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suyu/src/shader_recompiler
ReinUsesLisp 05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
..
backend shader: Add support for "negative" and unaligned offsets 2021-07-22 21:51:34 -04:00
frontend shader: Add support for "negative" and unaligned offsets 2021-07-22 21:51:34 -04:00
ir_opt shader: Clang-format secondary textures 2021-07-22 21:51:34 -04:00
CMakeLists.txt glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
environment.h shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
exception.h shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
object_pool.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
profile.h opengl: Declare fragment outputs even if they are not used 2021-07-22 21:51:34 -04:00
program_header.h shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
shader_info.h glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00