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Author SHA1 Message Date
SylverDiscord51
1648d189d3
license-fix (#31)
Co-authored-by: palfaiate <syl.paulo.alfaiate@gmail.com>
Co-authored-by: SylverDiscord51 <p71468162@gmail.com>
Co-committed-by: SylverDiscord51 <p71468162@gmail.com>
2024-03-23 22:58:07 -03:00
niansa
362f2047b4 Port changes from Early Access 2024-03-08 22:44:03 +00:00
JuanCStar
88b901a24e Full rebrand 2024-03-08 09:06:48 +00:00
Crimson Hawk
cdbdf63ebe Revert "Merge branch 'master' into 'dev'"
This reverts merge request !17
2024-03-06 05:26:38 +00:00
AMA2581
5720814b13 modifying all the files to match the app 2024-03-06 00:19:07 +03:30
Fernando Sahmkow
4b963ca8a5 Core: Invert guest memory depandancy 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
590d9b7e1d Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
303cd31162 SMMU: Add Android compatibility 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
0a2536a0df SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
liamwhite
15cf34cd62
Merge pull request #12543 from FernandoS27/stop-liking-posts-from-ur-friends-ex
VideoCore: A few fixes to DMA and swapchain
2024-01-01 15:02:20 -05:00
Fernando Sahmkow
737e6e531c Vulkan: Only recreate swapchain if the frame is bigger than the swap image. 2023-12-31 21:03:46 +01:00
Fernando Sahmkow
d07397931a MaxwellDMA: Don't flush the outputs of a dma copy. 2023-12-31 21:00:01 +01:00
Liam
ddda76f9b0 core: track separate heap allocation for linux 2023-12-25 23:30:56 -05:00
Liam
45c87c7e6e core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
GPUCode
9ff8d0f3e6 Address more review comments 2023-11-25 00:47:43 -05:00
Liam
9f91ba1f73 arm: Implement native code execution backend 2023-11-25 00:46:47 -05:00
GPUCode
5938a9582a core: Respect memory permissions in Map 2023-11-25 00:46:15 -05:00
Liam
023b9b38cc general: fix apple clang build 2023-08-09 22:38:37 -04:00
Liam
d144168442 memory: minimize dependency on process 2023-07-22 11:19:29 -04:00
Kelebek1
6f7cb69c94 Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
Fernando Sahmkow
da440da9f5 Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
Liam
41d99aa89d memory: rename global memory references to application memory 2023-03-23 20:28:47 -04:00
Liam
fb49ec19c1 kernel: use KTypedAddress for addresses 2023-03-22 09:35:16 -04:00
Liam
651f6598ac kernel: implement FlushProcessDataCache 2022-11-12 11:27:04 -05:00
Fernando Sahmkow
5a568b1655 MemoryManager: Fix errors popping out. 2022-10-06 21:00:53 +02:00
Kyle Kienapfel
14e9de6678 code: dodge PAGE_SIZE #define
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable

Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`

PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix

Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive

Core::Memory   12 bits (4096)
QueryCacheBase 12 bits
ShaderCache    14 bits (16384)
TextureCache   20 bits (1048576, or 1MB)

Fixes #8779
2022-08-19 16:08:40 -07:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Kelebek1
458da8a948 Project Andio 2022-07-22 01:11:32 +01:00
Liam
208ed712f4 core/debugger: memory breakpoint support 2022-06-16 13:18:07 -04:00
Liam
fb4b3c127f core/debugger: Implement new GDB stub debugger 2022-06-01 00:01:25 -04:00
yzct12345
4edfa6ad8f
memory: Address lioncash's review 2021-08-05 20:29:43 +00:00
yzct12345
6df9611059
memory: Clean up code 2021-08-05 20:11:14 +00:00
bunnei
b4fc2e52a2 hle: kernel: Use host memory allocations for KSlabMemory.
- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
2021-05-20 21:41:52 -07:00
bunnei
2a7eff57a8 hle: kernel: Rename Process to KProcess. 2021-05-05 16:40:52 -07:00
bunnei
3401676768 core: memory: Add a work-around to allocate and access kernel memory regions by vaddr. 2021-05-05 16:40:50 -07:00
bunnei
24e1e17a8a core: memory: Add templated GetPointer methods. 2021-02-18 16:16:24 -08:00
MerryMage
6d30745d77 memory: Remove MemoryHook 2021-01-01 11:34:38 +00:00
Fernando Sahmkow
cd1c38be8d ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes. 2020-06-27 11:35:37 -04:00
Fernando Sahmkow
e31425df38 General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host 
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and 
Suspended State, Recreates the bootmanager, Initializes Multicore 
system.
2020-06-27 11:35:06 -04:00
bunnei
f7c03610e1 core: memory: Updates for new VMM. 2020-04-17 00:59:34 -04:00
bunnei
4caff51710 core: memory: Move to Core::Memory namespace.
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
Fernando Sahmkow
913f42a3a7 Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
Fernando Sahmkow
7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
Markus Wick
56672b8c98 core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18 08:38:47 +01:00
Lioncash
e7e939104b core/memory; Migrate over SetCurrentPageTable() to the Memory class
Now that literally every other API function is converted over to the
Memory class, we can just move the file-local page table into the Memory
implementation class, finally getting rid of global state within the
memory code.
2019-11-26 21:55:39 -05:00
Lioncash
e4c381b885 core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory class
The Write functions are used slightly less than the Read functions,
which make these a bit nicer to move over.

The only adjustments we really need to make here are to Dynarmic's
exclusive monitor instance. We need to keep a reference to the currently
active memory instance to perform exclusive read/write operations.
2019-11-26 21:55:39 -05:00
Lioncash
b05bfc6036 core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class
With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.

Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.

For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
2019-11-26 21:55:39 -05:00
Lioncash
89ef3ef575 core/memory: Migrate over ZeroBlock() and CopyBlock() to the Memory class
These currently aren't used anywhere in the codebase, so these are very
trivial to move over to the Memory class.
2019-11-26 21:55:38 -05:00
Lioncash
849581075a core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class
This is only used within the accelerated rasterizer in two places, so
this is also a very trivial migration.
2019-11-26 21:55:38 -05:00
Lioncash
b2165c6b35 core/memory: Migrate over ReadCString() to the Memory class
This only had one usage spot, so this is fairly straightforward to
convert over.
2019-11-26 21:55:38 -05:00