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Author SHA1 Message Date
SylverDiscord51
1648d189d3
license-fix (#31)
Co-authored-by: palfaiate <syl.paulo.alfaiate@gmail.com>
Co-authored-by: SylverDiscord51 <p71468162@gmail.com>
Co-committed-by: SylverDiscord51 <p71468162@gmail.com>
2024-03-23 22:58:07 -03:00
JuanCStar
edf7a3be81 Rebrand SUYU_NON_COPYABLE and SUYU_NON_MOVEABLE 2024-03-07 09:36:29 +00:00
JuanCStar
16dfc39f89 Rebrand Common FS Path functions 2024-03-07 09:21:59 +00:00
Crimson Hawk
cdbdf63ebe Revert "Merge branch 'master' into 'dev'"
This reverts merge request !17
2024-03-06 05:26:38 +00:00
AMA2581
5720814b13 modifying all the files to match the app 2024-03-06 00:19:07 +03:30
Liam
5510b31972 internal_network: only poll for accept on blocking sockets 2024-01-30 10:29:05 -05:00
Liam
7bec8d1c5b internal_network: log error on interrupt pipe read failure 2023-09-08 14:00:07 -04:00
Liam
531572b411 internal_network: cancel pending socket operations on application process termination 2023-08-26 18:19:51 -04:00
comex
755bcc459b Improve behavior when sending to closed connection
- On Unix, this would previously kill the Yuzu process with SIGPIPE.
  Send MSG_NOSIGNAL to opt out of this.

- Add support for the proper error code in this situation, EPIPE.

- Windows has nonstandard behavior in this situation; translate it to
  the standard behavior.  Kind of pointless, but isn't it nice to be
  correct?
2023-08-15 20:59:57 -04:00
FearlessTobi
2694f81462 Revert "Silence nifm spam"
This reverts commit 4da4ecb1ff.
2023-08-14 21:23:09 +02:00
Morph
5bbc3aef13 network: Forward declarations 2023-07-17 15:36:03 -04:00
comex
0e191c2711 Updates:
- Address PR feedback.
- Add SecureTransport backend for macOS.
2023-07-01 17:27:35 -07:00
comex
b9f9d0a642 network.cpp: include expected.h 2023-06-25 18:51:39 -07:00
comex
ac939f08a4 Fix more Windows build errors
I did test this beforehand, but not on MinGW, and the error that showed
up on the msvc builder didn't happen for me...
2023-06-25 17:06:57 -07:00
comex
4a35569921 Fixes:
- Add missing virtual destructor on `SSLBackend`.

- On Windows, filter out `POLLWRBAND` (one of the new flags added) when
  calling `WSAPoll`, because despite the constant being defined on
  Windows, passing it calls `WSAPoll` to yield `EINVAL`.

- Reduce OpenSSL version requirement to satisfy CI; I haven't tested
  whether it actually builds (or runs) against 1.1.1, but if not, I'll
  figure it out.

- Change an instance of memcpy to memmove, even though the arguments
  cannot overlap, to avoid a [strange GCC
  error](https://github.com/yuzu-emu/yuzu/pull/10912#issuecomment-1606283351).
2023-06-25 15:06:52 -07:00
comex
8e703e08df Implement SSL service
This implements some missing network APIs including a large chunk of the SSL
service, enough for Mario Maker (with an appropriate mod applied) to connect to
the fan server [Open Course World](https://opencourse.world/).

Connecting to first-party servers is out of scope of this PR and is a
minefield I'd rather not step into.

 ## TLS

TLS is implemented with multiple backends depending on the system's 'native'
TLS library.  Currently there are two backends: Schannel for Windows, and
OpenSSL for Linux.  (In reality Linux is a bit of a free-for-all where there's
no one 'native' library, but OpenSSL is the closest it gets.)  On macOS the
'native' library is SecureTransport but that isn't implemented in this PR.
(Instead, all non-Windows OSes will use OpenSSL unless disabled with
`-DENABLE_OPENSSL=OFF`.)

Why have multiple backends instead of just using a single library, especially
given that Yuzu already embeds mbedtls for cryptographic algorithms?  Well, I
tried implementing this on mbedtls first, but the problem is TLS policies -
mainly trusted certificate policies, and to a lesser extent trusted algorithms,
SSL versions, etc.

...In practice, the chance that someone is going to conduct a man-in-the-middle
attack on a third-party game server is pretty low, but I'm a security nerd so I
like to do the right security things.

My base assumption is that we want to use the host system's TLS policies.  An
alternative would be to more closely emulate the Switch's TLS implementation
(which is based on NSS).  But for one thing, I don't feel like reverse
engineering it.  And I'd argue that for third-party servers such as Open Course
World, it's theoretically preferable to use the system's policies rather than
the Switch's, for two reasons

1. Someday the Switch will stop being updated, and the trusted cert list,
   algorithms, etc. will start to go stale, but users will still want to
   connect to third-party servers, and there's no reason they shouldn't have
   up-to-date security when doing so.  At that point, homebrew users on actual
   hardware may patch the TLS implementation, but for emulators it's simpler to
   just use the host's stack.

2. Also, it's good to respect any custom certificate policies the user may have
   added systemwide.  For example, they may have added custom trusted CAs in
   order to use TLS debugging tools or pass through corporate MitM middleboxes.
   Or they may have removed some CAs that are normally trusted out of paranoia.

Note that this policy wouldn't work as-is for connecting to first-party
servers, because some of them serve certificates based on Nintendo's own CA
rather than a publicly trusted one.  However, this could probably be solved
easily by using appropriate APIs to adding Nintendo's CA as an alternate
trusted cert for Yuzu's connections.  That is not implemented in this PR
because, again, first-party servers are out of scope.

(If anything I'd rather have an option to _block_ connections to Nintendo
servers, but that's not implemented here.)

To use the host's TLS policies, there are three theoretical options:

a) Import the host's trusted certificate list into a cross-platform TLS
   library (presumably mbedtls).

b) Use the native TLS library to verify certificates but use a cross-platform
   TLS library for everything else.

c) Use the native TLS library for everything.

Two problems with option a).  First, importing the trusted certificate list at
minimum requires a bunch of platform-specific code, which mbedtls does not have
built in.  Interestingly, OpenSSL recently gained the ability to import the
Windows certificate trust store... but that leads to the second problem, which
is that a list of trusted certificates is [not expressive
enough](https://bugs.archlinux.org/task/41909) to express a modern certificate
trust policy.  For example, Windows has the concept of [explicitly distrusted
certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)),
and macOS requires Certificate Transparency validation for some certificates
with complex rules for when it's required.

Option b) (using native library just to verify certs) is probably feasible, but
it would miss aspects of TLS policy other than trusted certs (like allowed
algorithms), and in any case it might well require writing more code, not less,
compared to using the native library for everything.

So I ended up at option c), using the native library for everything.

What I'd *really* prefer would be to use a third-party library that does option
c) for me.  Rust has a good library for this,
[native-tls](https://docs.rs/native-tls/latest/native_tls/).  I did search, but
I couldn't find a good option in the C or C++ ecosystem, at least not any that
wasn't part of some much larger framework.  I was surprised - isn't this a
pretty common use case?  Well, many applications only need TLS for HTTPS, and they can
use libcurl, which has a TLS abstraction layer internally but doesn't expose
it.  Other applications only support a single TLS library, or use one of the
aforementioned larger frameworks, or are platform-specific to begin with, or of
course are written in a non-C/C++ language, most of which have some canonical
choice for TLS.  But there are also many applications that have a set of TLS
backends just like this; it's just that nobody has gone ahead and abstracted
the pattern into a library, at least not a widespread one.

Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the
one in ffmpeg.  But it is missing some features that would be needed to use it
here (like reusing an existing socket rather than managing the socket itself).
Though, that does mean that the wiki's build instructions for Linux (and macOS
for some reason?) already recommend installing OpenSSL, so no need to update
those.

 ## Other APIs implemented

- Sockets:
    - GetSockOpt(`SO_ERROR`)
    - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch)
    - `DuplicateSocket` (because the SSL sysmodule calls it internally)
    - More `PollEvents` values

- NSD:
    - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and
      probably most third-party servers, but not first-party)

- SFDNSRES:
    - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions`
    - `ResolverSetOptionRequest` (stub)

 ## Fixes

- Parts of the socket code were previously allocating a `sockaddr` object on
  the stack when calling functions that take a `sockaddr*` (e.g. `accept`).
  This might seem like the right thing to do to avoid illegal aliasing, but in
  fact `sockaddr` is not guaranteed to be large enough to hold any particular
  type of address, only the header.  This worked in practice because in
  practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the
  API is meant to be used.  I changed this to allocate an `sockaddr_in` on the
  stack and `reinterpret_cast` it.  I could try to do something cleverer with
  `aligned_storage`, but casting is the idiomatic way to use these particular
  APIs, so it's really the system's responsibility to avoid any aliasing
  issues.

- I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation.  The
  old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp,
  and directly passed through the host's socket type, protocol, etc. values
  rather than looking up the corresponding constants on the Switch.  To be
  fair, these constants don't tend to actually vary across systems, but
  still... I added a wrapper for `getaddrinfo` in
  `internal_network/network.cpp` similar to the ones for other socket APIs, and
  changed the `GetAddrInfoRequest` implementation to use it.  While I was at
  it, I rewrote the serialization to use the same approach I used to implement
  `GetHostByNameRequest`, because it reduces the number of size calculations.
  While doing so I removed `AF_INET6` support because the Switch doesn't
  support IPv6; it might be nice to support IPv6 anyway, but that would have to
  apply to all of the socket APIs.

  I also corrected the IPC wrappers for `GetAddrInfoRequest` and
  `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware
  testing.  Every call to `GetAddrInfoRequestWithOptions` returns *four*
  different error codes (IPC status, getaddrinfo error code, netdb error code,
  and errno), and `GetAddrInfoRequest` returns three of those but in a
  different order, and it doesn't really matter but the existing implementation
  was a bit off, as I discovered while testing `GetHostByNameRequest`.

  - The new serialization code is based on two simple helper functions:

    ```cpp
    template <typename T> static void Append(std::vector<u8>& vec, T t);
    void AppendNulTerminated(std::vector<u8>& vec, std::string_view str);
    ```

    I was thinking there must be existing functions somewhere that assist with
    serialization/deserialization of binary data, but all I could find was the
    helper methods in `IOFile` and `HLERequestContext`, not anything that could
    be used with a generic byte buffer.  If I'm not missing something, then
    maybe I should move the above functions to a new header in `common`...
    right now they're just sitting in `sfdnsres.cpp` where they're used.

- Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>`
  rather than `std::vector<u8>&` to avoid needing to copy the data to/from a
  vector when those methods are called from the TLS implementation.
2023-06-25 12:53:31 -07:00
Kelebek1
4da4ecb1ff Silence nifm spam 2023-04-22 14:29:58 +01:00
Liam
a9623d5f55 general: fixes for gcc 13 2023-04-02 19:02:04 -04:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
MonsterDruide1
d746cfc018 net: translate ECONNRESET network error 2023-02-21 20:47:59 +01:00
ameerj
2d2522693e Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
This reverts commit 25fc5c0e11, reversing
changes made to af20e25081.
2023-02-03 00:08:45 -05:00
liamwhite
b01698775b
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" 2023-02-02 15:53:28 -05:00
bunnei
ed4a88bd93
Merge pull request #9508 from ameerj/hle-ipc-buffer-span
hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer
2023-01-30 12:17:09 -08:00
MonsterDruide1
688a9fbfa6 net: Silently translate ETIMEDOUT network error 2023-01-05 11:54:36 +01:00
ameerj
7c1bf68bb4 bsd: Use std::span for read payloads
Allows the use of HLERequestContext::ReadBufferSpan
2022-12-28 18:46:54 -05:00
Liam
9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Jan Beich
717c8ded82 network: add missing header for SO_* on Unix after f80c7c4cd5
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::Initialize(Network::Domain, Network::Type, Network::Protocol)':
src/core/internal_network/socket_proxy.cpp:51:20: error: 'SO_TYPE' was not declared in this scope
   51 |     SetSockOpt(fd, SO_TYPE, type);
      |                    ^~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetLinger(bool, u32)':
src/core/internal_network/socket_proxy.cpp:253:27: error: 'SO_LINGER' was not declared in this scope
  253 |     return SetSockOpt(fd, SO_LINGER, values);
      |                           ^~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetReuseAddr(bool)':
src/core/internal_network/socket_proxy.cpp:257:32: error: 'SO_REUSEADDR' was not declared in this scope
  257 |     return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0);
      |                                ^~~~~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetBroadcast(bool)':
src/core/internal_network/socket_proxy.cpp:262:32: error: 'SO_BROADCAST' was not declared in this scope
  262 |     return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0);
      |                                ^~~~~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetSndBuf(u32)':
src/core/internal_network/socket_proxy.cpp:266:27: error: 'SO_SNDBUF' was not declared in this scope
  266 |     return SetSockOpt(fd, SO_SNDBUF, value);
      |                           ^~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetRcvBuf(u32)':
src/core/internal_network/socket_proxy.cpp:274:27: error: 'SO_RCVBUF' was not declared in this scope
  274 |     return SetSockOpt(fd, SO_RCVBUF, value);
      |                           ^~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetSndTimeo(u32)':
src/core/internal_network/socket_proxy.cpp:279:27: error: 'SO_SNDTIMEO' was not declared in this scope
  279 |     return SetSockOpt(fd, SO_SNDTIMEO, static_cast<int>(value));
      |                           ^~~~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetRcvTimeo(u32)':
src/core/internal_network/socket_proxy.cpp:284:27: error: 'SO_RCVTIMEO' was not declared in this scope
  284 |     return SetSockOpt(fd, SO_RCVTIMEO, static_cast<int>(value));
      |                           ^~~~~~~~~~~
2022-11-04 07:28:46 +00:00
bunnei
2a752bbd64
Merge pull request #8876 from FearlessTobi/multiplayer-part3
ldn: Implement "local wireless" networked multiplayer
2022-10-01 14:53:36 -07:00
Lioncash
c8da75b7ed sockets: Make fd member variable protected
Other things shouldn't be able to directly mess around with the
descriptor
2022-09-22 08:20:54 -04:00
FearlessTobi
4213f1c126 Address some review comments 2022-09-20 19:36:32 +02:00
german77
8f207bd93d yuzu: Multiple room UI improvements 2022-09-10 19:39:25 +02:00
FearlessTobi
f5e635adda ldn: Initial implementation 2022-09-09 14:30:22 +02:00
FearlessTobi
339758c9fc core/socket_proxy: Correct broadcast behavior
Broadcasts should only be sent when the broadcast IP is used.
They should also only be received when SO_BROADCAST is enabled.
2022-08-27 03:39:02 +02:00
FearlessTobi
4976d14009 core/socket_proxy: Final nits 2022-08-15 23:50:19 +02:00
german77
72b90a5bbf core: network: Address review comments 2022-08-15 20:25:42 +02:00
FearlessTobi
5cd95fa949 internal_network: Fix mingw compilation
Apparently, "interface" is a reserved keyword on this compiler.
2022-08-15 20:25:42 +02:00
FearlessTobi
6d41088153 core, yuzu: Address first part of review comments 2022-08-15 20:25:42 +02:00
FearlessTobi
a5cd639cb6 core/socket_proxy: Fix compilation 2022-08-15 20:25:42 +02:00
FearlessTobi
bb84f53539 Make copyright headers SPDX-compliant 2022-08-15 20:25:42 +02:00
FearlessTobi
f80c7c4cd5 core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
FearlessTobi
705f7db84d yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00