ReinUsesLisp
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e66d5b88a6
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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fc9bb3c3fe
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shader: Properly blacklist and scale image loads
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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cfeb161c7e
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glsl/glasm: Pass and use scaling parameters in shaders
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2021-11-16 22:11:29 +01:00 |
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ameerj
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f086c82e1f
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gl_graphics_pipeline: Add downscale factor to shader uniforms
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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656adee630
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spirv: Implement rescaling patching
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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01379c5e3c
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shader/rescaling_pass: Patch more instructions
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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c15332c44f
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shader: Add IsTextureScaled opcode
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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c892359d1b
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shader: Add copy constructor to instructions
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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95761cc6a7
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shader: Add integer division opcodes
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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e580299467
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shader: Fix rescaling pass
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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1672e9ba09
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shader: Fix resolution scaling pass
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2021-11-16 22:11:27 +01:00 |
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ReinUsesLisp
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fb924ea85c
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shader: Add resolution down factor opcode
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2021-11-16 22:11:27 +01:00 |
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Fernando Sahmkow
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360e897ccd
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ShaderDecompiler: Add initial support for rescaling.
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2021-11-16 22:11:27 +01:00 |
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bunnei
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30442d8a89
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Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
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2021-11-14 02:07:45 -08:00 |
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f2a4204245
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Simply legacy attribute implement
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2021-11-04 09:26:16 +08:00 |
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bunnei
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7ce29ea74e
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Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
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2021-11-02 16:34:03 -07:00 |
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Fernando Sahmkow
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2d4bbd83e6
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Shader Cahe: Fix Phi Nodes on GLASM.
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2021-11-02 00:59:25 +01:00 |
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Fernando Sahmkow
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194579bc4f
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ShaderCache: Fix Phi Nodes Type on OGL.
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2021-11-01 22:26:17 +01:00 |
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Fernando Sahmkow
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c50ad56bf5
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ShaderCache: Order Phi Arguments from farthest away to nearest.
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2021-10-31 19:34:15 +01:00 |
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49f9a44235
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Support gl_FogFragCoord attribute
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2021-10-31 23:34:17 +08:00 |
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Fernando S
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7aa0d97eed
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Merge pull request #7201 from ameerj/spirv-depth-sampling
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
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2021-10-30 16:45:58 +02:00 |
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36c21ff6cb
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Support gl_BackSecondaryColor attribute
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2021-10-26 23:14:40 +08:00 |
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92bebecf46
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Support gl_FrontSecondaryColor attribute
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2021-10-26 23:09:44 +08:00 |
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b04c7b6343
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Support gl_BackColor attribute
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2021-10-26 23:01:57 +08:00 |
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Fernando Sahmkow
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e5291e2031
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TexturePass: Fix clamping of images as this allowed negative indices.
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2021-10-24 20:46:36 +02:00 |
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ameerj
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06894b0711
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emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
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2021-10-17 17:09:11 -04:00 |
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Ameer J
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3791c7ca82
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Merge pull request #7077 from FernandoS27/face-down
A series of fixes to queries and indexed samplers.
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2021-10-16 21:41:54 -04:00 |
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Fernando Sahmkow
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3f4444b552
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Shader Compiler: avoid overflowed indices on indixed samplers.
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2021-10-17 03:38:09 +02:00 |
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Morph
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e29f3b87f1
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style: Remove extra space preceding the :: operator
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2021-09-29 01:26:01 -04:00 |
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ameerj
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73666fb262
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general: Update style to clang-format-12
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2021-09-24 15:52:05 -04:00 |
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Fernando Sahmkow
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8984abfc76
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Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
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2021-09-15 21:30:33 +02:00 |
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Morph
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9248442bb2
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Merge pull request #6948 from ameerj/amd-warp-fix
shaders: Fix warp instructions on 64-thread warp devices
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2021-09-12 13:53:29 -04:00 |
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bunnei
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7e9163779d
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Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
renderer_vulkan: Spirv support glsl legacy attribute
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2021-09-08 14:04:44 -07:00 |
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b1e655f898
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Detail adjustment
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2021-09-08 10:30:00 +08:00 |
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bbc1800c1b
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Detail adjustment
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2021-09-08 09:53:10 +08:00 |
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e5ca733722
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Re-implement get unused location
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2021-09-07 13:22:52 +08:00 |
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9cdf2383e9
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Move attribute related definitions to spirv anonymous namespace
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2021-09-07 12:34:35 +08:00 |
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1de9e4e121
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Dynamic get unused location
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2021-09-06 10:46:03 +08:00 |
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d994466a08
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Implement intput and output fixed fnc textures
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2021-09-06 10:36:45 +08:00 |
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a7bbaa4897
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Rename parameters
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2021-09-03 23:52:20 +08:00 |
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cf26f375ff
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Fix create GraphicsPipelines crash
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2021-09-03 22:55:53 +08:00 |
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1e2a89d306
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Add input/output location
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2021-09-02 23:34:51 +08:00 |
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bunnei
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b2572a56d3
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Merge pull request #6900 from ameerj/attr-reorder
structured_control_flow: Add DemoteCombinationPass
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2021-09-01 17:36:26 -07:00 |
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ameerj
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d956fb3c7c
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emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
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2021-08-31 16:11:25 -04:00 |
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ameerj
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5b45dfe971
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emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
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2021-08-31 16:11:25 -04:00 |
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ameerj
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a5d9dcf3d9
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emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
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2021-08-31 13:40:39 -04:00 |
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ameerj
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95213270ef
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emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
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2021-08-31 13:40:12 -04:00 |
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73b11f390e
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Add colorfront and txtcoord support
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2021-09-01 00:07:25 +08:00 |
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ameerj
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907dfbea71
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structured_control_flow: Skip reordering nested demote branches.
Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
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2021-08-30 11:46:25 -04:00 |
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ameerj
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4fda7f1c82
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structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
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2021-08-30 11:46:24 -04:00 |
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