;
|
|
bool auto_muted = false;
|
|
QTimer mouse_hide_timer;
|
|
QTimer mouse_center_timer;
|
|
QTimer update_input_timer;
|
|
|
|
QString startup_icon_theme;
|
|
bool os_dark_mode = false;
|
|
|
|
// FS
|
|
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
|
std::unique_ptr<FileSys::ManualContentProvider> provider;
|
|
|
|
// Debugger panes
|
|
ProfilerWidget* profilerWidget;
|
|
MicroProfileDialog* microProfileDialog;
|
|
WaitTreeWidget* waitTreeWidget;
|
|
ControllerDialog* controller_dialog;
|
|
|
|
QAction* actions_recent_files[max_recent_files_item];
|
|
|
|
// stores default icon theme search paths for the platform
|
|
QStringList default_theme_paths;
|
|
|
|
HotkeyRegistry hotkey_registry;
|
|
|
|
QTranslator translator;
|
|
|
|
// Install progress dialog
|
|
QProgressDialog* install_progress;
|
|
|
|
// Last game booted, used for multi-process apps
|
|
QString last_filename_booted;
|
|
|
|
// Applets
|
|
QtSoftwareKeyboardDialog* software_keyboard = nullptr;
|
|
|
|
// True if amiibo file select is visible
|
|
bool is_amiibo_file_select_active{};
|
|
|
|
// True if load file select is visible
|
|
bool is_load_file_select_active{};
|
|
|
|
// True if TAS recording dialog is visible
|
|
bool is_tas_recording_dialog_active{};
|
|
|
|
#ifdef __unix__
|
|
QSocketNotifier* sig_interrupt_notifier;
|
|
static std::array<int, 3> sig_interrupt_fds;
|
|
|
|
QDBusObjectPath wake_lock{};
|
|
#endif
|
|
|
|
protected:
|
|
void dropEvent(QDropEvent* event) override;
|
|
void dragEnterEvent(QDragEnterEvent* event) override;
|
|
void dragMoveEvent(QDragMoveEvent* event) override;
|
|
void leaveEvent(QEvent* event) override;
|
|
};
|