ReinUsesLisp
a39d9c5194
vulkan_common: Expose interop and headless devices
2021-02-13 02:16:21 -03:00
ReinUsesLisp
47d5ec6cfc
vulkan_common: Make interop extensions mandatory
2021-02-13 02:16:21 -03:00
ReinUsesLisp
40ed0cb920
vulkan_device: Enable robust buffers
2021-02-13 02:16:21 -03:00
ReinUsesLisp
1a987054c5
vulkan_device: Use designated initializers for features
2021-02-13 02:16:21 -03:00
ReinUsesLisp
79afdeaf08
vulkan_wrapper: Add memory barrier pipeline barrier helper
2021-02-13 02:16:21 -03:00
ReinUsesLisp
004a8d6a7a
vulkan_device: Fix formatting of constants
2021-02-13 02:16:21 -03:00
ReinUsesLisp
16f97ded21
vulkan_wrapper: Add interop functions
2021-02-13 02:16:21 -03:00
ReinUsesLisp
9735c34f5d
vulkan_instance: Initialize Vulkan instance in a separate thread
...
Workaround an issue on Nvidia where creating a Vulkan instance from an
active OpenGL thread disables threaded optimization on the driver.
This optimization is important to have good performance on Nvidia
OpenGL.
2021-02-13 02:16:21 -03:00
ReinUsesLisp
dde19e7d75
vulkan_wrapper: Pull Windows symbols
2021-02-13 02:16:21 -03:00
ReinUsesLisp
75ccd9959c
gpu: Report renderer errors with exceptions
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Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
Rodrigo Locatti
ef6cc3aa1d
vulkan_device: Blacklist Intel from float16 math ( #5798 )
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Astral Chain crashes Intel's SPIR-V compiler when using fp16.
Disable this while the vendor works on a fix.
2021-01-27 13:31:32 -08:00
LC
df0d8c45d2
Merge pull request #5807 from ReinUsesLisp/vc-warnings
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video_core: Silence the remaining gcc warnings and enforce them
2021-01-24 17:36:43 -05:00
ReinUsesLisp
6a0143400f
vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNA
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It seems to be safe to use this on new drivers.
2021-01-24 20:21:11 -03:00
ReinUsesLisp
1b76e7e890
video_core: Silence -Wmissing-field-initializers warnings
2021-01-24 04:32:19 -03:00
ReinUsesLisp
625a011888
nsight_aftermath_tracker: Fix build issues when enabled
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Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
2021-01-23 04:13:39 -03:00
Rodrigo Locatti
132f2006af
Merge pull request #5745 from lioncash/documentation
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video_core: Resolve -Wdocumentation warnings
2021-01-17 05:37:17 -03:00
Lioncash
40acc2c079
video_core: Resolve -Wdocumentation warnings
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Silences some -Wdocumentation warnings on Clang.
2021-01-17 02:44:21 -05:00
Lioncash
c61b973968
vulkan_debug_callback: Add missing header guard
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Prevents inclusion issues from occurring.
2021-01-17 02:39:24 -05:00
ReinUsesLisp
301e2b5b7a
vulkan_memory_allocator: Remove unnecesary 'device' memory from commits
2021-01-15 16:19:40 -03:00
ReinUsesLisp
8f22f5470c
vulkan_memory_allocator: Add allocation support for download types
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Implements the allocator logic to handle download memory types. This
will try to use HOST_CACHED_BIT when available.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
72541af3bc
vulkan_memory_allocator: Add "download" memory usage hint
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Allow users of the allocator to hint memory usage for downloads. This
removes the non-descriptive boolean passed for "host visible" or not
host visible memory commits, and uses an enum to hint device local,
upload and download usages.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
fade63b58e
vulkan_common: Move allocator to the common directory
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Allow using the abstraction from the OpenGL backend.
2021-01-15 16:19:39 -03:00
Rodrigo Locatti
185388f341
Merge pull request #5350 from ReinUsesLisp/vk-init-warns
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vulkan_common: Silence missing initializer warnings
2021-01-15 03:32:01 -03:00
ReinUsesLisp
be8fd5490e
vulkan_common: Silence missing initializer warnings
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Silence warnings explicitly initializing all members on construction.
2021-01-15 02:55:11 -03:00
ReinUsesLisp
ba2ea7eeac
vulkan_device: Enable shaderStorageImageMultisample conditionally
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Fix Vulkan initialization on ANV.
2021-01-15 02:47:05 -03:00
ReinUsesLisp
d9a15a935b
vulkan_device: Remove requirement on shaderStorageImageMultisample
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yuzu doesn't currently emulate MS image stores. Requiring this makes no
sense for now. Fixes ANV not booting any games on Vulkan.
2021-01-13 06:21:33 -03:00
MerryMage
21199cb965
vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
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Ignore the return value on __APPLE__ systems as well
2021-01-07 17:37:47 +00:00
ReinUsesLisp
ac1e4734c2
vulkan_device: Allow creating a device without surface
2021-01-04 02:22:22 -03:00
ReinUsesLisp
d235cf3933
renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common
2021-01-04 02:22:22 -03:00
ReinUsesLisp
3753553b6a
renderer_vulkan: Move device abstraction to vulkan_common
2021-01-04 02:22:22 -03:00
ReinUsesLisp
cdbee27692
vulkan_instance: Allow different Vulkan versions and enforce 1.1
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For listing the available physical devices we can use Vulkan 1.0.
Now that MoltenVK supports 1.1 we can require it for running games.
Add missing documentation.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
53ea06dc17
renderer_vulkan: Remove two step initialization on VKDevice
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The Vulkan device abstraction either initializes successfully on the
constructor or throws a Vulkan exception.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
085adfea00
renderer_vulkan: Throw when enumerating devices fails
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Report device enumeration errors with exceptions to be consistent with
other initialization related function calls. Reduces the amount of code
to maintain.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
11f0f7598d
renderer_vulkan: Initialize surface in separate file
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Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
47843b4f09
renderer_vulkan: Create debug callback on separate file and throw
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Initialize debug callbacks (messenger) from a separate file. This allows
sharing code with different backends.
Change our Vulkan error handling to use exceptions instead of error
codes, simplifying the initialization process.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
25f88d99ce
renderer_vulkan: Move instance initialization to a separate file
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Simplify Vulkan's backend initialization code by moving it to a separate
file, allowing us to initialize a Vulkan instance from different
backends.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
d1435009ed
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
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Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31 02:07:14 -03:00
ReinUsesLisp
d937421422
vulkan_common: Move dynamic library load to a separate file
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Allows us to initialize a Vulkan dynamic library from different backends
without duplicating code.
2020-12-31 02:02:48 -03:00