gl_rasterizer: create the texture before applying the state
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
This commit is contained in:
parent
72b69cea4b
commit
f1e377f57e
1 changed files with 2 additions and 2 deletions
|
@ -94,10 +94,10 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
|||
framebuffer.Create();
|
||||
|
||||
// Allocate and bind lighting lut textures
|
||||
lighting_lut_buffer.Create();
|
||||
lighting_lut.Create();
|
||||
state.lighting_lut.texture_buffer = lighting_lut.handle;
|
||||
state.Apply();
|
||||
lighting_lut.Create();
|
||||
lighting_lut_buffer.Create();
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
|
||||
glBufferData(GL_TEXTURE_BUFFER,
|
||||
sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr,
|
||||
|
|
Loading…
Reference in a new issue