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2093 commits

Author SHA1 Message Date
Liam
59b62c6507 common: use SetThreadDescription API for thread names 2023-10-20 11:41:29 -04:00
liamwhite
18672e6a78
Merge pull request #11159 from flodavid/master_bis
Enable to use controller to close a game
2023-10-14 09:58:03 -04:00
Valeri Ochinski
ca75c9125d
common/polyfill_thread: use std::forward where appropriate, qualify std::move calls 2023-10-13 18:51:11 +03:00
liamwhite
519c12da15
Merge pull request #11746 from liamwhite/relr
jit: add support for relr-type relocations
2023-10-12 18:23:31 -04:00
Liam
2212c9653d kernel: mark TLS accessors as noinline for non-MSVC LTO 2023-10-12 09:16:22 -04:00
6c246f2ac5 yuzu: Use new setting method for stop emulation 2023-10-12 01:51:53 +02:00
Liam
7b5d234558 jit: add support for relr-type relocations 2023-10-11 11:13:19 -04:00
Fernando S
b28b05e2aa
Merge pull request #11718 from liamwhite/arm64-native-clock
common: add arm64 native clock
2023-10-10 11:48:06 +02:00
liamwhite
c0d152affa
Merge pull request #11705 from FearlessTobi/windows-sc
yuzu: Add desktop shortcut support for Windows (continuation of #11344)
2023-10-08 17:11:52 -04:00
liamwhite
85d99f873f
Merge pull request #10519 from mdmrk/master
yuzu-qt: Track play time
2023-10-08 17:11:34 -04:00
Liam
21bc2c14bc common: add arm64 native clock 2023-10-08 12:54:23 -04:00
Liam
d3997bad9b qt: implement automatic crash dump support 2023-10-08 11:35:53 -04:00
FearlessTobi
9ef9ca0927 yuzu: Add desktop shortcut support for Windows
Allows creating desktop shortcuts with icons for yuzu games.

Co-Authored-By: Jeroen van Schijndel <13182141+roenyroeny@users.noreply.github.com>
2023-10-07 21:24:11 -04:00
Liam
38394f36d7 gdbserver: use numeric character references for unicode 2023-10-01 19:22:08 -04:00
liamwhite
7bae22a3ca
Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
2023-09-28 09:35:37 -04:00
lat9nq
9335cf8857 settings_setting: Read audio engine
This was mysteriously missing, likely from when I ported Citra fixes
semi-recently.
2023-09-25 22:20:24 -04:00
Fernando Sahmkow
f1a2e36711 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
b99f94a7ff Vulkan: add temporary workaround for AMDVLK 2023-09-16 11:59:20 -04:00
Kelebek1
67e2d5c28b Reimplement HardwareOpus 2023-09-16 11:56:25 -04:00
liamwhite
13d551846a
Merge pull request #11499 from Squall-Leonhart/bitlockerfix
add std::error_code for std::filesystem exceptions
2023-09-16 11:40:10 -04:00
liamwhite
c05ea35f78
Merge pull request #11492 from lat9nq/c-numeric-conversions
general: Remove uncaught usages of C++ string number conversions
2023-09-16 11:40:03 -04:00
Squall-Leonhart
21ecf01a17 add std::error_code for std::filesystem exceptions
Resolves a case on Windows where an unmounted bitlocker protected volume containing an assigned game directory would crash Yuzu at start.

May also resolve cases where a disconnected SMB volume causes similar crashes (needs testing)
2023-09-15 04:47:15 +10:00
lat9nq
fea5b758bc settings_common: Fix typo 2023-09-14 11:30:14 -04:00
GPUCode
c656105a6c debug: Add renderdoc capture hotkey 2023-09-14 16:37:41 +03:00
liamwhite
04352a9aef
Merge pull request #11496 from liamwhite/ngc
ngc: implement service
2023-09-14 09:24:46 -04:00
liamwhite
b5f99164f1
Merge pull request #11433 from liamwhite/shutdown-oopsie
polyfill_thread: ensure mutex was locked before signaling stop
2023-09-14 09:24:20 -04:00
Liam
9d7eebde7b ngc: implement service 2023-09-14 09:14:08 -04:00
lat9nq
fe70c6f481 settings_setting: Don't remove the AudioEngine workaround 2023-09-13 15:59:44 -04:00
lat9nq
0098ecb609 settings: Retro-port Citra Settings work
This has yet to be PR'd on Citra, but regressions on yuzu that have
been fixed in Citra needed to appear here.
2023-09-13 13:36:25 -04:00
liamwhite
ce5320c49f
Merge pull request #11447 from xcfrg/portable-compile-out
common: add a compile time option to allow disabling portable mode
2023-09-12 09:17:50 -04:00
xcfrg
a02d641042
add a compile time option to allow disabling portable mode 2023-09-06 18:53:39 -04:00
Danila Malyutin
785e480b62 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Liam
bdd09d6844 polyfill_thread: ensure mutex was locked before signaling stop 2023-09-02 11:51:40 -04:00
Charles Lombardo
6c8f2b355a android: Expose interface for getting settings from native code
Completely removes code related to parsing the settings file on the java side. Now all settings are accessed via NativeConfig.kt and config.cpp has been modified to be closer to the core counterpart. Since the core currently uses QSettings, we can't remove reliance from Wini yet. This also includes simplifications to each settings interface to get closer to native code and prepare for per-game settings.
2023-08-29 19:40:17 -04:00
Mario
5464423667 yuzu-qt: Track play time 2023-08-26 22:20:19 -04:00
liamwhite
6c4abd23be
Merge pull request #11356 from lat9nq/console-mode-pg
general,config-qt: Present Console Mode as an enum with separate options in game properties
2023-08-26 19:15:00 -04:00
comex
91eb5afd0b Warnings cleanup for GCC 13 and Clang 16
Note: For GCC there are still a huge number of `-Warray-bounds` warnings
coming from `externals/dynarmic`.  I could have added a workaround in
`externals/CMakeLists.txt` similar to what this PR does for other
externals, but given Dynarmic's close affiliation with Yuzu, it would be
better to fix it upstream.

Besides that, on my machine, this makes the build warning-free except
for some warnings from glslangValidator and AutoMoc.

Details:

- Disable some warnings in externals.

- Disable `-Wnullability-completeness`, which is a Clang warning triggered
  by the Vulkan SDK where if any pointers in the header are marked
  _Nullable, it wants all pointers to be marked _Nullable or _Nonnull.
  Most of them are, but some aren't.  Who knows why.

- `src/web_service/verify_user_jwt.cpp`: Disable another warning when
  including `jwt.hpp`.

- `src/input_common/input_poller.cpp`: Add missing `override` specifiers.

- src/common/swap.h: Remove redundant `operator&`.  In general, this
  file declares three overloads of each operator.  Using `+` as an
  example, the overloads are:

  - a member function for `swapped_t + integer`
  - a member function for `swapped_t + swapped_t`
  - a free function for `integer + swapped_t`

  But for `operator&`, there was an additional free function for
  `swapped_t + integer`, which was redundant with the member function.
  This caused a GCC warning saying "ISO C++ says that these are
  ambiguous".
2023-08-25 19:22:31 -04:00
lat9nq
ab862207d7 settings: Add docked mode helper function 2023-08-22 21:58:09 -04:00
lat9nq
387ede76d2 general: Convert use_docked_mode to an enumeration
Allows some special interactions with it in the Qt frontend.
2023-08-22 16:07:52 -04:00
liamwhite
ef61d129d3
Merge pull request #11303 from lat9nq/screenshots-configurable
yuzu-qt: Add configuration for screenshot resolution
2023-08-22 11:30:25 -04:00
lat9nq
6fe51b48e9 yuzu-qt: Screenshots depend more on the graphics settings 2023-08-16 16:12:42 -04:00
lat9nq
96c98d09cb yuzu-qt: Implement unspecified screenshot ratio 2023-08-16 00:18:47 -04:00
lat9nq
3e28e85468 settings: Add AspectRatio enum, split res scale function 2023-08-15 22:41:50 -04:00
Liam
50eee9b218 fssystem: rework for yuzu style 2023-08-15 17:47:40 -04:00
Liam
86f6b6b7b2 vfs: expand support for NCA reading 2023-08-15 17:47:25 -04:00
Liam
023b9b38cc general: fix apple clang build 2023-08-09 22:38:37 -04:00
liamwhite
fca7d975fd
Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
Morph
bb4e676155 wall_clock: Increase precision requirements
We are providing a conversion to nanoseconds in NativeClock, which is more precise than the GPU tick.
2023-07-27 18:40:56 -04:00
liamwhite
d3da1e6517
Merge pull request #10990 from comex/ubsan
Fixes and workarounds to make UBSan happier on macOS
2023-07-26 10:33:28 -04:00
lat9nq
195403c87c (ui)settings: Add more runtime_modifiable settings 2023-07-25 23:14:13 -04:00
lat9nq
1bc0b673aa backend: Remove usage of explicit operator overload
Causes a crash on MSVC from a race condition on application quit.

Intended to address yuzu-emu/yuzu/issues/11137
2023-07-25 22:53:58 -04:00
lat9nq
397333b2d5 settings: Correct Linkage member impl location 2023-07-25 15:57:55 -04:00
lat9nq
b1716a9e14 settings: Set GPU as default ASTC decoder 2023-07-24 16:28:13 -04:00
lat9nq
f84e7b4656 settings_common: Document specializations 2023-07-23 16:21:08 -04:00
lat9nq
17b9c1e171 common,qt-config: Remove usage of forward_list 2023-07-21 23:09:09 -04:00
liamwhite
8927f016e1
Merge pull request #11069 from lat9nq/mingw-no-tzdb
common: Use arithmetic instead of string ops to get time zone
2023-07-21 15:05:59 -04:00
lat9nq
2911988b85 settings_common: Use a vector in category linkage
Improve storage requirements.
2023-07-21 10:56:55 -04:00
lat9nq
ffb384463f settings: Remove sorting from log
Unecessary, and would run every time the settings are logged.
2023-07-21 10:56:55 -04:00
lat9nq
3211623192 common: Move global configuration state modifiers back to settings 2023-07-21 10:56:55 -04:00
lat9nq
b02e7eea78 settings_setting: Fix typo 2023-07-21 10:56:55 -04:00
lat9nq
1e093767a8 common,configure_system: Rename method to GetCategory
Fixes essentially a shadowing issue.
2023-07-21 10:56:55 -04:00
lat9nq
267f3c7905 settings: Cleanup
Addresses review feedback

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-07-21 10:56:55 -04:00
lat9nq
127b3da0f1 core,common: Give memory layout setting an enum
Allows for 6GB and 8GB layouts to be selected.
2023-07-21 10:56:55 -04:00
lat9nq
ff6a5031d5 settings: Require time zone setting value for stirng 2023-07-21 10:56:55 -04:00
lat9nq
e7f01128f1 settings: Give indices to enums 2023-07-21 10:56:55 -04:00
lat9nq
52cc7b438b settings_common: Remove unncessary enum spec 2023-07-21 10:56:55 -04:00
lat9nq
8497fb0a04 settings_enums: Remove casting
Not sure how I missed this earlier, but these vectors can be constructed
using the type of the enum.
2023-07-21 10:56:55 -04:00
lat9nq
54d58130a0 settings_setting: Silence shadowing warnings 2023-07-21 10:56:55 -04:00
lat9nq
926f3e3d3e settings,configuration: Add a default suffix 2023-07-21 10:56:55 -04:00
lat9nq
7f708e8d77 settings: Define paired settings
settings_common: Remove unused optional
2023-07-21 10:56:55 -04:00
lat9nq
b2438f1fb7 settings: Define specializations for settings
Suggests to a frontend how to represent each setting.
2023-07-21 10:56:55 -04:00
lat9nq
8b28aa45b9 settings,translation: Fix time zone enum
Renames enum values to conform to naming convention.
2023-07-21 10:56:55 -04:00
lat9nq
8366736b67 settings,opengl,yuzu-qt: Fix AA, Filter maximums
The new enum macros don't support setting values directly.
For LastAA and LastFilter, this means we need a simpler approach to loop
around the toggle in the frontend...
2023-07-21 10:56:55 -04:00
lat9nq
7ffbffe170 settings_enums: More aggressively use macros
This lets us define an enum and all the textual representations
of its values in one swing. All for the price of some ugly macros.
2023-07-21 10:56:55 -04:00
lat9nq
fdbeb84168 settings,uisettings: Remove leading underscore 2023-07-21 10:56:55 -04:00
lat9nq
3a7705e774 settings: Move speed_limit to core 2023-07-21 10:56:55 -04:00
lat9nq
3f0cc544cf common,yuzu-qt: Avoid explicit instantiation on old clang
Clang versions < 15 have compile issues with explicit instantiation.
Disable it for these versions.
2023-07-21 10:56:55 -04:00
lat9nq
c97cbd089b settings_setting: Fix MSVC error 2023-07-21 10:56:55 -04:00
lat9nq
ee32b17782 common,yuzu-qt: GCC warning silences
Fixes -Wshadow, -Wdeprecated, and catch by copy rather than by ref.
2023-07-21 10:56:55 -04:00
lat9nq
a0883526d6 settings: Delete cpu_accuracy_first_time
Almost a 2 year old migration setting now
2023-07-21 10:56:54 -04:00
lat9nq
27e53990ed settings: Document BasicSetting, add Ranged 2023-07-21 10:56:54 -04:00
lat9nq
b4f2ad3ff5 settings: Move IsConfiguringGlobal to settings_common 2023-07-21 10:56:54 -04:00
lat9nq
11e7e1b8ce settings: Move some simple data to BasicSetting
Reduces the need for the compiler to duplicate this code, by about
100KB executable size.
2023-07-21 10:56:54 -04:00
lat9nq
4903f40efe settings_setting: Fix errors
ToString didn't have a constexpr if statement where needed.
Canonicalize missed an else, causing unreachable code error on MSVC.
2023-07-21 10:56:54 -04:00
lat9nq
04d4b6ab80 (ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
2023-07-21 10:56:54 -04:00
lat9nq
02265f19d9 settings: Remove redundant false literals 2023-07-21 10:56:54 -04:00
lat9nq
0193add060 general: Add typeinfo where needed
Using typeid without including typeinfo first produces an ill-formed program.
2023-07-21 10:56:54 -04:00
lat9nq
2fba913d0b settings_enums: Add const type where needed 2023-07-21 10:56:54 -04:00
lat9nq
b86171d2b5 settings: yuzu is not capitalized why is it capitalized stop no bad 2023-07-21 10:56:54 -04:00
lat9nq
163f229d26 settings: Reorder
Groups graphics audio and system settings together in a way that
reflects the frontend. This also just conceptually groups them more
nicely than they were.
2023-07-21 10:56:54 -04:00
lat9nq
78b2709373 settings: Report all contained settings values
Also adds a couple characters that denotes the state of the setting.
M for modified, or not default.
C for custom, in context of per-game settings.
2023-07-21 10:56:54 -04:00
lat9nq
8c17a945f7 settings_enums: Cannonicalize settings names
Gives every option of the enums a string literal via a macro.
2023-07-21 10:56:54 -04:00
lat9nq
d146dd9d12 settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
lat9nq
3281ea935f settings: Make volume runtime-configurable 2023-07-21 10:56:07 -04:00
lat9nq
432f68ad29 configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

configure_audio: Implement ui generation

Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

settings: Make audio settings as enums
2023-07-21 10:56:07 -04:00
lat9nq
88d3de4e85 settings: Split enums to new file 2023-07-21 10:56:07 -04:00
lat9nq
4c4bc134a9 settings, uisettings: Initialize linkage counter 2023-07-21 10:56:07 -04:00
lat9nq
8e15146026 configure_system: Implement with for loop 2023-07-21 10:56:07 -04:00
lat9nq
cdb5dea269 settings: Move runtime and save to parameters
These don't need to be whole new types.
2023-07-21 10:56:07 -04:00
lat9nq
464aad52cd settings: Add UiGeneral class 2023-07-21 10:56:07 -04:00
lat9nq
d35577d3ed configuration: Implement slider 2023-07-21 10:56:07 -04:00
lat9nq
3a7a5edcea settings: Define base renderer runtime modifiable settings 2023-07-21 10:56:07 -04:00
lat9nq
a4de202cbd settings: Add anisotropy mode enum 2023-07-21 10:56:07 -04:00
lat9nq
cfb63c68db shared_translation: Finish using int ids 2023-07-21 10:56:07 -04:00
lat9nq
bafd569b47 settings,uisettings: Add IDs to settings 2023-07-21 10:56:07 -04:00
lat9nq
f8435d676f configure_graphics: Partial runtime implementation 2023-07-21 10:56:07 -04:00
lat9nq
75d7e40113 settings: Recategorize a bit
Will help with generating config UI later.
2023-07-21 10:56:07 -04:00
lat9nq
a007ac6b9c configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
2023-07-21 10:56:07 -04:00
lat9nq
60773194a0 settings: Add a registry of settings
LoadString: Sanitize input

settings: Handle empty string, remove redundant category

settings: Rename Input to Controls, FS to DataStorage

settings: Fix Controls groups information

settings: Move use_docked_mode to System (again)

settings: Document

settings: Add type identification function

settings: Move registry into values

settings: Move global_reset_registry into values

settings: Separate AdvGraphics from Renderer

settings: More document

squash

settings: Use linkage object

uisettings: Move registry into settings

Probably wont build without

uisettings: Use settings linkage object

config: Load settings with a map

Uses the new all_settings vector to load settings.

qt-config: Rename settings category

qt config: Rename to read category

config: Read/write contols category with for_each

This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.

qt-config: Use new settings registry

qt-config: Read/write advgrphics

qt-config: Use settings linkage object

yuzu_cmd: Load setting off of vector

cmd-config: Finish settings rename

config: Read controls settings group with for_each

cmd/config: Move registry into values

cmd: Read adv graphics

cmd-config: Use settings linkage object
2023-07-21 10:56:07 -04:00
lat9nq
4133165607 settings,core,config_sys: Remove optional type from custom_rtc, rng_seed
core: Fix MSVC errors
2023-07-21 10:56:07 -04:00
lat9nq
5ccfaf0517 settings: Pool SetGlobal functions 2023-07-21 10:56:07 -04:00
lat9nq
5cffa34288 settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
lat9nq
71b3b2a2f0 general: Silence -Wshadow{,-uncaptured-local} warnings
These occur in the latest commits in LLVM Clang.
2023-07-18 19:31:35 -04:00
Morph
e0fb1d3d17 ssl: Reorder inclusions 2023-07-17 15:46:24 -04:00
liamwhite
2461c78e3f
Merge pull request #10912 from comex/ssl
Implement SSL service
2023-07-16 16:56:47 -04:00
comex
d7c532d889 Fixes and workarounds to make UBSan happier on macOS
There are still some other issues not addressed here, but it's a start.

Workarounds for false-positive reports:

- `RasterizerAccelerated`: Put a gigantic array behind a `unique_ptr`,
  because UBSan has a [hardcoded limit](https://stackoverflow.com/questions/64531383/c-runtime-error-using-fsanitize-undefined-object-has-a-possibly-invalid-vp)
  of how big it thinks objects can be, specifically when dealing with
  offset-to-top values used with multiple inheritance.  Hopefully this
  doesn't have a performance impact.

- `QueryCacheBase::QueryCacheBase`: Avoid an operation that UBSan thinks
  is UB even though it at least arguably isn't.  See the link in the
  comment for more information.

Fixes for correct reports:

- `PageTable`, `Memory`: Use `uintptr_t` values instead of pointers to
  avoid UB from pointer overflow (when pointer arithmetic wraps around
  the address space).

- `KScheduler::Reload`: `thread->GetOwnerProcess()` can be `nullptr`;
  avoid calling methods on it in this case.  (The existing code returns
  a garbage reference to a field, which is then passed into
  `LoadWatchpointArray`, and apparently it's never used, so it's
  harmless in practice but still triggers UBSan.)

- `KAutoObject::Close`: This function calls `this->Destroy()`, which
  overwrites the beginning of the object with junk (specifically a free
  list pointer).  Then it calls `this->UnregisterWithKernel()`.  UBSan
  complains about a type mismatch because the vtable has been
  overwritten, and I believe this is indeed UB.  `UnregisterWithKernel`
  also loads `m_kernel` from the 'freed' object, which seems to be
  technically safe (the overwriting doesn't extend as far as that
  field), but seems dubious.  Switch to a `static` method and load
  `m_kernel` in advance.
2023-07-15 12:00:28 -07:00
lat9nq
63a0a1f826 time_zone: Clean up includes 2023-07-12 03:03:03 -04:00
lat9nq
9e0d6f7d54 time_zone: Swap subtraction order 2023-07-12 03:02:45 -04:00
lat9nq
13755c0903 time_zone: Account for leap years
Protects against invalid hour offsets during transitions to years
following leap years.
2023-07-12 02:34:02 -04:00
bunnei
ce7c418e0c
Merge pull request #10996 from Kelebek1/readblock_optimisation
Use spans over guest memory where possible instead of copying data
2023-07-10 18:54:19 -07:00
lat9nq
833306bf5e settings: Disable C++20 tzdb path on MinGW
This path always results in Etc/UTC on MinGW, which often is not
close to the local time zone.
2023-07-10 17:52:35 -04:00
lat9nq
90d76333da time_zone: Remove string ops for determing zone
MinGW's strftime implementation does not work and cannot be used to
determine the time zone. Besides that, the string operations are
actually unnecessary since we can get the offset from
std::localtime.

Compare localtime to gmtime to find the zone offset on all platforms.
2023-07-10 17:51:34 -04:00
lat9nq
1255196731 settings: Catch runtime error from STL
This function throws a runtime error we can catch on old Windows 10
installs, so we can catch it here rather than disable this path for
everybody.
2023-07-09 02:26:58 -04:00
lat9nq
302a735135 settings: Disable C++20 path on MSVC
Even though it compiles and runs fine on the latest Windows versions,
older LTSC builds will crash due to lacking support somewhere in the OS.

For now just disable it for MSVC until either Microsoft fixes this or we
no longer support 1809 LTSC.
2023-07-05 15:58:12 -04:00
Kelebek1
f1cfd9c219 Fix ScratchBuffer moves 2023-07-04 16:02:58 +01:00
Kelebek1
6f7cb69c94 Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
liamwhite
971b89b979
Merge pull request #10970 from Morph1984/thing
general: Misc changes that did not deserve their own PRs
2023-07-01 22:38:18 -04:00
liamwhite
595d55d485
Merge pull request #10950 from german77/mouse_tune
input_common: Tune mouse controls
2023-07-01 22:38:01 -04:00
comex
98685d48e3 Merge remote-tracking branch 'origin/master' into ssl 2023-07-01 15:01:11 -07:00
Morph
fbd85417ff ring_buffer: Fix const usage on std::span 2023-06-30 13:33:14 -04:00
Morph
b8c906f9d1 scratch_buffer: Add member types to ScratchBuffer
Allows for implicit conversion to std::span<T>.
2023-06-30 13:33:13 -04:00
liamwhite
5e70db0d43
Merge pull request #10935 from Morph1984/mwaitx
x64: Make use of monitorx instructions for power efficient sleeps (AMD)
2023-06-29 10:01:26 -04:00
Narr the Reg
3f407417c1 input_common: Tune mouse controls 2023-06-28 21:04:33 -06:00
german77
df9685a21c input_common: Remove duplicated DriverResult enum 2023-06-28 09:49:47 -06:00
Morph
295fc7d0f8 x64: cpu_wait: Implement MWAITX for non-MSVC compilers 2023-06-28 01:39:15 -04:00
Morph
2b68a3cbbf x64: cpu_wait: Remove magic values 2023-06-28 01:39:06 -04:00
Morph
3d868baaa4 x64: cpu_wait: Make use of MWAITX in MicroSleep
MWAITX is equivalent to UMWAIT on Intel's Alder Lake CPUs.
We can emulate TPAUSE by using MONITORX in conjunction with MWAITX to wait for 100K cycles.
2023-06-28 01:38:55 -04:00
Morph
4303ed614d x64: Add detection of monitorx instructions
monitorx introduces 2 instructions: MONITORX and MWAITX.
2023-06-28 01:36:06 -04:00
lat9nq
21675c9b68 settings: Clean up includes
Adds <version> since we are looking at C++ implementation version
details. Also moves exception header includes into the if preprocessor
command since we only use it there.
2023-06-27 19:13:54 -04:00
lat9nq
32475efbc4 settings: Catch runtime_error, fallback time zone
Windows will let you select time zones that  will fail in their
own C++ implementation library. Evidently from the stack trace, we get a
runtime error to work with, so catch it and use the fallback.
2023-06-27 18:12:26 -04:00
liamwhite
20111c86b6
Merge pull request #10495 from bm01/master
input_common: Redesign mouse panning
2023-06-27 11:21:28 -04:00
Charles Lombardo
9074a70b01 android: Fix size check for content uris
Fix for checking file size for android content uris
2023-06-26 22:24:18 -04:00
comex
7cc428ddf6 socket_types: Improve comment 2023-06-25 13:10:15 -07:00
comex
8e703e08df Implement SSL service
This implements some missing network APIs including a large chunk of the SSL
service, enough for Mario Maker (with an appropriate mod applied) to connect to
the fan server [Open Course World](https://opencourse.world/).

Connecting to first-party servers is out of scope of this PR and is a
minefield I'd rather not step into.

 ## TLS

TLS is implemented with multiple backends depending on the system's 'native'
TLS library.  Currently there are two backends: Schannel for Windows, and
OpenSSL for Linux.  (In reality Linux is a bit of a free-for-all where there's
no one 'native' library, but OpenSSL is the closest it gets.)  On macOS the
'native' library is SecureTransport but that isn't implemented in this PR.
(Instead, all non-Windows OSes will use OpenSSL unless disabled with
`-DENABLE_OPENSSL=OFF`.)

Why have multiple backends instead of just using a single library, especially
given that Yuzu already embeds mbedtls for cryptographic algorithms?  Well, I
tried implementing this on mbedtls first, but the problem is TLS policies -
mainly trusted certificate policies, and to a lesser extent trusted algorithms,
SSL versions, etc.

...In practice, the chance that someone is going to conduct a man-in-the-middle
attack on a third-party game server is pretty low, but I'm a security nerd so I
like to do the right security things.

My base assumption is that we want to use the host system's TLS policies.  An
alternative would be to more closely emulate the Switch's TLS implementation
(which is based on NSS).  But for one thing, I don't feel like reverse
engineering it.  And I'd argue that for third-party servers such as Open Course
World, it's theoretically preferable to use the system's policies rather than
the Switch's, for two reasons

1. Someday the Switch will stop being updated, and the trusted cert list,
   algorithms, etc. will start to go stale, but users will still want to
   connect to third-party servers, and there's no reason they shouldn't have
   up-to-date security when doing so.  At that point, homebrew users on actual
   hardware may patch the TLS implementation, but for emulators it's simpler to
   just use the host's stack.

2. Also, it's good to respect any custom certificate policies the user may have
   added systemwide.  For example, they may have added custom trusted CAs in
   order to use TLS debugging tools or pass through corporate MitM middleboxes.
   Or they may have removed some CAs that are normally trusted out of paranoia.

Note that this policy wouldn't work as-is for connecting to first-party
servers, because some of them serve certificates based on Nintendo's own CA
rather than a publicly trusted one.  However, this could probably be solved
easily by using appropriate APIs to adding Nintendo's CA as an alternate
trusted cert for Yuzu's connections.  That is not implemented in this PR
because, again, first-party servers are out of scope.

(If anything I'd rather have an option to _block_ connections to Nintendo
servers, but that's not implemented here.)

To use the host's TLS policies, there are three theoretical options:

a) Import the host's trusted certificate list into a cross-platform TLS
   library (presumably mbedtls).

b) Use the native TLS library to verify certificates but use a cross-platform
   TLS library for everything else.

c) Use the native TLS library for everything.

Two problems with option a).  First, importing the trusted certificate list at
minimum requires a bunch of platform-specific code, which mbedtls does not have
built in.  Interestingly, OpenSSL recently gained the ability to import the
Windows certificate trust store... but that leads to the second problem, which
is that a list of trusted certificates is [not expressive
enough](https://bugs.archlinux.org/task/41909) to express a modern certificate
trust policy.  For example, Windows has the concept of [explicitly distrusted
certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)),
and macOS requires Certificate Transparency validation for some certificates
with complex rules for when it's required.

Option b) (using native library just to verify certs) is probably feasible, but
it would miss aspects of TLS policy other than trusted certs (like allowed
algorithms), and in any case it might well require writing more code, not less,
compared to using the native library for everything.

So I ended up at option c), using the native library for everything.

What I'd *really* prefer would be to use a third-party library that does option
c) for me.  Rust has a good library for this,
[native-tls](https://docs.rs/native-tls/latest/native_tls/).  I did search, but
I couldn't find a good option in the C or C++ ecosystem, at least not any that
wasn't part of some much larger framework.  I was surprised - isn't this a
pretty common use case?  Well, many applications only need TLS for HTTPS, and they can
use libcurl, which has a TLS abstraction layer internally but doesn't expose
it.  Other applications only support a single TLS library, or use one of the
aforementioned larger frameworks, or are platform-specific to begin with, or of
course are written in a non-C/C++ language, most of which have some canonical
choice for TLS.  But there are also many applications that have a set of TLS
backends just like this; it's just that nobody has gone ahead and abstracted
the pattern into a library, at least not a widespread one.

Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the
one in ffmpeg.  But it is missing some features that would be needed to use it
here (like reusing an existing socket rather than managing the socket itself).
Though, that does mean that the wiki's build instructions for Linux (and macOS
for some reason?) already recommend installing OpenSSL, so no need to update
those.

 ## Other APIs implemented

- Sockets:
    - GetSockOpt(`SO_ERROR`)
    - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch)
    - `DuplicateSocket` (because the SSL sysmodule calls it internally)
    - More `PollEvents` values

- NSD:
    - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and
      probably most third-party servers, but not first-party)

- SFDNSRES:
    - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions`
    - `ResolverSetOptionRequest` (stub)

 ## Fixes

- Parts of the socket code were previously allocating a `sockaddr` object on
  the stack when calling functions that take a `sockaddr*` (e.g. `accept`).
  This might seem like the right thing to do to avoid illegal aliasing, but in
  fact `sockaddr` is not guaranteed to be large enough to hold any particular
  type of address, only the header.  This worked in practice because in
  practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the
  API is meant to be used.  I changed this to allocate an `sockaddr_in` on the
  stack and `reinterpret_cast` it.  I could try to do something cleverer with
  `aligned_storage`, but casting is the idiomatic way to use these particular
  APIs, so it's really the system's responsibility to avoid any aliasing
  issues.

- I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation.  The
  old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp,
  and directly passed through the host's socket type, protocol, etc. values
  rather than looking up the corresponding constants on the Switch.  To be
  fair, these constants don't tend to actually vary across systems, but
  still... I added a wrapper for `getaddrinfo` in
  `internal_network/network.cpp` similar to the ones for other socket APIs, and
  changed the `GetAddrInfoRequest` implementation to use it.  While I was at
  it, I rewrote the serialization to use the same approach I used to implement
  `GetHostByNameRequest`, because it reduces the number of size calculations.
  While doing so I removed `AF_INET6` support because the Switch doesn't
  support IPv6; it might be nice to support IPv6 anyway, but that would have to
  apply to all of the socket APIs.

  I also corrected the IPC wrappers for `GetAddrInfoRequest` and
  `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware
  testing.  Every call to `GetAddrInfoRequestWithOptions` returns *four*
  different error codes (IPC status, getaddrinfo error code, netdb error code,
  and errno), and `GetAddrInfoRequest` returns three of those but in a
  different order, and it doesn't really matter but the existing implementation
  was a bit off, as I discovered while testing `GetHostByNameRequest`.

  - The new serialization code is based on two simple helper functions:

    ```cpp
    template <typename T> static void Append(std::vector<u8>& vec, T t);
    void AppendNulTerminated(std::vector<u8>& vec, std::string_view str);
    ```

    I was thinking there must be existing functions somewhere that assist with
    serialization/deserialization of binary data, but all I could find was the
    helper methods in `IOFile` and `HLERequestContext`, not anything that could
    be used with a generic byte buffer.  If I'm not missing something, then
    maybe I should move the above functions to a new header in `common`...
    right now they're just sitting in `sfdnsres.cpp` where they're used.

- Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>`
  rather than `std::vector<u8>&` to avoid needing to copy the data to/from a
  vector when those methods are called from the TLS implementation.
2023-06-25 12:53:31 -07:00
liamwhite
a674022434
Merge pull request #10859 from liamwhite/no-more-atomic-wait
general: remove atomic signal and wait
2023-06-23 09:27:14 -04:00
liamwhite
87b9b5d10f
Merge pull request #10842 from german77/native_mifare
input_common: Implement native mifare/skylander support for joycons/pro controller
2023-06-23 09:27:00 -04:00
bunnei
2fc5dedf69
Merge pull request #10457 from Kelebek1/optimise
Remove memory allocations in some hot paths
2023-06-22 21:53:07 -07:00
bunnei
3f3e4efb30
Merge pull request #10806 from liamwhite/worst-fs-implementation-ever
vfs_real: misc optimizations
2023-06-22 21:46:50 -07:00
Liam
1586f1c0b1 general: remove atomic signal and wait 2023-06-22 09:25:23 -04:00
Kelebek1
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00