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137 commits

Author SHA1 Message Date
ReinUsesLisp
7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4397053d5c shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ReinUsesLisp
808ef97a08 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ReinUsesLisp
61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq
373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8f3043c3cf Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
586c785366 glasm: Skip phi moves on undefined instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp
a49532c8eb video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
ReinUsesLisp
9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
lat9nq
f7a2340205 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
776ab3ea12 shader: Use a non-trivial dummy to construct ASL node union 2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3b6a632237 shader: Add floating-point rounding to I2F 2021-07-22 21:51:31 -04:00
ReinUsesLisp
6fd190d1ae glasm: Implement basic GLASM instructions 2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48 glasm: Add GLASM backend infrastructure 2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
FernandoS27
b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830 shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.

While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65 shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486 shader: Inline common Value getters 2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376 shader: Use memset to reset instruction arguments 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44 shader: Inline common Value functions into the header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89 shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337 shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660 shader: Use a small_vector for phi blocks 2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd shader: Calculate number of arguments in an opcode at compile time 2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172 shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp
b126987c59 shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0 shader: Implement OUT 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp
9280cd649a shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
d404b871d5 shader: Mark ImageWrite with side effects 2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00