bunnei
201a7af92a
Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
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OpenGL: Set shader_dirty on lighting changes
2016-05-26 17:35:12 -04:00
bunnei
a316fbb15a
Merge pull request #1733 from lioncash/vert_loader
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VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel
6a28f46844
OpenGL: Set shader_dirty on lighting changes
2016-05-23 23:28:13 +02:00
Jannik Vogel
30a01584f2
Pica: Name LightSrc.config register
2016-05-23 23:28:13 +02:00
Jannik Vogel
8e905b3af6
Pica: Name lighting.config0 and .config1 registers
2016-05-23 23:28:13 +02:00
Jannik Vogel
068bd6f728
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
2016-05-23 23:28:13 +02:00
Jannik Vogel
d77279a415
Refactor Tev stage dumper
2016-05-21 03:11:27 +02:00
Jannik Vogel
324c21c922
Extend Tev stage dumper
2016-05-21 03:08:59 +02:00
bunnei
e5599ed300
Merge pull request #1786 from JayFoxRox/blend-equation
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OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
linkmauve
f40fabd688
Merge pull request #1787 from JayFoxRox/refactor-jit
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Refactor JIT
2016-05-16 17:54:45 +01:00
Jannik Vogel
5389dedfa1
OpenGL: Only update depth uniforms if the depth changed
2016-05-14 10:31:18 +02:00
Jannik Vogel
f8a11a664f
OpenGL: value-initialize variables which cause uninitialised access otherwise
2016-05-14 10:16:11 +02:00
Jannik Vogel
1308afe2c2
Use new shader-jit signature for interpreter
2016-05-13 09:41:55 +02:00
Jannik Vogel
4e01e9ffc5
Refactor access to state in shader-jit
2016-05-13 09:20:14 +02:00
Jannik Vogel
5864cb7e00
OpenGL: Support blend equation
2016-05-12 22:57:40 +02:00
Jannik Vogel
7e756faaba
Move program_counter and call_stack from UnitState to interpreter
2016-05-12 19:05:42 +02:00
Jannik Vogel
6c6d99ca51
Move default_attributes into Pica state
2016-05-12 19:05:41 +02:00
bunnei
f6eb62d062
Merge pull request #1690 from JayFoxRox/tex-type-3
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Pica: Implement texture type 3 (Projection2D)
2016-05-11 21:47:08 -04:00
Jannik Vogel
ae7a82fa1c
Turn ShaderSetup into struct
2016-05-11 23:48:24 +02:00
Jannik Vogel
5a7306d6df
OpenGL: Implement texture type 3
2016-05-11 08:07:37 +02:00
Jannik Vogel
4311297eb1
Rasterizer: Implement texture type 3
2016-05-11 08:07:36 +02:00
Jannik Vogel
2f8e8e1455
Pica: Add tc0.w to OutputVertex
2016-05-11 08:07:36 +02:00
Jannik Vogel
9cfebb9334
Pica: Add texture type to state
2016-05-11 08:07:36 +02:00
bunnei
86ecbdfa4d
Merge pull request #1621 from JayFoxRox/w-buffer
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Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash
75e5d0a6a0
gl_rasterizer: Fix compilation for debug builds
2016-05-10 09:22:02 -04:00
Jannik Vogel
fc9cc21024
OpenGL: Implement W-Buffers and fix depth-mapping
2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
linkmauve
006fe5fc0f
Merge pull request #1704 from JayFoxRox/pod-config
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Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Lioncash
6d5f2a3cff
vertex_loader: Correct forward declaration of InputVertex
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It's actually a struct, not a class.
2016-05-08 23:08:18 -04:00
Lioncash
5587383eb7
vertex_loader: Provide an assertion for ensuring the loader has been setup
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Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
2016-05-08 23:08:12 -04:00
Lioncash
1357724cd9
vertex_loader: Add constructors to facilitate immediate and two-step initialization
2016-05-08 23:03:32 -04:00
Lioncash
769f4a7018
vertex_loader: initialize_num_total_attributes.
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Keeps the public API sane.
2016-05-08 23:03:32 -04:00
Lioncash
8ea5e7dfb5
vertex_loader: Use std::array instead of raw C arrays
2016-05-08 23:03:32 -04:00
Lioncash
a286b61f75
vertex_loader: Correct header ordering
2016-05-08 23:01:26 -04:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
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On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel
7a77b8356c
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-04 10:21:51 +02:00
Jannik Vogel
f74652d2fe
Pica: Use a union for PicaShaderConfig
2016-05-03 15:06:49 +02:00
Jannik Vogel
5fc8eb227a
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
2016-05-03 15:06:46 +02:00
Jannik Vogel
f3f7018c9e
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
2016-05-03 14:10:11 +02:00
Jannik Vogel
5ec1140f8b
OpenGL: Don't copy const_color (Reverts #1745 )
2016-05-03 12:34:52 +02:00
Jannik Vogel
696cb197a5
Pica: Replace logic in shader.cpp with loop
2016-05-03 01:40:47 +02:00
bunnei
15d0e98267
Merge pull request #1741 from linkmauve/iwyu-video_core
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Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
7e0d6903ff
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
2016-05-01 16:35:54 +02:00
Jannik Vogel
aab41604f7
OpenGL: border_color was never set. Fixed. ( #1740 )
2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
Jannik Vogel
49bfe9bf91
Remove TGA dumper
2016-04-30 09:43:59 +02:00
bunnei
90243c56fb
Merge pull request #1730 from hrydgard/vertex-loader
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* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard
a86d7cacc1
Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 08:50:21 +02:00