shader: Stub TLD4's PTP when it isn't constant
This commit is contained in:
parent
5ed8f24384
commit
fd496d0401
1 changed files with 2 additions and 1 deletions
|
@ -40,7 +40,8 @@ public:
|
||||||
}
|
}
|
||||||
const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
|
const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
|
||||||
if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
|
if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
|
||||||
throw NotImplementedException("Not all arguments in PTP are immediate");
|
// LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
const IR::Opcode opcode{values[0]->Opcode()};
|
const IR::Opcode opcode{values[0]->Opcode()};
|
||||||
if (opcode != values[1]->Opcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
|
if (opcode != values[1]->Opcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
|
||||||
|
|
Loading…
Reference in a new issue