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ShaderDecompiler: Add a debug option to dump the game's shaders.

This commit is contained in:
Fernando Sahmkow 2021-11-17 04:19:29 +01:00
parent da8e0f6571
commit f58ee3f15f
8 changed files with 98 additions and 1 deletions

View file

@ -597,6 +597,7 @@ struct Values {
BasicSetting<std::string> program_args{std::string(), "program_args"}; BasicSetting<std::string> program_args{std::string(), "program_args"};
BasicSetting<bool> dump_exefs{false, "dump_exefs"}; BasicSetting<bool> dump_exefs{false, "dump_exefs"};
BasicSetting<bool> dump_nso{false, "dump_nso"}; BasicSetting<bool> dump_nso{false, "dump_nso"};
BasicSetting<bool> dump_shaders{false, "dump_shaders"};
BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
BasicSetting<bool> reporting_services{false, "reporting_services"}; BasicSetting<bool> reporting_services{false, "reporting_services"};
BasicSetting<bool> quest_flag{false, "quest_flag"}; BasicSetting<bool> quest_flag{false, "quest_flag"};

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@ -31,6 +31,8 @@ public:
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0; [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
virtual void Dump(u64 hash) = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept { [[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph; return sph;
} }

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@ -425,6 +425,11 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))}; const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0); Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_shaders) {
env.Dump(key.unique_hashes[index]);
}
if (!uses_vertex_a || index != 1) { if (!uses_vertex_a || index != 1) {
// Normal path // Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info); programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
@ -511,8 +516,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash()); LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
if (Settings::values.dump_shaders) {
env.Dump(key.Hash());
}
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)}; const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
Shader::RuntimeInfo info; Shader::RuntimeInfo info;
info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(); info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();

View file

@ -517,6 +517,9 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))}; const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0); Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_shaders) {
env.Dump(key.unique_hashes[index]);
}
if (!uses_vertex_a || index != 1) { if (!uses_vertex_a || index != 1) {
// Normal path // Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info); programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
@ -613,6 +616,12 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash()); LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
// Dump it before error.
if (Settings::values.dump_shaders) {
env.Dump(key.Hash());
}
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
const std::vector<u32> code{EmitSPIRV(profile, program)}; const std::vector<u32> code{EmitSPIRV(profile, program)};
device.SaveShader(code); device.SaveShader(code);

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm> #include <algorithm>
#include <bit>
#include <filesystem> #include <filesystem>
#include <fstream> #include <fstream>
#include <memory> #include <memory>
@ -14,6 +15,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/div_ceil.h" #include "common/div_ceil.h"
#include "common/fs/fs.h" #include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
@ -57,6 +59,47 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
} }
} }
static std::string_view StageToPrefix(Shader::Stage stage) {
switch (stage) {
case Shader::Stage::VertexB:
return "VB";
case Shader::Stage::TessellationControl:
return "TC";
case Shader::Stage::TessellationEval:
return "TE";
case Shader::Stage::Geometry:
return "GS";
case Shader::Stage::Fragment:
return "FS";
case Shader::Stage::Compute:
return "CS";
case Shader::Stage::VertexA:
return "VA";
default:
return "UK";
}
}
static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowest,
u32 initial_offset, Shader::Stage stage) {
const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
const auto base_dir{shader_dir / "shaders"};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
return;
}
const auto prefix = StageToPrefix(stage);
const auto name{base_dir / fmt::format("{}{:016x}.ash", prefix, hash)};
const size_t real_size = read_highest - read_lowest + initial_offset;
const size_t padding_needed = ((32 - (real_size % 32)) % 32);
std::fstream shader_file(name, std::ios::out | std::ios::binary);
const size_t jump_index = initial_offset / sizeof(u64);
shader_file.write(reinterpret_cast<const char*>(code + jump_index), real_size);
for (size_t i = 0; i < padding_needed; i++) {
shader_file.put(0);
}
}
GenericEnvironment::GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_, GenericEnvironment::GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_) u32 start_address_)
: gpu_memory{&gpu_memory_}, program_base{program_base_} { : gpu_memory{&gpu_memory_}, program_base{program_base_} {
@ -128,6 +171,10 @@ u64 GenericEnvironment::CalculateHash() const {
return Common::CityHash64(data.get(), size); return Common::CityHash64(data.get(), size);
} }
void GenericEnvironment::Dump(u64 hash) {
DumpImpl(hash, code.data(), read_highest, read_lowest, initial_offset, stage);
}
void GenericEnvironment::Serialize(std::ofstream& file) const { void GenericEnvironment::Serialize(std::ofstream& file) const {
const u64 code_size{static_cast<u64>(CachedSize())}; const u64 code_size{static_cast<u64>(CachedSize())};
const u64 num_texture_types{static_cast<u64>(texture_types.size())}; const u64 num_texture_types{static_cast<u64>(texture_types.size())};
@ -207,6 +254,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
u32 start_address_) u32 start_address_)
: GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} { : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph)); gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
initial_offset = sizeof(sph);
gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask; gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask;
switch (program) { switch (program) {
case Maxwell::ShaderProgram::VertexA: case Maxwell::ShaderProgram::VertexA:
@ -323,14 +371,20 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
if (stage == Shader::Stage::Compute) { if (stage == Shader::Stage::Compute) {
file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size)) file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size))
.read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size)); .read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size));
initial_offset = 0;
} else { } else {
file.read(reinterpret_cast<char*>(&sph), sizeof(sph)); file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
initial_offset = sizeof(sph);
if (stage == Shader::Stage::Geometry) { if (stage == Shader::Stage::Geometry) {
file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask)); file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask));
} }
} }
} }
void FileEnvironment::Dump(u64 [[maybe_unused]] hash) {
DumpImpl(hash, code.get(), read_highest, read_lowest, initial_offset, stage);
}
u64 FileEnvironment::ReadInstruction(u32 address) { u64 FileEnvironment::ReadInstruction(u32 address) {
if (address < read_lowest || address > read_highest) { if (address < read_lowest || address > read_highest) {
throw Shader::LogicError("Out of bounds address {}", address); throw Shader::LogicError("Out of bounds address {}", address);

View file

@ -57,6 +57,8 @@ public:
[[nodiscard]] u64 CalculateHash() const; [[nodiscard]] u64 CalculateHash() const;
void Dump(u64 hash) override;
void Serialize(std::ofstream& file) const; void Serialize(std::ofstream& file) const;
protected: protected:
@ -82,6 +84,7 @@ protected:
u32 cached_lowest = std::numeric_limits<u32>::max(); u32 cached_lowest = std::numeric_limits<u32>::max();
u32 cached_highest = 0; u32 cached_highest = 0;
u32 initial_offset = 0;
bool has_unbound_instructions = false; bool has_unbound_instructions = false;
}; };
@ -149,6 +152,8 @@ public:
[[nodiscard]] std::array<u32, 3> WorkgroupSize() const override; [[nodiscard]] std::array<u32, 3> WorkgroupSize() const override;
void Dump(u64 hash) override;
private: private:
std::unique_ptr<u64[]> code; std::unique_ptr<u64[]> code;
std::unordered_map<u32, Shader::TextureType> texture_types; std::unordered_map<u32, Shader::TextureType> texture_types;
@ -159,6 +164,7 @@ private:
u32 texture_bound{}; u32 texture_bound{};
u32 read_lowest{}; u32 read_lowest{};
u32 read_highest{}; u32 read_highest{};
u32 initial_offset{};
}; };
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs, void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,

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@ -51,6 +51,8 @@ void ConfigureDebug::SetConfiguration() {
ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue()); ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
ui->enable_nsight_aftermath->setEnabled(runtime_lock); ui->enable_nsight_aftermath->setEnabled(runtime_lock);
ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue()); ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
ui->dump_shaders->setEnabled(runtime_lock);
ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());
ui->disable_macro_jit->setEnabled(runtime_lock); ui->disable_macro_jit->setEnabled(runtime_lock);
ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue()); ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());
ui->disable_loop_safety_checks->setEnabled(runtime_lock); ui->disable_loop_safety_checks->setEnabled(runtime_lock);
@ -73,6 +75,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked(); Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked(); Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked(); Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
Settings::values.dump_shaders = ui->dump_shaders->isChecked();
Settings::values.disable_shader_loop_safety_checks = Settings::values.disable_shader_loop_safety_checks =
ui->disable_loop_safety_checks->isChecked(); ui->disable_loop_safety_checks->isChecked();
Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked(); Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();

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@ -105,6 +105,19 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="2" column="1">
<widget class="QCheckBox" name="dump_shaders">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
<string>Dump Game Shaders</string>
</property>
</widget>
</item>
<item row="0" column="1"> <item row="0" column="1">
<widget class="QCheckBox" name="disable_macro_jit"> <widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled"> <property name="enabled">