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23 commits

Author SHA1 Message Date
bunnei
1079215871
Merge pull request #7859 from german77/battery_again
input_common: Remove battery duplicated struct and update every button press
2022-02-24 11:42:51 -08:00
german77
21742f0096 input_common: Remove battery duplicated struct and update every button press 2022-02-06 18:33:55 -06:00
Morph
25db62ce15 general: Rename NewUUID to UUID, and remove the previous UUID impl
This completes the removal of the old UUID implementation.
2022-02-05 13:56:21 -05:00
Morph
cb30fe50cd input/hid: Migrate to the new UUID implementation 2022-02-05 13:18:41 -05:00
Lioncash
651358d0b6 input_common/input_engine: Ensure PadIdentifier UUIDs have a valid initial state
The default constructor of a UUID instance doesn't initialize the
underlying array.
2022-01-24 11:57:48 -05:00
Lioncash
51dd3da11c input_common/main: Pass MappingData by const reference in callbacks
Avoids creating unnecessary 168 byte copies per callback invocation.
2022-01-24 11:31:43 -05:00
Lioncash
e4de1783e1 input_engine: Fix typo in TriggerOnAxisChange() parameter name 2021-12-13 10:21:37 -05:00
Lioncash
a9d39b6895 input_engine: Simplify PreSet* family of functions
We can make use of try_emplace() to insert values only if they don't
already exist.
2021-12-13 10:18:04 -05:00
Lioncash
e51b852aee input_engine: Remove left-over namespace qualifiers
These types are part of the InputCommon namespace.
2021-12-13 09:57:51 -05:00
Lioncash
755822ceec input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
985599e485 input_engine: Pass LedStatus by const reference
Avoids copies where reasonably applicable
2021-12-13 09:20:58 -05:00
Lioncash
38f3442ea5 input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
2b92d22bda input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
Lioncash
9a104e2b60 input_engine: Remove callback clearing in constructor
The callback map is a member variable, so this will always be empty on
initial construction.
2021-12-13 08:54:23 -05:00
Lioncash
479369db43 input_engine: Remove unnecessary semi-colons
Silences -Wextra-semi warnings
2021-12-13 08:53:01 -05:00
Lioncash
3c618a3306 input_engine: Remove unnecessary return
This is a void function, so it doesn't need this.
2021-12-13 08:52:09 -05:00
german77
746c85b560 input_common: Move button names to the frontend 2021-11-24 20:30:28 -06:00
german77
42949738f2 kraken: Address comments from review
Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
730f078302 settings: Fix Debug controller type options 2021-11-24 20:30:26 -06:00
german77
2b1b0c2a30 kraken: Address comments from review
start lion review
2021-11-24 20:30:26 -06:00
german77
e0da5c1bbc kraken: Fix errors from rebase and format files 2021-11-24 20:30:24 -06:00
german77
06a5ef5874 core/hid: Add output devices 2021-11-24 20:30:24 -06:00
german77
ea7b1fbc67 input_common: Create input_engine 2021-11-24 20:30:22 -06:00