..
gl_rasterizer.cpp
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
2018-04-24 22:31:46 -04:00
gl_rasterizer.h
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
2018-04-24 22:31:45 -04:00
gl_rasterizer_cache.cpp
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
2018-04-24 22:31:46 -04:00
gl_rasterizer_cache.h
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
2018-04-24 22:31:46 -04:00
gl_resource_manager.h
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
2018-04-20 20:04:00 -04:00
gl_shader_decompiler.cpp
Shaders: Implemented the FSET instruction.
2018-04-25 12:52:32 -05:00
gl_shader_decompiler.h
renderer_opengl: Add missing header guards
2018-04-19 21:13:59 -04:00
gl_shader_gen.cpp
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
2018-04-18 16:42:40 -04:00
gl_shader_gen.h
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
2018-04-15 15:02:50 -05:00
gl_shader_manager.cpp
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
2018-04-18 16:42:40 -04:00
gl_shader_manager.h
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
2018-04-18 16:42:40 -04:00
gl_shader_util.cpp
gl_shader_util: Grab latest upstream.
2018-04-13 23:48:21 -04:00
gl_shader_util.h
gl_shader_util: Add missing includes.
2018-04-13 23:48:23 -04:00
gl_state.cpp
common_funcs: Remove ARRAY_SIZE macro
2018-04-19 22:36:52 -04:00
gl_state.h
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
2018-04-15 11:15:54 -05:00
gl_stream_buffer.cpp
renderer_gl: Port over gl_stream_buffer module from Citra.
2018-03-19 23:14:02 -04:00
gl_stream_buffer.h
renderer_opengl: Add missing header guards
2018-04-19 21:13:59 -04:00
maxwell_to_gl.h
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 18:11:48 -04:00
renderer_opengl.cpp
renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
2018-04-24 22:31:46 -04:00
renderer_opengl.h
renderer_opengl: Use OGLProgram instead of OGLShader.
2018-04-13 23:48:21 -04:00