Fernando Sahmkow
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324e470879
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Texture Cache: Implement Blitting and Fermi Copies
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2019-06-20 21:36:12 -03:00 |
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ReinUsesLisp
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549fd18ac4
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surface_view: Add constructor for ViewParams
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2019-06-20 21:36:12 -03:00 |
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ReinUsesLisp
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16e8625a30
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surface_base: Split BreakDown into layered and non-layered variants
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2019-06-20 21:36:12 -03:00 |
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ReinUsesLisp
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2b30000a1e
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surface_base: Silence truncation warnings and minor renames and reordering
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2019-06-20 21:36:12 -03:00 |
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ReinUsesLisp
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03d10ea3b4
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copy_params: Use constructor instead of C-like initialization
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2019-06-20 21:36:12 -03:00 |
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Fernando Sahmkow
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1af4414861
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Correct Mipmaps View method in Texture Cache
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2019-06-20 21:36:12 -03:00 |
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Fernando Sahmkow
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d86f9cd709
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Change texture_cache chaching from GPUAddr to CacheAddr
This also reverses the changes to make invalidation and flushing through
the GPU address.
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2019-06-20 21:36:12 -03:00 |
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Fernando Sahmkow
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b711cdce78
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Corrections to Structural Matching
The texture will now be reconstructed if the width only matches on GoB
alignment.
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2019-06-20 21:36:12 -03:00 |
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Fernando Sahmkow
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bc930754cc
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Implement Texture Cache V2
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2019-06-20 21:36:12 -03:00 |
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Fernando Sahmkow
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3d471e732d
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Correct Surface Base and Views for new Texture Cache
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2019-06-20 21:36:12 -03:00 |
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ReinUsesLisp
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6c410104f4
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texture_cache: Remove execution context copies from the texture cache
This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
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2019-06-20 21:36:11 -03:00 |
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ReinUsesLisp
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1b4503c571
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texture_cache: Split texture cache into different files
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2019-06-20 21:36:11 -03:00 |
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