spirv: Add OpKill fallback to demote
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1 changed files with 6 additions and 2 deletions
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@ -35,8 +35,12 @@ void EmitUnreachable(EmitContext& ctx) {
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}
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}
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label) {
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label) {
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ctx.OpDemoteToHelperInvocationEXT();
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if (ctx.profile.support_demote_to_helper_invocation) {
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ctx.OpBranch(continue_label);
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ctx.OpDemoteToHelperInvocationEXT();
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ctx.OpBranch(continue_label);
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} else {
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ctx.OpKill();
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}
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}
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}
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} // namespace Shader::Backend::SPIRV
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} // namespace Shader::Backend::SPIRV
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