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core: memory: Fix memory access on page boundaries.

- Fixes Super Smash Bros. Ultimate.
This commit is contained in:
bunnei 2020-04-08 23:03:25 -04:00
parent 32fc2aae3c
commit ff5d5b6f41

View file

@ -119,15 +119,33 @@ struct Memory::Impl {
}
u16 Read16(const VAddr addr) {
return Read<u16_le>(addr);
if ((addr & 1) == 0) {
return Read<u16_le>(addr);
} else {
const u8 a{Read<u8>(addr)};
const u8 b{Read<u8>(addr + sizeof(u8))};
return (static_cast<u16>(b) << 8) | a;
}
}
u32 Read32(const VAddr addr) {
return Read<u32_le>(addr);
if ((addr & 3) == 0) {
return Read<u32_le>(addr);
} else {
const u16 a{Read16(addr)};
const u16 b{Read16(addr + sizeof(u16))};
return (static_cast<u32>(b) << 16) | a;
}
}
u64 Read64(const VAddr addr) {
return Read<u64_le>(addr);
if ((addr & 7) == 0) {
return Read<u64_le>(addr);
} else {
const u32 a{Read32(addr)};
const u32 b{Read32(addr + sizeof(u32))};
return (static_cast<u64>(b) << 32) | a;
}
}
void Write8(const VAddr addr, const u8 data) {
@ -135,15 +153,30 @@ struct Memory::Impl {
}
void Write16(const VAddr addr, const u16 data) {
Write<u16_le>(addr, data);
if ((addr & 1) == 0) {
Write<u16_le>(addr, data);
} else {
Write<u8>(addr, static_cast<u8>(data));
Write<u8>(addr + sizeof(u8), static_cast<u8>(data >> 8));
}
}
void Write32(const VAddr addr, const u32 data) {
Write<u32_le>(addr, data);
if ((addr & 3) == 0) {
Write<u32_le>(addr, data);
} else {
Write16(addr, static_cast<u16>(data));
Write16(addr + sizeof(u16), static_cast<u16>(data >> 16));
}
}
void Write64(const VAddr addr, const u64 data) {
Write<u64_le>(addr, data);
if ((addr & 7) == 0) {
Write<u64_le>(addr, data);
} else {
Write32(addr, static_cast<u32>(data));
Write32(addr + sizeof(u32), static_cast<u32>(data >> 32));
}
}
std::string ReadCString(VAddr vaddr, std::size_t max_length) {